Corsair has entered into negotiations to acquire Endor AG, the owners of the sim racing specialist Fanatec. The proposed deal will provide a welcome cash injection into Endor AG, which has been struggling under the weight of a €70 million debt.
Should the deal come to fruition, it will mark a major play by Corsair into the world of sim racing. Fanatec has a loyal following, and it’s one of the premier brands in the sim racing market, with a range of mid-to high-end direct drive bases, wheels, pedals, shifters and cockpits.
In recent years, Fanatec products have faced increased competition from cheaper direct drive alternatives from companies such as Moza. Mainstream brands such as Thrustmaster and Logitech – both major players in the sim racing scene since it began in the mid-1990s – are also betting big on the growth of sim racing and have expanded their ranges with affordable direct drive bases and high quality swappable wheels, so this move by Corsair isn’t entirely surprising as a peripheral manufacturer.
“Fanatec is an incredible brand with a strong community, and we believe Corsair is the ideal home for Fanatec’s loyal customers, employees and business partners,” said Corsair CEO, Andy Paul. “This transaction would solve the company’s significant debt load and position the company for growth and continued product portfolio expansion.”
Fanatec ‘s financial woes left it a prime takeover candidate. It was in the midst of a corporate and financial restructuring prior to the Corsair announcement. Just a few weeks ago, its founder and CEO Thomas Jackermeier was removed from his post after 25 years at the helm, though he remains with the company in a reduced role, and is now focussed on product design and development. Product delays and long shipment lead times heaped more pressure on the company. Hopefully Fanatec can now benefit from Corsair’s finely tuned logistics and service expertise.
This news has been (mostly) warmly welcomed by the crowd over at r/simracing, with months of complaints about slow order delivery and agonizing warranty and repair experiences hopefully now in the rear view mirror.
Sim racers are among the most enthusiastic of all gamers, often spending thousands of dollars on equipment on top of thousands more on PCs and monitors. A proper cockpit setup takes up a lot of space too. The latter is part of the reason I never graduated beyond driving with a controller. Blasphemy! Sim racing is something I’ve always been interested in, and I definitely agree with Andy’s sentiments on the joys he gets from sim racing.
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https://gamingarmyunited.com/wp-content/uploads/2024/05/1715227354_Corsair-to-go-all-in-on-sim-racing-after-it.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-09 04:32:092024-05-09 04:32:09Corsair to go all in on sim racing after it announces plans acquire Fanatec
With the exodus of so much western technology from Russia following its 2022 invasion of Ukraine, one of Vladimir Putin’s priorities has been the attainment of “digital sovereignty”: homegrown tech (and tech companies) that can’t be yanked away by western rivals when Russia does something to displease them.
Efforts at digital sovereignty have taken many forms: Banning VPNs, investigating the possibility of a national game engine, and even the creation of a Russian Valve. But it’s also taken the form of Ruwiki (via 404), a self-censoring domestic alternative to Wikipedia that copies over vast swathes of content with all politically dangerous content quietly excised.
Ruwiki is helmed by former Wikimedia RU head Vladimir Medeyko. Wikimedia RU—the Russian branch of the Wikimedia Foundation—was hastily shuttered last year after one of its other heads, Stanislav Kozlovsky, was made aware he risked being added to the Russian government’s list of “foreign agents,” and was made to resign from his 25-year post at Moscow State University.
Medeyko experienced no such trouble, and has slotted into his new position at Ruwiki with a pledge to take it “in a different direction” to plain old Wikipedia. In a post announcing the project’s launch, he claimed it was not backed financially by the Russian state, but rather “investors who believe in the project.” Its servers and data are all stored inside Russia. It launched in full back in January, but only really came to my attention thanks to 404’s reporting.
That different direction is, as you might have guessed, one far more compliant with the general timbre of modern Russian propaganda than you can find on Wikipedia. For instance, Ruwiki’s article on Yevgeny Prigozhin—the departed leader of the Wagner private military company—is a fair bit shorter than Wikipedia’s Russian-language version.
Where Wikipedia’s version says (translated) “the order to kill Prigozhin was almost certainly given by Putin,” Ruwiki merely notes that Prigozhin died in a plane crash and that Putin extended his condolences. The article on the crash itself is a similarly précised version of the events and speculation surrounding Prigozhin’s death.
Similar quirks of editing and emphasis can be found across the website. The article on the poisoning of Sergei Skripal—a former Russian spy who worked as a double agent for the UK—goes to great lengths to express Russia’s official stance on the issue, and omits reference to a British, American, German, and French joint statement that pointed a finger at Russia as the party responsible for the attack from its “Positions of other countries” section.
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Likewise, entries on the Russian invasion of Ukraine are predictably edited: The article itself is titled “Military operations in Ukraine (from 2022),” the official euphemism for the war that the Russian government has deployed since it began.
For now, Ruwiki exists alongside Wikipedia’s Russian-language version, which continues after Wikimedia RU’s closure, although it’s anyone’s guess as to how long that will stay true. Wikipedia is a regular target of attacks by the Russian government, and although the state said it had no plans to block the website in April last year, that was before Ruwiki got off the ground.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715191247_Russias-homegrown-Wikipedia-promises-a-different-direction-from-its-inspiration.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-08 18:55:042024-05-08 18:55:04Russia’s homegrown Wikipedia promises a ‘different direction’ from its inspiration: One where Yevgeny Prigozhin just happened to explode in mid-air
The hub area of Hades 2 is the Crossroads, a junction between the surface and the underworld. While cosmetic upgrades are coming later in early access, you can buy some useful additions to the Crossroads, like a garden where you can plant all the nightshade you’ll need for various concoctions.
You can also buy a hot tub.
The recipe for the Rite of Vapor-Cleansing will appear at your cauldron a few nights into your playthrough, and that’s the incantation you need to incant to unlock the hot springs for a cost of two moly, two lotus, and two nightshade. As well as building the hot springs, that ritual will give you your first set of bath salts.
To make use of the hot springs you need to interact with Hades 2’s favor mechanics. Just like in the first game any friendly NPC—and a few initially unfriendly ones—can be given gifts. You open with a gift of nectar in return for a keepsake, and go on from there. Once you’ve talked to a character often enough they’ll appear in your codex. Press C to open it and you’ll see a row of hearts beneath their portrait representing your level of rapport. Each gift colors in another heart, and the text will tell you what gift you’ll need for the next one.
While later hearts will require ambrosia and fishing trips to unlock, the hot springs hearts tend to come earlier—it’s usually the second or third, though some characters are more standoffish, and you’ll need to invite Nemesis to the fishing pier first. If the heart has a lock and the text says you need to get to know someone better, you’ll have to talk to them more on subsequent runs before the next gift. If it says they’re ready to receive a gift of bath salts (which are also available for purchased from the wretched broker for 50 bones), then you can invite them to join you in the hot springs.
Note that while some of these sessions are a bit saucy, they’re not all romantic. As befits characters from Greek myth, the cast of Hades 2 have quite a European attitude to saunas and nudity, and hanging out with your coworkers while full naked is apparently par for the course for them. Don’t stare, you weirdo.
(Image credit: Supergiant)
Here are all the characters you can invite to the hot springs so far:
Odysseus
Dora
Nemesis
Moros
Hecate
Eris
As well as showing you a fun little conversation, using the hot springs has the advantage of advancing time. If you’re waiting for plants to grow, an incantation to complete, or a shipment to come in from Charon’s underworld Amazon delivery service, the hot springs will bring it a little closer.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715155183_Who-can-you-invite-to-the-Hades-2-hot-tub.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-08 04:52:232024-05-08 04:52:23Who can you invite to the Hades 2 hot tub?
The Dread are a new faction of enemies coming in The Final Shape. Probably best to gear up before facing these spindly jokers. (Image credit: Bungie)
It’s a long-running adage among Destiny fans that Bungie does its best work when its back is against the wall. That will be of little comfort to those laid off last October at the same time as The Final Shape expansion was delayed, but as I noted last month the studio does seem to have entered one of its ‘we’re so back‘ eras.
The new Onslaught horde mode, and its Brave weapon loot, has brought grinders back in droves. The Pantheon boss rush event is also proving popular, with raid virgins popping their cherries and hardcore teams targeting the hardest version for bragging rights. Hell, we even got new PvP maps this week!
All those additions were aimed squarely at keeping the existing player base occupied in the run up to the release of The Final Shape, which closes out the 10-year-long story arc Destiny is on, on June 3. Today, Bungie revealed how it’s going to tempt back long-lapsed and completely new players to the Saga: By making all but one of the current expansions free from now until The Final Shape launches.
Those expansions are Shadowkeep, Beyond Light, and The Witch Queen, each of which includes its own full campaign and raid. Note that Beyond Light also grants players access to Stasis, a frost-flavoured subclass for your guardian to wield. Somewhat irritatingly, PlayStation Plus members also get access to the Lightfall expansion, which we didn’t love, but comes with the Strand subclass (think Spider-Man only glowing green ropes). Regardless, free is free, and you’ll be able to keep whatever gear you acquire and exotics you unlock during this period.
Sweetening the pot further, Bungie is making a large chunk of seasonal content free too: “In addition to the expansions, all Seasonal content from Destiny Year 6 is available to all players through June 3, which includes: Season of Defiance, Season of the Deep, Season of the Witch, and Season of the Wish.” There’s some banger stuff in those seasons, like the Deep Dive and The Coil activities, plus the Avalon and Starcrossed exotic missions.
With massive pressure on The Final Shape to deliver, Bungie is clearly doing everything it can to remove friction for anyone thinking of checking out the game as it approaches the big climax. Whether it can stick the landing we’ll have to see, but as an inveterate player since day one I’m glad to see the ship at least heading in the right direction again. We’ll have more to talk about on that front soon.
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https://gamingarmyunited.com/wp-content/uploads/2024/05/1715119048_Bungie-continues-recent-streak-of-Ws-by-making-most-Destiny.jpg473840Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-07 21:58:272024-05-07 21:58:27Bungie continues recent streak of Ws by making most Destiny 2 expansions free to everyone
Helldivers 2 players completed what I can only describe as their first real-life Major Order over the weekend. After Sony revealed that it would be going ahead with its initial plans to require the monstrously popular co-op shooter’s Steam players to link themselves to a PSN account, an uproar of furious divers retaliated with military coordination.
The major thorn for most players? The requirement would shut out around 177 countries unable to make a PSN account under this returning rule of law. Over 200 thousand negative reviews later, Sony backed down. Cue the fist-bumps, the chest-bumps, and the hoo-rahs. It’s a vindication of one certain community manager’s suggestion to make their upset known via a 500kg review bomb—one that ‘almost, but not quite’ had them fired.
But when you drop a bomb, you’re left with rubble. While I’m sure the many screengrabs of red lines circulating the internet—threatening one of Sony’s biggest PC wins ever—absolutely contributed to the reversal, they also left a red mark on the game’s review score.
However at the time of writing, its “Overall” review score is now Mostly Positive, while its “Overwhelming Negative” recent review score has climbed back up to “Mixed”. That’s because of an initiative the community’s calling “Operation Clean-up”—with over 70,000 of divers flipping their negative reviews back to positive so far.
It’s a fun twist in the narrative, for the better—in Helldivers 2, the soldiers of Super Earth glass entire planets willy-nilly, not caring about either the local ecology or the destruction left in their wake. Here, players are setting to work repairing some of the damage they did to the game’s reputation.
As for why they feel the need to do clean-up work, that’s simple—while Arrowhead Games certainly isn’t blameless, having had plenty of opportunity to communicate a change it knew was coming for months, it also doesn’t really have control over how its game is sold. It’s said it takes two to tango, but this whole debacle felt like more of a waltz with Sony acting as the lead.
Plenty of public statements have generated sympathy for Arrowhead, such as the openly-expressed frustration from besieged community managers trying to chase Sony up over the weekend, or the downright poetic tweets from the studio’s CEO Johan Pilestedt who was (understandably) a little bummed out at seeing Arrowheads’ meteoric success evaporating overnight.
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There’s a general belief in the community that Helldivers 2’s creators shouldn’t suffer for the sins of the father—or publisher, in this case. From where I’m sitting, that absolutely bares out, even if this entire situation could’ve been avoided with some more effective communication. Still, I also don’t know if Sony would’ve retracted its forced PSN plans without the massive backlash. All things, perhaps, are as they were meant to be.
In terms of actually clearing up the rubble, however, this particular real-live Major Order still has some ways to go. Over 211,000 reviews came in over the weekend and, at the time of writing, 72,250 positive reviews have counteracted them. That leaves the community a little under halfway to mopping up.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715083002_Operation-Clean-up-begins-for-Helldivers-2-players-as-Sonys-PSN.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-07 11:57:532024-05-07 11:57:53‘Operation Clean-up’ begins for Helldivers 2 players as Sony’s PSN plans lie in rubble, with over 70,000 (and counting) positive reviews landing on Steam
The year has started with an impressive string of boneheaded moves from game publishers. The particulars are different, but they’re connected by how predictable, and therefore avoidable, they were. Here are the biggest recent hits on the 2024 wall of shame:
Helldivers 2 suddenly insisted that its millions of PC players make and connect PSN accounts to keep playing. The requirement had been previously announced, but caught the Steam audience by surprise. It has since been taken back.
Escape from Tarkov announced a new $250 edition that included an exclusive PvE mode, even though owners of a $150 version were previously promised access to all future DLC. They reconsidered.
Hearthstonetripled the effort required to complete Weekly Quests, but only increased the XP reward by 20%. After players called out the increased grind, Blizzard dialed things back, although not all the way.
It isn’t always obvious when a gaming company has stumbled into a beehive it could’ve avoided and when it decided that walking face-first into a ball of stingers was a good idea, actually. Maybe whoever’s in charge of raising Hearthstone engagement numbers knew that tripling the quest requirements would make everyone mad, and planned all along to concede by ‘only’ doubling them. Machiavelli walks among us?
Maybe, but the other examples don’t really suggest 4D chess. Tarkov’s blunder might’ve sent droves of players to new competitor Gray Zone Warfare, and the whole Helldivers 2 thing amounted to a lot of angry noise and no benefit to Sony. The ill-timed Fallout 4 patch seems like a net negative, too—just bad feelings at a time when the series is celebrating a successful TV show.
The simplest explanation is that these decisions were made by people who were too out-of-touch with players to foresee these very foreseeable outcomes. And I do think they were foreseeable, not just with the benefit of hindsight. We did foresee one of them: “I’m sure this’ll go down smooth,” Harvey wrote sarcastically when the Helldivers 2 PSN deadline was announced last Friday.
At the heart of all these controversies, I think, is that people really hate it when they feel like the terms they’ve accepted in order to enjoy something have been changed after they already became invested.
If it ain’t broke, break it
Helldivers 2 players were happily squashing Terminids when, suddenly, they were told they had to go make a new account with another service. Worse, Sony said that it was for their own good, which felt patronizing, and worst of all, the publisher made out like it had done them a favor by calling the previous three months a “grace period.” There was no better way to guarantee that people would get really mad than to say, more or less, ‘No, see, the terms didn’t change, you just didn’t pay enough attention to the fine print.’
I can see Sony’s side: Lots of Steam games require a second account, and people don’t riot about all of them, and I’m sure the requirement really would simplify its cross-platform moderation job. But the reaction wasn’t mainly about the inconvenience. It was about that inconvenience being introduced after Helldivers 2 had already become the year’s best-selling game. You’re not going to convince anyone that making a PSN account is necessary for their safety three months in, and knowing how protective people are about their Steam experience, the review bombing was entirely predictable. (I shudder to think about what it would’ve been like if they’d insisted everyone make an Epic account.)
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Let us spare a thought for all the folks at these companies who looked at the length of the ramp and the size of the gap and said “this seems like a bad idea” while someone else stepped on the gas.
Changing the status quo is hard. Among last year’s biggest controversies were D&D planning to change its license agreement and Unity introducing a new fee structure, but it doesn’t have to be anything that serious: When Blizzard tried to change the name of Battle.net to “Blizzard App” in 2017, everyone said no, you can’t do that, and so they changed it back.
The Fallout 4 patch was the least acute of these recent events, but didn’t have to go down like it did: the short notice and no beta period took the ground out from under a modding community that had grown used to stability. Tarkov’s snafu was the worst: There’s no world where promising all future DLC for $150 and then later defining DLC so that it doesn’t include a new mode wasn’t going to cause a riot. And Hearthstone’s grind increase was a naked attempt to increase weekly playtime by altering a system players had grown accustomed to.
Every company will make mistakes, and maybe snarls like these are inevitable, but you do get the feeling that at least some of them could’ve been avoided if publishers spent “a bit more energy listening to the voices within their own studios who warn them when these decisions are obviously going to land appallingly,” as Tim put it when writing about the Hearthstone debacle.
Now that the flames are dying down, let us spare a thought for all the folks at these companies who looked at the length of the ramp and the size of the gap and said “Hey, this seems like a bad idea” while the person in the driver’s seat stepped on the gas.
https://gamingarmyunited.com/wp-content/uploads/2024/05/1715046958_Its-been-an-incredible-few-weeks-for-game-companies-making.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-07 01:58:092024-05-07 01:58:09It’s been an incredible few weeks for game companies making avoidable mistakes they immediately back down from
Dota 2’s Pudge has become the first character in the MOBA’s history to be played in more than a billion matches, making the portly butcher the game’s most popular character by about 300 million matches.
As tracked by the website Dotabuff, Pudge had been played in 1,000,059,649 Dota 2 matches at the time of writing, with a Pick Rate of 33.03%. This puts him substantially ahead of the second-most popular character, Phantom Assassin, who has a measly 704,021,392 matches played by comparison, and a pick rate of just 23.25%.
Inspired by Diablo 1’s Butcher boss, Pudge has been around as long as Dota has, and has been Dota 2’s most popular character as far back as 2016. Pudge combines an active hooking ability that allows him to pull other players toward him, and passive traits that give him health and damage buffs with every enemy he kills. Players have been finding ingenious ways to utilise his abilities, such as the infamous “Fountain Hook” strategy made famous by the player Dendi at the International 2013.
Pudge’s legacy also stretches beyond Dota 2, having inspired numerous similar characters in other multiplayer games. These include Overwatch’s Roadhog, who combines an Unreal Tournament-style flak cannon with a Pudge-like hooking ability, as well as League of Legends’ Blitzcrank.
Yet while Pudge is the most popular Dota 2 character, he doesn’t have the highest overall win rate. The holder of that particular title is OmniKnight, with a win rate of 56.2%. Pudge’s win rate, by comparison, falls toward the middle of the table at 50.96%. This could be because his popularity means he’s played by less experienced players, but it’s also true that Pudge was one of Dota 2’s weaker characters in the game’s early years.
Dota 2 has undergone some major changes in the last year. In June 2023, Valve announced it was moving away from the battle pass model, citing that most players “never buy” one anyway. Later in the year, Valve cracked down on third-party battle passes, and at Christmas played digital Krampus by luring thousands of cheating players into bans with fake Christmas presents.
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https://gamingarmyunited.com/wp-content/uploads/2024/05/1715010884_Dota-2s-Pudge-becomes-the-MOBAs-first-character-to-be.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-06 16:06:112024-05-06 16:06:11Dota 2’s Pudge becomes the MOBA’s first character to be played in over a billion matches
Scammers are among the lowest forms of life, but they can be crafty. In recent times there’s been an increase in the number of scams that try to rip people off by selling expensive items without the things that make them expensive items. Fake RTX 4090s are just one example. After all, it’s the chip under the hood that actually makes products like the RTX 4090 or i9 14900K. Take that out and you’re left with a whole lot of nothing.
HKEPC (via Tom’s Hardware) reports that Safedisk, one of the world’s premier overclockers, fell victim to a scam where he bought a Core i9 14900K that wasn’t what it appeared to be. This wasn’t some low end i3 chip marked as a 14900K, though. It had no die at all, making it absolutely useless.
Overclockers are always on the hunt for golden CPUs, and in this case, Safedisk likely thought this was a good opportunity to grab a chip on the cheap on the off chance that it was a gem. However, upon arrival, it was clear things were not as they seemed.
Firstly, the chip arrived with a sticker saying warranty would be void if it got taken out of its clamshell. I’m pretty sure the fine print of Intel’s CPU warranty allows you to actually use the product, but 10 points are awarded to the scammer for the creative dissuasion. Still, Safedisk went ahead and tried to get the chip to boot. To little surprise, it didn’t.
It was at that point that Safedisk removed the heat spreader from the mysterious non-booting CPU and discovered a vacant space where the silicon die was supposed to reside. At least there wasn’t a troll face emoji sitting there, that would have been really insulting.
But this really isn’t funny, it’s sad. I mean, why would a scammer bother with something like this? It seems like a lot of effort with a lot of risk involved. Maybe the scammer works for an Intel-contracted company or fab and thought this would be an easy way to make a few bucks from some failed products destined for the bin.
The moral of the story is to be careful who you buy from. A seller popping up with the deal of the century, but with zero reputation or feedback should be an automatic disqualifier. It’s not like I would ever think about buying a brand spanking new fake Samsung 1080 Pro SSD. Actually, I did—for 0.5 seconds.
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https://gamingarmyunited.com/wp-content/uploads/2024/05/1714974808_Scammers-have-resorted-to-selling-CPUs-without-dies-as-a.jpg267475Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-06 05:52:172024-05-06 05:52:17Scammers have resorted to selling CPUs without dies, as a well-known Korean overclocker has discovered
A recent paper by cybersecurity-focused firm Akamai has found that queries to suspicious domains impersonating the US Postal Service accounted for nearly as much internet traffic as those to the actual USPS in a four month span between 2023 and ’24. The firm’s conservative criteria for avoiding false positives, meanwhile, might mean that traffic to phishing sites was actually far greater than to the actual Postal Service.
Akamai collected one dataset of domains containing malicious JavaScript and HTML code with “usps” featured somewhere in the address, and a second set of domains with “usps” in the address that led somewhere other than the Postal Service’s official IP range. Akamai’s researchers noted that this method actually excluded a large number of potentially suspicious domains in the interest of avoiding false positives.
“Our harsh parameters meant that we were exceedingly conservative with our analysis,” the paper explains. “Even so, we saw an extraordinary amount of malicious traffic, which makes the true impact of these impersonations astonishing.
“We could have definitely collected appreciably more malicious domains that impersonate the USPS, but it was critical that we avoided including false positives in this dataset.”
Over the sample period between October 2023 and February 2024, Akamai observed about 1.13 million queries to its dataset of suspicious domains, just shy of the 1.18 million that went to the official USPS website. In some weeks over the holidays, the suspicious traffic actually vastly exceeded the legitimate queries, suggesting that the holiday season is a busy time for bad actors trying to take advantage of anxious gift givers.
“Although the USPS won with 51% of the total queries for this 5-month period in this analysis,” Akamai’s researchers write, “the way we filtered the data suggests that the malicious traffic significantly outweighs the legitimate traffic in the real world.”
And that’s just USPS: what about the likely volume of fraudulent traffic impersonating DHL, FedEx, and a myriad other private or state-run parcel delivery services? Forget about package delivery, so much of internet traffic now consists of mass-add WhatsApp Bitcoin chats, “Hello Dear” cold messages, and the infamous “[redacted for public decency] IN BIO” accounts of recent Twitter fame. Those undersea fiber optic cables are absolutely straining under the weight of all this pointless, malicious spam.
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https://gamingarmyunited.com/wp-content/uploads/2024/05/1714938768_Cybersecurity-researchers-find-that-fake-USPS-phishing-sites-account-for.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-05-05 19:00:482024-05-05 19:00:48Cybersecurity researchers find that fake USPS phishing sites account for at least as much internet traffic as the Postal Service itself
Win the Wordle of the day in an instant: just click your way straight to today’s answer. Or win today’s Wordle at your own pace instead, using our fantastic selection of tips or our clue for the May 5 (1051) game to guide you. Whatever your style, we’ve got it covered.
I’m seething right now. At myself. A whole row wasted on a ridiculous spelling mistake. In my defence, I had a great idea, got excited, and rushed to try it out. I do wish I’d been more careful though—I’d have loved to find today’s Wordle answer earlier than I eventually did.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Sunday, May 5
Today’s answer is the name of a transferable image—a more durable sort of sticker These designs can be applied to ceramics, cars, glass… anything, really.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Anyone can pick up and play Wordle, but if you want to do it well and make all of your guesses count, these quick tips will help get you started on your Wordle winning streak:
Choose an opener with a balanced mix of unique vowels and consonants.
The answer may contain the same letter, multiple times.
Try not to use guesses that contain letters you’ve already eliminated.
Thankfully, there’s no time limit beyond ensuring it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Wordle today: The answer
(Image credit: Future)
What is today’s Wordle answer?
Finish the weekend with a win. The answer to the May 5 (1051) Wordle is DECAL.
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Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle solutions:
May 4: VALUE
May 3: EBONY
May 2: SLICE
May 1: DIARY
April 30: PROWL
April 29: CRAFT
April 28: PRUNE
April 27: GLEAM
April 26: VAPID
April 25: INTRO
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your next guess to compliment the first, using another “good” word to cover any common letters you might have missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s simply a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
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