The Strongarm Tactics quest is one you’ll encounter pretty quickly when you dive into World of Warcraft‘s new limited-time mode, WoW Remix: Mists of Pandaria. If you’ve done any questing in Jade Forest in the past, you’ll likely recognise this quest, but things get a bit tricky once you get partway through.

The quest tasks you with locating and taking out four named NPCs. The first two are easy to find as they are both marked on the map but, after you kill the second, you might have a hard job pinpointing the final targets. This is likely a bug and may well be hotfixed at some point but, until then, here’s where to find Master Engineer Cogswing and Gyro-Mechanic Lavenderp.

WoW Strongarm Tactics: Where to find Cogswing and Lavenderp 



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More than a decade after its debut on antiquated consoles, Grand Theft Auto 5 is still a cash cow for Rockstar and its parent company Take-Two. Speaking today during Take-Two’s Q4 quarterly earnings call with investors, CEO Strauss Zelnick confirmed that the game has now sold “approximately” 200 million copies, up from the “over 185 million” copies it had sold as of August last year.

Meanwhile, the audience for both GTA 5 and GTA Online grew by 35% and 23% respectively during the last fiscal year. That period has seen GTA 5 appear on subscription services like Xbox Game Pass, which hosted GTA 5 for six months in 2023, and Sony’s PS Plus service. Leaving that aside, to sell around 15 million units of an 11-year-old game is still significant. Just for the fun of it, compare those 15 million units with the best selling game of 2023, Hogwarts Legacy, which sold 22 million as of January 2024 (it released in February 2023).



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Just over a week after Microsoft abruptly shuttered four studios—Arkane Austin, Tango Gameworks, Alpha Dog Games, and Roundhouse Games—Microsoft-owned Activision has announced the launch of a new internal studio called Elsewhere Entertainment, “exclusively focused on creating a new narrative-based and genre-defining AAA franchise.”

The new studio is based in Warsaw, Poland, and is made up of “storytelling experts” who have previously worked on games including The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, Tom Clancy’s The Division, and Far Cry.



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Intel has unveiled its Thunderbolt Share technology, which utilizes the bandwidth on offer from Thunderbolt 4 and 5 ports to share and sync data, and control two PCs with one keyboard and mouse. 

Thunderbolt Share configuration examples

(Image credit: Intel)

It’s not the first way to link two PCs. I’ve used crossover cables in years past, and I recall using a USB link device about a decade back, but this method looks like it will be the easiest way yet to link two PCs together. It’s not quite a plug and play solution though, as it will need a software app to work.



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Three years after announcing it as “an all-new perspective” on its long-running Division series, Ubisoft has quietly pulled the plug on The Division: Heartland, saying it has decided to focus its efforts on other games instead.

Details were scant when The Division: Heartland was first announced beyond that it would be a free-to-play “standalone game that doesn’t require previous experience with the series.” We got a closer look in 2023, when it was showcased as an extraction shooter with survival elements, set in a small town in middle America. Ubisoft said at the time that developer Red Storm was “taking a test-and-learn approach to building this game,” with player feedback from ongoing closed beta tests guiding development.



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Ron Gilbert, famed for his work on classic adventures including Monkey Island, Maniac Mansion, Zak McKracken, and more recently Thimbleweed Park, is getting up to something new and that looks to be quite different from his past work. It doesn’t have a name yet, but it’s described on Gilbert’s Terrible Toybox website as “classic Zelda meets Diablo meets Thimbleweed Park.”

Gilbert’s been posting about his new game on Mastodon (via Time Extension) since early 2024, but it’s gone largely unnoticed until just recently. In February, he shared an image of a whiteboard rough-out of the opening area and quests, and a little bit of stats work; from there, he’s posted a few more in-progress images, along with some brief thoughts about his process.



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‘What if you could build Willy Wonka’s Chocolate Factory?’ is a question I’m surprised video games haven’t answered yet. It’s a natural next step for the factory-building genre, taking the fundamentals of a game like Satisfactory and theming it around the one fictional factory everyone knows about.

Chocolate Factory, developed by Tbjbu2 (who I presume was named by the developer’s cat walking across the keyboard), does exactly this. But it also asks a far less obvious, some might say unnecessary question, namely ‘What if Willy Wonka had a massive gun?’.



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If you’d told me back in 2010 that Red Dead Redemption would take 14 years to release on PC, I would have been happy: the world still has at least 14 years left in the tank! But then I probably would have grown annoyed: 14 years to play a PlayStation 3 / Xbox 360 game on PC? It’s simply unfair.

New evidence suggests a Red Dead Redemption PC port is imminent. Famed GTA dataminer Tez2 posted new code from the Rockstar launcher site today, and it doesn’t leave much room for interpretation. Among the code is the following quote: “Journey across the sprawling expanses of the American West and Mexico in Red Dead Redemption, and its zombie-horror companion, Undead Nightmare, now playable on PC.”



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It really has been wild to watch Critical Role rise to its current fame. Not to get all hipster about it, but I hopped on back when Campaign 1 was barely out of its Geek & Sundry origins—and now it’s a whole franchise. It’s even making its own home-baked TTRPG—no, scratch, that, two of them

One such sign of how dramatically things have changed came with The Legend of Vox Machina, an animated series that tapped into what I can only describe as a piranha-swarm hunger from the show’s fans. The series’ fundraiser gathered $1 million dollars in its first hour, and over $11 million of funding in total.



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