The Strongarm Tactics quest is one you’ll encounter pretty quickly when you dive into World of Warcraft‘s new limited-time mode, WoW Remix: Mists of Pandaria. If you’ve done any questing in Jade Forest in the past, you’ll likely recognise this quest, but things get a bit tricky once you get partway through.
The quest tasks you with locating and taking out four named NPCs. The first two are easy to find as they are both marked on the map but, after you kill the second, you might have a hard job pinpointing the final targets. This is likely a bug and may well be hotfixed at some point but, until then, here’s where to find Master Engineer Cogswing and Gyro-Mechanic Lavenderp.
WoW Strongarm Tactics: Where to find Cogswing and Lavenderp
More than a decade after its debut on antiquated consoles, Grand Theft Auto 5 is still a cash cow for Rockstar and its parent company Take-Two. Speaking today during Take-Two’s Q4 quarterly earnings call with investors, CEO Strauss Zelnick confirmed that the game has now sold “approximately” 200 million copies, up from the “over 185 million” copies it had sold as of August last year.
Meanwhile, the audience for both GTA 5 and GTA Online grew by 35% and 23% respectively during the last fiscal year. That period has seen GTA 5 appear on subscription services like Xbox Game Pass, which hosted GTA 5 for six months in 2023, and Sony’s PS Plus service. Leaving that aside, to sell around 15 million units of an 11-year-old game is still significant. Just for the fun of it, compare those 15 million units with the best selling game of 2023, Hogwarts Legacy, which sold 22 million as of January 2024 (it released in February 2023).
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715912768_As-GTA-6-draws-closer-GTA-5-is-still-making.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-17 02:10:142024-05-17 02:10:14As GTA 6 draws closer, GTA 5 is still making bank
The new studio is based in Warsaw, Poland, and is made up of “storytelling experts” who have previously worked on games including The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, Tom Clancy’s The Division, and Far Cry.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715876697_A-week-after-Microsoft-closed-4-game-studios-Microsoft-owned-Activision.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-16 17:18:142024-05-16 17:18:14A week after Microsoft closed 4 game studios, Microsoft-owned Activision announces a new game studio
Intel has unveiled its Thunderbolt Share technology, which utilizes the bandwidth on offer from Thunderbolt 4 and 5 ports to share and sync data, and control two PCs with one keyboard and mouse.
(Image credit: Intel)
It’s not the first way to link two PCs. I’ve used crossover cables in years past, and I recall using a USB link device about a decade back, but this method looks like it will be the easiest way yet to link two PCs together. It’s not quite a plug and play solution though, as it will need a software app to work.
https://gamingarmyunited.com/wp-content/uploads/2024/05/Intels-Thunderbolt-Share-is-the-easiest-way-yet-to-link.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-16 06:32:482024-05-16 06:32:48Intel’s Thunderbolt Share is the easiest way yet to link and share data between two PCs
Three years after announcing it as “an all-new perspective” on its long-running Division series, Ubisoft has quietly pulled the plug on The Division: Heartland, saying it has decided to focus its efforts on other games instead.
Details were scant when The Division: Heartland was first announced beyond that it would be a free-to-play “standalone game that doesn’t require previous experience with the series.” We got a closer look in 2023, when it was showcased as an extraction shooter with survival elements, set in a small town in middle America. Ubisoft said at the time that developer Red Storm was “taking a test-and-learn approach to building this game,” with player feedback from ongoing closed beta tests guiding development.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715804616_Ubisoft-cancels-The-Division-Heartland-so-it-can-focus-on.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-15 20:36:112024-05-15 20:36:11Ubisoft cancels The Division: Heartland so it can focus on ‘bigger opportunities’ like XDefiant
Ron Gilbert, famed for his work on classic adventures including Monkey Island, Maniac Mansion, Zak McKracken, and more recently Thimbleweed Park, is getting up to something new and that looks to be quite different from his past work. It doesn’t have a name yet, but it’s described on Gilbert’s Terrible Toybox website as “classic Zelda meets Diablo meets Thimbleweed Park.”
Gilbert’s been posting about his new game on Mastodon (via Time Extension) since early 2024, but it’s gone largely unnoticed until just recently. In February, he shared an image of a whiteboard rough-out of the opening area and quests, and a little bit of stats work; from there, he’s posted a few more in-progress images, along with some brief thoughts about his process.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715732502_Monkey-Island-creator-Ron-Gilberts-next-game-is-classic-Zelda.jpg6301200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-15 00:52:352024-05-15 00:52:35Monkey Island creator Ron Gilbert’s next game is ‘classic Zelda meets Diablo meets Thimbleweed Park’
‘What if you could build Willy Wonka’s Chocolate Factory?’ is a question I’m surprised video games haven’t answered yet. It’s a natural next step for the factory-building genre, taking the fundamentals of a game like Satisfactory and theming it around the one fictional factory everyone knows about.
Chocolate Factory, developed by Tbjbu2 (who I presume was named by the developer’s cat walking across the keyboard), does exactly this. But it also asks a far less obvious, some might say unnecessary question, namely ‘What if Willy Wonka had a massive gun?’.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715696375_This-chocolate-factory-building-game-asks-the-question-What-if-Willy.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-14 15:04:412024-05-14 15:04:41This chocolate factory-building game asks the question ‘What if Willy Wonka had a gun?’
If you’d told me back in 2010 that Red Dead Redemption would take 14 years to release on PC, I would have been happy: the world still has at least 14 years left in the tank! But then I probably would have grown annoyed: 14 years to play a PlayStation 3 / Xbox 360 game on PC? It’s simply unfair.
New evidence suggests a Red Dead Redemption PC port is imminent. Famed GTA dataminer Tez2 posted new code from the Rockstar launcher site today, and it doesn’t leave much room for interpretation. Among the code is the following quote: “Journey across the sprawling expanses of the American West and Mexico in Red Dead Redemption, and its zombie-horror companion, Undead Nightmare, now playable on PC.”
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715660329_Red-Dead-Redemption-may-actually-be-coming-to-PC-after.png546971Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-14 04:46:382024-05-14 04:46:38Red Dead Redemption may actually be coming to PC after 14 years
It really has been wild to watch Critical Role rise to its current fame. Not to get all hipster about it, but I hopped on back when Campaign 1 was barely out of its Geek & Sundry origins—and now it’s a whole franchise. It’s even making its own home-baked TTRPG—no, scratch, that, two of them.
One such sign of how dramatically things have changed came with The Legend of Vox Machina, an animated series that tapped into what I can only describe as a piranha-swarm hunger from the show’s fans. The series’ fundraiser gathered $1 million dollars in its first hour, and over $11 million of funding in total.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715624219_The-Legend-of-Vox-Machina-Critical-Roles-first-DD-campaign-turned.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-13 17:48:342024-05-13 17:48:34The Legend of Vox Machina, Critical Role’s first D&D campaign-turned animated series, quietly reveals a third season is coming later this year
We may request cookies to be set on your device. We use cookies to let us know when you visit our websites, how you interact with us, to enrich your user experience, and to customize your relationship with our website.
Click on the different category headings to find out more. You can also change some of your preferences. Note that blocking some types of cookies may impact your experience on our websites and the services we are able to offer.
Essential Website Cookies
These cookies are strictly necessary to provide you with services available through our website and to use some of its features.
Because these cookies are strictly necessary to deliver the website, refusing them will have impact how our site functions. You always can block or delete cookies by changing your browser settings and force blocking all cookies on this website. But this will always prompt you to accept/refuse cookies when revisiting our site.
We fully respect if you want to refuse cookies but to avoid asking you again and again kindly allow us to store a cookie for that. You are free to opt out any time or opt in for other cookies to get a better experience. If you refuse cookies we will remove all set cookies in our domain.
We provide you with a list of stored cookies on your computer in our domain so you can check what we stored. Due to security reasons we are not able to show or modify cookies from other domains. You can check these in your browser security settings.
Google Analytics Cookies
These cookies collect information that is used either in aggregate form to help us understand how our website is being used or how effective our marketing campaigns are, or to help us customize our website and application for you in order to enhance your experience.
If you do not want that we track your visit to our site you can disable tracking in your browser here:
Other external services
We also use different external services like Google Webfonts, Google Maps, and external Video providers. Since these providers may collect personal data like your IP address we allow you to block them here. Please be aware that this might heavily reduce the functionality and appearance of our site. Changes will take effect once you reload the page.
Google Webfont Settings:
Google Map Settings:
Google reCaptcha Settings:
Vimeo and Youtube video embeds:
Other cookies
The following cookies are also needed - You can choose if you want to allow them:
Privacy Policy
You can read about our cookies and privacy settings in detail on our Privacy Policy Page.