Digital Eclipse’s updated port and remake of classic 1981 dungeon-crawler Wizardry has released on Steam, letting you experience a piece of real RPG history with much more modern graphics and a streamlined presentation. In Wizardry you make a party or two of monster-battling heroes and pilot them in first person through a dungeon, fighting monsters and gathering treasure to find victory.
Wizardry is an unabashedly old school game, one where surprise party wipes, vicious traps, and unwinnable encnounters are the norm. For all that, though, it’s a true updated time capsule of a game from that era, when the RPG was a pretty new idea and nobody was quite sure how everything should work yet. It’s very much about resource and risk management over being big, explosive heroes.
“This is the original game, and I cannot stress that enough,” said developer Ian Sherman during a release stream. “Everything that was in the original game is in this game. There were some bugs … that have been corrected.”
Wizardry was a vitally important game in the history of RPGs when it released back in 1981—not in the United States, where it did well but there were similar games, but in Japan. Japanese players loved Wizardry, and it’s often cited as a direct influence by both Final Fantasy and Dragon Quest creators on the first games in those equally-venerable series.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1716670320_The-modern-remake-of-seminal-RPG-Wizardry-is-finished-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-25 21:39:072024-05-25 21:39:07The modern remake of seminal RPG Wizardry is finished and out now
The answer for the Wordle of the day is only an easy scroll or click away now you’re here, all laid out and ready to help. Before going for that option you might want to take a look at our general tips, or a clue for the May 25 (1071) Wordle—or not. How you win is up to you.
There was a little slip-up that I could’ve avoided, but on the whole, I’m happy with my run through today’s Wordle. Lots of clues, lots of ideas on how to best use those clues, [insert minor mistake here], win. Job done, tea quaffed.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, May 25
This word refers to a giant, or someone or something who seems to be as powerful or important as one. In mythology, Cronus was one of these.
Is there a double letter in Wordle today?
Yes, there is a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
One weekend win. The answer to the May 25 (1071) Wordle is TITAN
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
May 24: GLIDE
May 23: SWISH
May 22: EXALT
May 21: DINGO
May 20: NICER
May 19: HITCH
May 18: BRINY
May 17: TUTOR
May 16: STALL
May 15: PINCH
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
On the second anniversary of the 2022 school shooting in Uvalde, Texas, families of the victims have filed two lawsuits which accuse Instagram, gun maker Daniel Defense, and Activision of “grooming” the 18-year-old mass shooter, reports The New York Times.
The shooter purchased an AR-15 just after his 18th birthday and on May 24, 2022 killed 19 students and two teachers at Robb Elementary School, injuring 17 others. The ineffective police response has been the primary subject of criticism since the shooting, and the families recently reached a $2 million settlement with the city of Uvalde.
These new lawsuits, one filed in California and the other in Texas, turn attention to the marketing and sale of the gun used by the shooter. The California suit claims that 2021’s Call of Duty: Modern Warfare featured the weapon, a Daniel Defense M4 V7, on a splash screen, and that playing the game led the teenager to research and then later purchase the gun hours after his 18th birthday. According to NYT, the complaint says that Call of Duty’s simulation of recognizable guns makes Activision “the most prolific and effective marketer of assault weapons in the United States.”
An Activision representative told the paper that the company expresses its “deepest sympathies” to the families, but disagrees with the conclusion that Call of Duty motivated the shooter, saying that “millions of people around the world enjoy videogames without turning to horrific acts.”
The Entertainment Software Association, whose membership includes Activision Blizzard owner Microsoft, said that the accusation is “baseless.”
“We are saddened and outraged by senseless acts of violence,” reads an ESA statement provided to PC Gamer. “At the same time, we discourage baseless accusations linking these tragedies to video gameplay, which detract from efforts to focus on the root issues in question and safeguard against future tragedies. Many other countries have similar rates of video gameplay to the United States, yet do not see similar rates of gun violence.”
In 2023, The Wall Street Journal reported that Activision once made a “secret deal” with Remington to feature the gun maker’s Adaptive Combat Rifle in 2009’s Call of Duty: Modern Warfare 2, the same gun used in the 2012 Sandy Hook Elementary School shooting. Remington was sued by the families of those victims for irresponsible marketing, and settled for $73 million in 2022. Activision was not targeted by that lawsuit.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Attempts to find the makers of violent videogames legally responsible for the actions of mass shooters have thus far not been successful, and in 2011 the US Supreme Court ruled that videogames are protected by the First Amendment. The notion that a game maker might be held liable for irresponsibly marketing a weapon, however, is a new angle.
Aside from Activision, the families have accused Meta’s Instagram and Daniel Defense of recklessly marketing the weapon.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1716598177_Families-of-Uvalde-victims-sue-Activision-say-Call-of-Duty.jpg6641180Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-25 01:37:192024-05-25 01:37:19Families of Uvalde victims sue Activision, say Call of Duty is ‘the most prolific and effective marketer of assault weapons in the United States’
What is it? A turn-based strategy game about superheroes rebelling against a dystopian regime. Release date May 29, 2024 Expect to pay TBA Developer Spitfire Interactive Publisher Daedalic Entertainment Reviewed on Nvidia Geforce RTX 3080, AMD Ryzen 9 5900X, 32GB RAM Steam Deck Verified LinkOfficial site
All the best superhero teams have one thing in common: everyone has their role. While Wolverine’s charging in, claws flashing, Cyclops is up on a ridge shooting down lasers, Iceman is zipping around freezing foes, Jean Grey is delving into a supervillain’s mind, and Colossus is body-blocking energy blasts.
That’s what your squad of superheroes feels like in Capes as you’re directing them in turn-based battles. From teleporter Rebound to psychic Mindfire to speedster Mercurial, each character is wonderfully distinct, and securing victory means combining their unique powers to enhance their strengths and cover their weaknesses
The “Capes” are not quite your typical superheroes, however. They’re based in King City, a near-future metropolis that’s been ruled by a team of supervillains for decades. Under their oppressive regime powers are outlawed, with any civilian showing signs of having them quickly rounded up for a grisly fate. Your crew is less like a classic crime-fighting team, and more like a resistance cell—young supers who’ve managed to escape capture and now fight back against the dystopian government to try and free their home.
The path to revolution consists of a series of story-driven turn-based strategy missions—always a punch-up of some kind, but often with a twist, such as stealth elements, a race against time, or civilians in need of protection. They’re not easy—it’s the kind of game where when you first load up a mission and see an absolute horde of enemies arrayed against you, it’s natural to think “How is this even possible?”. Half an hour later, after several attempts, you finally stand surrounded by defeated thugs thinking “How did I pull that off?”.
The key to victory is always in getting the most out of every member of your team. Their identities are extreme by design. Facet, for example, clad in crystal armour, can take assault rifle bursts without flinching, whereas Rebound can be downed with just a few punches—but Rebound’s ability to teleport gives her mobility unlike anyone else on the team, and her backstab attacks do enormous damage. When they’re together, Facet’s abilities become a toolset for keeping her out of trouble—taunting foes, trapping others with crystal growths, and protecting her with crystal shields keeps her safe enough to get in position to strike key targets.
With eight heroes available to unlock (you’ll usually choose four to bring into each mission), and increasingly dangerous enemies arrayed against you, the web of possible combos becomes a wonderfully layered combat puzzle. All sorts of complimentary mechanics add to your options. Team Ups, for example, let heroes directly combine their powers if they’re physically close enough, unlocking new versions of abilities. Use Mercurial’s Dash while she’s near the pyrokinetic Ignis and she’ll leave a trail of flame behind her; backstab a target with Rebound when Mindfire’s close and he’ll mind control them into turning around to ensure she deals maximum damage.
Each hero also has a different way of charging Ultimate energy, the juice they need to unleash their most powerful attack, further encouraging you to commit each character to their role. Facet, for example, is such a dedicated tank that he charges up every time he gets hit, whereas the storm-calling Weathervane gets a charge for every extra target he’s able to catch with his chain lightning attack. Finally unleashing an Ultimate—setting Rebound off on a teleport frenzy where she backstabs everyone in sight, or unleashing a huge storm with Weathervane—is a lovely mid-mission dopamine hit, rewarding you for getting the best out of that character.
When you’re feeling a little frazzled after a particularly complicated boss fight or a careful stealth mission, that’s when the game will throw you a big dumb fight against an overwhelming horde and let you unleash satisfying havoc on them.
Between missions heroes can enhance their abilities back at base, and you’re free to replay old missions hoping to complete more of the bonus objectives, allowing you to grind for level ups if you wish. But crucially, upgrades never flatten the differences between the characters. Rebound, for example, has three health—no matter how good she gets at teleporting and takedowns, she will never get any tougher, even as enemies become increasingly numerous and dangerous. That means that she’s only a couple of blows away from death from the start of the game right to the end, keeping her hit-and-run playstyle intact throughout.
It’s these kinds of clever decisions that keep Capes’ battles brilliantly tactical and riveting all the way through. Great pacing helps there, too—when you’re feeling a little frazzled after a particularly complicated boss fight or a careful stealth mission, that’s when the game will throw you a big dumb fight against an overwhelming horde and let you unleash satisfying havoc on them. It almost never lets up on the challenge, but developer Spitfire Interactive is great at tickling different parts of your strategic brain as you play, rather than hammering on the same one to the point of frustration.
Where the pacing unfortunately isn’t quite as deft is in the story. There are a lot of cutscenes in Capes, but very few of them really go anywhere—act 2 of 3 takes up the majority of the run time, and consists of far too much meandering around without any clear idea of what the characters are trying to achieve, before suddenly act 3 brings things to an abrupt close.
Broad themes of capitalism gone awry and systemic injustice work well enough as a framework, but individual story threads within that often feel incongruous. There’s much agonising from the characters about whether it’s ok to kill supervillains or not, for example—that’s an overused superhero trope at the best of times, but in a story about a violent insurrection told in the medium of lengthy turn-based fights, it doesn’t fit at all. You’ll take down 30 thugs by electrocution, setting them on fire, and hurling chunks of concrete at their heads, only for Rebound, whose fighting style is entirely based around sticking foot-long knives into people’s backs, to give you a lecture about when lethal force is appropriate. It’s absurd, and only becomes more so as you discover quite how irredeemably evil the main supervillains they’re so concerned with sparing actually are.
Unfortunately, lackluster presentation doesn’t do the story any favours either. There’s a plastic quality to the characters, which combined with stiff animation makes them look like action figures. In fights, that’s fine—the game visually conveys what it needs to make combat run smoothly. But frequent cutscenes zoom in for face-to-face chats, forcing you to see every visual flaw as the heroes emote unconvincingly to the inconsistent dialogue.
Really, though, it’s not the story that pulls you along—it’s the depth of strategy on offer. The drama isn’t in the cutscenes, it’s in every nail-biting turn as you try and figure out the perfect combo to get you out of another fine mess. It can be a serious challenge—if you’re the kind of person who hates the idea of reloading the same mission multiple times looking for the right approach, this probably isn’t for you. But meet it on its own terms and Capes will give you 20-30 hours of wonderfully substantial and engrossing superhero strategy.
Take a look at our clue for today’s Wordle, written to give your guesses a helpful nudge towards the answer while still leaving all the fun bits to you. If you prefer, you can click your way through to the solution to the May 24 (1070) Wordle if you need to—it’s better than losing your hard-won win streak, after all.
The vast, vast quantities of grey letters filling up the first few rows of my Wordle guesses did all the heavy lifting this Friday morning. It’s always a little shocking to see an unimpressive (and slightly worrying) spread of grey and yellow boxes suddenly turn solid green, but it never gets old.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Friday, May 24
Moving smoothly and with little or no effort is the key to winning today’s Wordle. A bird effortlessly soaring in the sky, a fish casually swimming through calm waters, a person skating on ice might all be doing this.
Is there a double letter in Wordle today?
There are no double letters in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
A little help. The answer to the May 24 (1070) Wordle is GLIDE.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
May 23: SWISH
May 22: EXALT
May 21: DINGO
May 20: NICER
May 19: HITCH
May 18: BRINY
May 17: TUTOR
May 16: STALL
May 15: PINCH
May 14: AMASS
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
FromSoftware has finally started ramping up its Elden Ring expansion pack hype train with less than a month to go until Shadow of the Erdtree’s release. Hot on the heels of Tuesday’s pre-rendered story trailer, FromSoft has shared promo art of a new NPC, and I think we already know exactly who they are.
The image shows a feminine knight with long, braided hair, a helmet cradled in their left arm and an intricately gold filigreed sword raised in the right, partially covering their face. The knight’s armor has detailed feathery scrollwork across most of its surfaces, while a thick white and gold cloak is draped over their shoulders.
(Image credit: FromSoftware)
And friend, if this isn’t Elden Ring lore sicko favorite St. Trina of the Cradlesong, I’ll eat my dang hat. For those less freakishly plugged into Elden Ring item description esoterica, St. Trina is an androgynous knight of sleep and dreams frequently mentioned in the descriptions of weapons and tools that inflict the “sleep” status on enemies. It’s been a popular fan theory for some time that she’s a Batman-like alter ego to Miquella, the demigod at the center of Shadow of the Erdtree’s story.
And just look at that hairdo—this knight’s a ringer for the first image of Miquella we got with Shadow of the Erdtree’s announcement. What remains to be seen is whether St. Trina is just Miquella wearing a suit of armor to disguise his identity, or if there’s something more mystical or metaphysical going on with doppelgangers, alternate selves, and the like. Given that Miquella’s ma and pa are the same person, a primeval deity with two identities, the male half of which didn’t seem fully aware of this fact, my money’s on there being a Tulpa-style situation here for sure.
User IcePopsicleDragon on the Elden Ring subreddit also pointed out that we have seen this knight before: they briefly showed up in Shadow of the Erdtree’s gameplay reveal trailer, kneeling before a glowing gold symbol and large fortress city. I find myself wondering if they’re one of the narrators of that trailer as well, the one who talks about “the losing side of a war.” We’ll find out for sure (or as sure as we ever get about FromSoft lore) when Shadow of the Erdtree releases on June 21.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1716489950_A-new-Shadow-of-the-Erdtree-promo-image-is-almost.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-23 18:54:222024-05-23 18:54:22A new Shadow of the Erdtree promo image is almost 100% our first look at one of Elden Ring’s most mysterious characters
This month PC Gamer delivers world-exclusive access to Destiny 2: The Final Shape, the dramatic conclusion to the original Destiny saga. Speaking directly to The Final Shape’s developers, PC Gamer delivers the ultimate inside scoop on how Bungie has ripped up the rulebook after 10 years of Destiny 2 to deliver the saga send-off gamers deserve.
Our in-depth cover feature sees PC Gamer get the inside scoop on The Final Shape directly from Bungie. (Image credit: Future)
In addition, this issue also features two other great features. Firstly, we speak directly to Eric Barone, the creator of Stardew Valley, about the new content and improvements delivered in the game’s recent 1.6 patch. We also discuss the game’s impact on the industry as well as dig into the exciting mod community content currently available for it.
We also catch up with Eric Barone this issue to talk about Stardew Valley’s big 1.6 update, as well as the future of the game. (Image credit: Future)
And, secondly, we buckle up to drive the famous and demanding Nordschleife in Assetto Corsa Competizione, which has been recreated in unprecedented detail and realism in the game’s new expansion. We speak directly to its maker, Kunos Simulazioni, to learn about how the virtual track was constructed and the technology involved. For fans of racing simulators, ACC is top-shelf entertainment, and this Nordschleife expansion looks set to be a new favorite within its large community.
The Nordschleife race circuit has never looked better or more realistic in a video game to date. We get the inside story about how that was achieved. (Image credit: Future)
This issue is stacked with quality previews and reviews, too, including going hands-on with the exciting new action-RPG from the makers of Ori and the Blind Forest, No Rest For The Wicked, as well deliver insider access to Crown Wars: The Black Prince, V Rising, Beautiful Light, Jump Ship and Blockbuster Inc. Meanwhile, over in this issue’s reviews section the PC Gamer team delivers authoritative verdicts on post-apocalypse RPG, Broken Roads, as well as Millennia, Tales of Kenzera: Zau, Pepper Grinder, Inkbound, Children of the Sun, Eiyuden Chronicle: Hundred Heroes, Sand Land, Another Crab’s Treasure, Harold Halibut, among other games.
Want to up the quality of your streaming or recording audio? This issue’s group test on mics has you covered. (Image credit: Future)
All that plus a group test on top new microphones, a reinstall of iconic third-person action game Batman: Arkham Asylum, the start of a macho and muscle-filled new diary based on mad exploits in Wrestling Empire, a detailed look at Guild Wars 2’s recent Secrets of the Obscure content expansion, a feature on the joys of riding shotgun in vehicles in games, a comprehensive guide to adventuring like a pro in Dragon’s Dogma 2, a secret level discussing the art of designing virtual weapons, the latest dispatch from The Spy, a new case to be cracked for the PCG Investigator, Dick Ray-Tracing, and much more too. Enjoy the issue!
The latest issue of PC Gamer magazine is on sale from today. (Image credit: Future)
Issue 397 is on shelves now and available on all your digital devices from the App Store and Zinio. You can also order directly from Magazines Direct or purchase a subscription to save yourself some cash, receive monthly deliveries, and get incredibly stylish subscriber-only covers.
Enjoy the issue!
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1716453888_PC-Gamer-magazines-new-issue-is-on-sale-now-Destiny.jpg455800Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-23 09:28:482024-05-23 09:28:48PC Gamer magazine’s new issue is on sale now: Destiny 2: The Final Shape
One of the few Overwatch 2 co-op PvE modes, Hero Mastery Gauntlet, will be removed in the next season due to a lack of interest, Blizzard announced via a forum post.
“Hero Mastery Gauntlet was intended to bring the high score-chasing excitement of Hero Mastery missions into a multiplayer format,” community manager Kaedi wrote. “Unfortunately, it hasn’t resonated with players in the ways that we hoped.”
Hero Mastery Gauntlet—not to be confused with the Hero Mastery Solo courses—is a three-player mode where you defend towers from waves of robots using unique tools like turrets and explosive barrels. Your final score is based on how efficiently you clear enemies out and pick up coins that spawn in the level. It’s a fun way to try heroes you don’t normally play until you increase the difficulty and are forced into a meta team composition just to survive—the curse of every Overwatch PvE mode.
Compared to the solo Hero Mastery mode, which is essentially a growing list of obstacle courses for individual heroes, Hero Mastery Gauntlet never really caught on with the community. It has nothing to do with Overwatch 2’s story, nor does it have any sort of progression systems like the skill trees Blizzard scrapped with the ‘Hero Mode’ last year. It’s a mode for a very niche set of high-skilled groups who want to grind the same thing over and over for some small cosmetic rewards.
That it’s being removed after only four months speaks to Overwatch 2’s confusing approach to PvE after abandoning most of its ambitions for the sequel. The story missions still exist, but are now buried under a vaguely-named “missions” menu option. I queued up for a couple of them a few weeks ago and was given bots as teammates because it couldn’t find real players fast enough. Bloomberg and Kotaku report that Blizzard has no current plans to release the second set of story missions after the massive Activision Blizzard layoffs gutted the PvE side of the team—information that PC Gamer has also corroborated separately.
It’s not surprising to see a vacant mode go—plenty of live service games do this to keep queue times low—but that doesn’t mean Hero Mastery Gauntlet couldn’t have been iterated on to become something closer to what players wanted out of Overwatch 2’s original PvE-focused pitch. It isn’t a bad mode; it just suffered from a lack of complexity that would make you want to keep coming back. But if there are no more people left to work on it, it’s probably better to cut it off as the PvP side of the game takes the rest of the year to refine existing maps and heroes.
No one can say Overwatch 2 PvE is truly dead, but I think Blizzard’s silence on the subject over the last year makes it clear that it’s not a priority. With the recent changes to make the game more like a MOBA than an FPS and to make heroes free again, Overwatch 2 has basically spent the last two years reverting back to the kind of game that Overwatch 1 was. Only the ghosts of the ambitious sequel it could’ve been remain.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1716417817_After-only-4-months-Blizzard-will-axe-one-of-Overwatch.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-22 22:27:342024-05-22 22:27:34After only 4 months, Blizzard will axe one of Overwatch 2’s last PvE modes because it ‘hasn’t resonated with players in the ways that we hoped’
The Earthen Ring quartermaster is a vendor found in one of the first zones you can visit in World of Warcraft: Cataclysm. As the name suggests, they’re tied to the Earthen Ring faction and sell a variety of goodies to those who have earned sufficient reputation levels to unlock them.
Daily quests play a big role in Cataclysm’s endgame, and allow you to raise your reputation level with the faction residing in each area. Earthen Ring is found in Vashj’ir, for example, so you’ll need to make your way to that underwater zone if you want to complete the quests and track down its vendor.
If you don’t have the seahorse mount, it’s worthwhile grabbing it while you’re there, as it will make traversing the region and reaching the location of the Earthen Ring quartermaster that much easier.
Earthen Ring quartermaster location
Image 1 of 2
Approach the cave from the east to find the entrance.(Image credit: Blizzard)
Look for these bright yellow flowers outside.(Image credit: Blizzard)
The Earthen Ring quartermaster, Provisioner Arok, is found at Silver Tide Hollow in the Shimmering Expanse. I’ve marked the location on the screenshot above, but the Vashj’ir map can be difficult to read. If you have trouble locating the opening to the cave, approach the area from the east and look for the large yellow tubular flowers near the entrance.
Once inside, you can climb out onto dry land, where you’ll find the Earthen Ring quartermaster standing near the fire. He sells some gear items that you can use while leveling, though more importantly, he has a few pieces of epic quality equipment for max-level players. You’ll need to reach the Exalted reputation level with the Earthen Ring faction to buy these, however.
Completing the quests in Vashj’ir will generally reward reputation but finishing the entire zone’s storyline will unlock the daily quests for the Earthen Ring faction once you hit level 85. This will then let you earn daily reputation with each hand-in. You can also pick up the Earthen Ring Tabbard from the quartermaster once you reach the Friendly reputation level, which you can wear to earn reputation for killing bosses in Cataclysm dungeons.
https://gamingarmyunited.com/wp-content/uploads/2024/05/Where-to-find-the-Earthen-Ring-quartermaster-in-WoW-Cataclysm.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-22 12:35:272024-05-22 12:35:27Where to find the Earthen Ring quartermaster in WoW Cataclysm
How would you feel about installing a program that captures an image of your screen “every few seconds” and stores all of them in an archive that spans months? That’s the gist of Recall, a new Windows feature announced this week.
Recall is part of Microsoft’s Copilot+ suite of AI tools for Snapdragon X Series laptops. It constantly captures images of your desktop to create a browsable and searchable record of (almost) everything you’ve done on your PC, the size of which is limited only by the drive space you allot to the feature.
If it works as intended (and AI stuff often doesn’t), when you’ve found a snapshot that contains something you’re looking for, Recall will analyze the image and pull up the website or file you were looking at when it was taken.
I’m sure most of us have thought something along the lines of “damn, what was that funny tweet I saw yesterday?” and wished we could just ask our computer to find it for us, but I struggle to imagine ever feeling comfortable letting Windows take pictures of everything I do. Microsoft clearly predicted that the feature would raise red flags, and reassures prospective users that this isn’t a ploy to get them to opt in to total surveillance.
The screenshots are stored locally, and “Recall does not share them with other users, make them available for Microsoft to view, or use them for targeting advertisements,” reads an FAQ. Microsoft also says that you can tell Recall not to take snapshots of certain apps or websites, and it won’t capture Microsoft Edge InPrivate sessions or DRM-protected video (good to know Netflix is safe, I guess).
Microsoft acknowledges, however, that people who share a computer but don’t use separate accounts would be exposing their activities to each other. I’d add that if a government were to gain access to your laptop—say, at a border crossing—you’d have left them an extremely thorough log of your activities to interpret however they will.
I’m not personally planning to cross any borders with politically sensitive material on my laptop—not in the immediate future, at least—but I still don’t like the idea of the thing. I barely feel comfortable with Nvidia Shadowplay keeping a running recording of the past minute for its instant replay function. Who likes feeling like they’re being watched?
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Do you want a photographic memory? The next best thing is Recall. Check out this new experience only available on Copilot+ PCs. Here is a demo from my colleague Carolina. pic.twitter.com/goylSXxslHMay 20, 2024
In this slowly heating pot we’re all in, it’s possible I’ll gradually forget that I ever objected to the idea of adding a comprehensive self-surveillance device to the list of things watching me. There’s already another, similar, app out there called Rewind—this seems to be a thing now.
But even if I sometimes wish I could find a funny joke I scrolled past last week, I wonder if I’m really so forgetful that this would help me. We already have bookmarks and browser histories and folder structures.
Of all the consumer applications for machine learning, improving search does at least seem to be one of the more sensible ones—in the sense that Recall lets you search the contents of images using natural language, not in the sense of Google’s new AI answers, which are telling people to drink pee.
Maybe it’s a “you don’t realize you want it until you have it” kind of situation. What do you think: Yay or nay to storing thousands of images of everything you’ve done on your PC recently? Is it just Luddism to worry about a bunch of local image files when our activity is already tracked so thoroughly and to such great effect by internet services? Should we at least try a traditional memory aid first? A cup ginkgo biloba tea?
https://gamingarmyunited.com/wp-content/uploads/2024/05/1716345703_New-Windows-AI-feature-takes-screenshots-of-your-desktop-every.jpg422750Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-22 02:13:092024-05-22 02:13:09New Windows AI feature takes screenshots of your desktop ‘every few seconds’ and I can’t imagine wanting that
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