We’ve got some general tips that’ll help with your daily Wordle right here if you’re not sure how to approach the evergreen puzzle game, as well as a hint for the June 22 (1099) challenge if you need it. You’ll also find today’s answer further down if you’re really stuck. Here’s to your latest win.
I’d like to personally thank my second Wordle guess today for quickly revealing three green letters in exactly the right places, leaving me with a perfect little set of gaps to fill and no word other than today’s answer worth trying. Wait, now what? What am I supposed to do until tomorrow?
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, June 22
Today’s answer is a formal word, one used for official commands or declarations. These orders will be given from a person or group with authority, such as a monarch or religious leader.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here you go. The answer to the June 22 (1099) Wordle is EDICT.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
June 21: PAINT
June 20: SCENT
June 19: TERSE
June 18: COVER
June 17: PRIOR
June 16: GRIND
June 15: PROUD
June 14: VAULT
June 13: ANGST
June 12: DETER
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
The launch of Elden Ring: Shadow of the Erdtree means, among other things, a resurrection of the timeless debate over difficulty in Dark Souls games. In the eyes of many soulslikers, Elden Ring was notably gentler than its predecessors because if you’re getting hammered by one demigod clown or another, you can always take off, do something else for a while, and come back later when you’re better equipped to clean house.
Even so, Elden Ring does not have any kind of difficulty selector: It is what it is, and you’re either the windshield or the bug. And this is how it needs to be, according to game director Hidetaka Miyazaki, who said in an interview with The Guardian that decreasing the difficulty might open up the game to more players, but would also compromise the experience.
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more,” Miyazaki said. “But that wasn’t the right approach.
“Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy—which, in my eyes, would break the game itself.”
That said, FromSoft did ease up a little bit: Miyazaki said the studio wanted to ensure Elden Ring players didn’t “feel claustrophobic or overly limited in the scope of what they’re able to do,” and instead of the relentlessly bleak worlds of the Dark Souls series, “we wanted to have these moments of beauty.”
“That’s where a little bit of high fantasy comes in, conceptually,” he said. “Both in terms of the difficulty and the learning curve, as well as the world setting, you feel that you can come up for air.”
It’s no secret that I’m not a souls guy, but I truly loved Elden Ring—against all expectations, it was nothing short of exquisite. Much of that arose from the dreamlike beauty of the game world, which was genuinely wonderful to be lost in, but I have to admit that Miyazaki might have a point about difficulty too.
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On the whole, I think I would prefer a difficulty slider, so I could explore the Lands Between without worrying about dying all the time; but it was also undeniably satisfying to roll up on some jerk who’d stomped my guts out two weeks prior with a “Hey, remember me?” and an extended blast of fusion-powered Comet Azur. I do not enjoy the thrust and parry of conventional souls combat, but holy cow, that kind of melt everything payback felt good.
Of course, the odds of adjustable difficulty in Elden Ring or whatever FromSoft gets up to next are basically zero. Miyazaki has been talking about it for well over a decade now, and at this point it’s pretty clear his mind is made up—especially since FromSoft has apparently decided to crank things up for Erdtree. Good luck, everyone.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1719014391_Lowering-Elden-Rings-difficulty-would-attract-more-players-but-would.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-21 22:50:072024-06-21 22:50:07Lowering Elden Ring’s difficulty would attract more players but would also ‘break the game itself,’ says director Hidetaka Miyazaki
When it comes to peculiarly off-target premium PC displays, Samsung has form. With the new Samsung Odyssey G8 OLED G80SD, a 4K 240Hz OLED panel, the company stays true to that dubious tradition. This thing is baffling.
If you’ll forgive a digression and just as a quick reminder, perhaps the most egregious offender in Samsung’s back catalogue of monitors misses is the Neo G9, a 49-inch mini-LED monster that shipped with some seriously shonky firmware, has been updated numerous times since, but remains fundamentally broken. It’s hard to imagine what you’d think about all that had you forked out $2,000 for the thing.
At the same time, Samsung has also produced some frankly glorious displays, including the G9 OLED and the other Neo G9, the 57-inch dual 4K thing. And, yeah, that’s a lot of G9s. Samsung’s monitor branding is hopeless.
More broadly, it’s hard to know what to make of Samsung as an overall entity. On the one hand it’s a technological colossus, striding multiple segments from cutting-edge chip production to OLED display panels and high performance SSDs. It’s also one of the world’s leading smartphone, laptop, and TV makers.
Odyssey G8 OLED G80SD specs
(Image credit: Future)
Screen size: 32-inch Resolution: 3,840 x 2,160 Brightness: 250 nits full screen, 1,000 nits max HDR Color coverage: 99% DCI-P3 Response time: 0.03ms Refresh rate: 240Hz HDR: HDR10 Features: Samsung QD-OLED 3rd Gen panel, Adaptive Sync, 1x DisplayPort 1.4, 2x HDMI 2.1, SmartTV, phase-change cooling Price: $1,299 | £1,099
It’s unique in that regard and is capable of some quite magical things. Meanwhile, it can’t sort out something basic like monitor firmware on a very expensive display. It’s all rather odd. Anywho, with that in mind, where does the new Samsung Odyssey G8 OLED G80SD fit into the tech triumph-or-tragedy spectrum?
You’ll probably have guessed by now it’s somewhere towards the wrong end of the scale. But hold that thought while we cover off some basic speeds and feeds. The Odyssey G8 OLED G80SD is Samsung’s take on the burgeoning 32-inch 4K OLED sector.
We’ve reviewed several such specimens already, including the Alienware 32 AW3225QF, Asus ROG Swift OLED PG32UCDM and MSI MPG321URX. All of them have actually used Samsung QD-OLED panels. Alternatives based on LG’s competing WOLED panels are coming, but have been a little slower to actually go on sale. Anyway, thus far the 4K OLED monitors we’ve reviewed share very similar attributes. And we’ve pretty much loved all of them.
After all, what’s not to like about uber-zingy, ultra-quick QD-OLED panel tech combined with crispy 4K pixel density? The first sign that Samsung’s own take on this class of monitor is going to be a bit different is its anti-glare coating. Every other entrant into this market has gone with a glossy coating for maximum contrast. But Samsung has opted for matte.
(Image credit: Future)
That’s surprising, because this monitor is stuffed to the gunnels with SmartTV features and is pitched at gamers, both of which tend toward a glossy coating. One can, of course, debate the merits of glossy versus matte. A matte option would be welcome. But offering this display exclusively with a matte coating is hard to get onboard with.
However, it’s that aforementioned SmartTV functionality where things really fall apart. The SmartTV functionality and interface absolutely dominates this display. And it pretty comprehensively spoils it from a PC user’s perspective.
The initial setup is a harbinger of the horrors to come.
It all starts from the first time you fire up the Samsung Odyssey G8 OLED G80SD. You can’t just turn it on and connect a PC. No, you must go through at least some of the SmartTV setup first, including some fairly silly prompts asking you to confirm that you’re connecting a PC to that Displayport interface.
That’s a one-time deal, of course, and were that the only issue it would hardly matter. Instead, it’s a harbinger of the horrors to come. The basic problem here is that Samsung has set this thing up to be friendly to general consumers, to work like a TV. Consequently, the monitor functionality is very deeply buried in various submenus and doesn’t conform to PC norms.
(Image credit: Future)
I am absolutely not exaggerating when I say it took over an hour before I could reliably select HDMI or Displayport without having to reboot the display when connecting a PC. Once you do get your PC’s desktop showing on this panel, it seems like there are countless settings menus, all accessed in separate, counterintuitive ways.
Actually, there are three main settings menus. There’s what is designed to be an idiot-friendly menu, then there’s a more advanced menu and finally the “Game Bar” menu which has various gaming-centric options and which, in turn, has its own “More Settings” submenu. To the best of my knowledge, the only way to reliably access the Game Bar is to press and hold the play/pause button on the bundled IR remote. Well, obviously.
The SmartTV gubbins make you terrified to touch absolutely anything.
The only reason why I know the Game Bar menu even exists is because it flashed up accidentally, how I do not know, before almost immediately disappearing. I was then down a rabbit hole of research to get it back. It also took me fully 20 minutes to find out if this monitor has any OLED care features (it does).
Anyway, as I write these words I am seriously considering therapy for the PTSD and anxiety I suffered every time I went near the OSD controls or the remote. Because both are hell bent on kicking you back into the SmartTV interface, which if you’re still struggling to understand how to get from that SmartTV gubbins back to the PC desktop makes you terrified to touch absolutely anything.
Image 1 of 6
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
Now, you could dismiss all this as a steep learning curve, following which you just have a fantastic 4K OLED 240Hz beauty. But here’s the thing. The colour calibration in both SDR and HDR is slightly off. At least it is in the various image modes in all the countless menus and submenus I could find.
The thing is, I’m not absolutely 100% certain I didn’t miss something. As I said, the menus don’t conform to anything like the PC monitor norm and the result is a confusing mix of dumbed-down pseudo simplicity and deeply-buried complexity. Weirdly, the SDR colours are bang on if you connect a Mac, implying a specific profile for Apple computers. But PCs in SDR mode are clearly oversaturated and I simply could not fix that.
HDR content, meanwhile, mostly looks great, but again the colour balance is off and again I could not fix that. It’s a pity, because I think this might be the punchiest example of a 4K QD-OLED monitor yet, perhaps thanks to what Samsung calls its Dynamic Cooling System, which incorporates “pulsating heat pipes”.
It’s basically a phase-change heat pipe system built into the rear of the panel. Samsung says it’s five times better than the graphite sheets competing brands are using.
Image 1 of 2
(Image credit: Future)
(Image credit: Future)
Oh, and then there’s the matte rather than glossy coating. Honestly, it’s okay. It does detract a little from that deeply, inky OLED contrast experience. But it also helps to mitigate the quantum-dot associated greyness these panels can suffer from in strong ambient light. Put it this way, were it the only issue it would be far from a deal breaker.
Buy if…
✅ You want 4K OLED awesomeness from the very source: This is Samsung’s own take on the 4K QD-OLED thing and it might just be the punchiest.
Don’t buy if…
❌ You value your sanity: The awful and almost inescapable SmartTV interface is simply wrong for a PC monitor.
That’s the thing. Buried somewhere in that craptastic, pointless SmartTV interface is a fantastic monitor. But Samsung has totally lost sight of the customer with this monitor. Nobody wants to pay $1,300 for a 32-inch TV. This is a monitor and only makes sense at that price as a monitor. Heck, even as a monitor it’s struggling at the price, given MSI’s offering goes for about $900 when you can get hold of one.
But Samsung has set it up primarily to be used as a TV and made it infuriatingly hard, and in some ways perhaps impossible, to get the most out of it with a PC. And so in the end, it’s absolutely, positively impossible to recommend.
However much or little help you need with today’s Wordle, you’re sure to find everything you need on this page. We’ve got a few quick tips if you’d like to freshen up your daily guesses, a brand new clue for the June 21 puzzle if you need it, and Friday’s Wordle answer if all else fails.
Now I’ve found it, I can’t help but wonder how I ever thought today’s answer would be anything else. All the clues were there, I just… completely missed them. I swear some days it feels like the rest of the alphabet exists only to distract me from the five letters I actually need to notice.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Friday, June 21
Whether it’s spread across walls with a roller, artistically applied to canvas with a knife, or carefully dabbed onto miniatures with a tiny brush, this colourful substance is hard to ignore.
Is there a double letter in Wordle today?
There are no double letters in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Hey, it’s Friday. The answer to the June 21 (1098) Wordle is PAINT.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
June 20: SCENT
June 19: TERSE
June 18: COVER
June 17: PRIOR
June 16: GRIND
June 15: PROUD
June 14: VAULT
June 13: ANGST
June 12: DETER
June 11: SWUNG
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Here is the precise point in my hands-off Summer Game Fest Dune: Awakening demo that I whispered a soft “Oh no” to myself. It was when our demo-er, in a spice-fueled fit of pique, butted up against the wall of a Harkonnen stronghold and immediately began climbing it, Breath-of-the-Wild-style (or Funcom-style, really, you could do much the same thing in Conan Exiles).
I was worried not because what I saw displeased me, but the opposite. It was precisely the kind of slightly janky systemic weirdness that I have a long track record of going utterly out of my gourd for, and what I’d seen of Dune: Awakening before our hero started clambering all over the joint had already sparked my curiosity. I was undergoing the precise same realisation that my colleagues Wes Fenlon and Chris Livingston experienced when they saw the game earlier this year.
I’ve never been a survival game or an MMO guy: Survival is hard enough in real life and friendships distract me from my engagements with esoteric politics and the original Xbox launch line-up, and yet Dune: Awakening had me wondering if maybe, just maybe, I was going to end up dropping a bunch of hours in the deserts of Arrakis.
Picking sides
The demo I saw was, more or less, a day in the life of a Harkonnen flunky in the 40-player Hagga Basin area. Dune: Awakening takes place in an alternate history where protagonist Paul Atreides was never born, his mother Jessica instead following the orders of her secretive Bene Gesserit masters to give birth to a daughter instead.
This means, somehow, that the Harkonnens don’t quite manage to pull off their decisive decapitating strike on the Atreides that they do in the films and books. Duke Leto is alive and very upset, and Arrakis is in the grip of a destructive War of Assassins. As a newborn Dune-head, it’s one of the most interesting parts of the game, opening up all sorts of cool opportunities for narrative experimentation in Herbert’s universe.
It’s also a lucrative opportunity for a blank-slate protagonist: The game will let you choose between the factions at war for Arrakis, building rep and accruing status with them as you go. Our demo-er had gone for the villainous, oleaginous Harkonnens over the less (outwardly) dastardly Atreides, and so we spent a fair amount of time hanging around the faction’s bulbous black architecture imported from its homeworld of Giedi Prime, picking up missions off the faction hub contract board and generally getting up to no good. Like climbing all over everything.
We only spent a little time hanging out with the Harkonnens, though. Most of our time was spent ornithoptering our way around the game’s PvE survival areas, which isn’t too complicated to do. You’ll have to keep an eye on your engine temperature and health, but apart from that, getting around in the skies of Arrakis doesn’t look any more complicated than using a flying mount in WoW.
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Gathering dust
We were on the hunt, naturally, for resources. This is a survival game, after all, and Arrakis teems with useful bits and bobs to turn into gear and materials for your base. Actually gathering the stuff is a bit tricky, though: A key part of the UI is a noise meter, measuring just how much sound you’re making at any given time. An ornithopter, for instance, with its beating wings and noisy landings, generates a whole bunch of sonic pollution. That’s awkward, since the enormous, all-devouring worms that populate Arrakis are famously not keen on fuss, and drawing them to your location is a great recipe for getting eaten and losing all your hard-earned stuff.
Duke Leto is alive and very upset, and Arrakis is in the grip of a destructive War of Assassins
Alas, our demo-er was too adept at navigating the desert to attract the worms, so he was able to gather up what he was looking for (and I admit it, it had a very strange, Herbert-esque name I did not write down and have now forgotten) and go on his merry way.
It’s this part of the game in particular I was largely unmoved by. The wrinkle of avoiding the worms is an interesting one, but ultimately, gathering materials in Dune: Awakening didn’t look like anything I’ve not seen in other survival games, Dune-y naming conventions aside. I’ve simply never been one for combing the landscape for deposits, and I always find myself a bit put out—even in the odd survival game I love, like Subnautica—when the requirements for gear and base-stuff start getting really high. Nothing to fear if you’re already a sucker for that loop, but it was the other parts of the demo—the narrative, the setting, the combat, and the MMO stuff—that piqued my interest in the game as a whole.
Parts like, for instance, plumbing the various wreckages that litter Arrakis’ surface. That War of Assassins is making a right old mess, and the great hulking starship corpses it’s left all over the place are ripe for plundering. That means fighting your way through whoever you find there, including other players if you’re in the proper PvP zone.
Which, at least at this stage of development, looks charmingly odd, with the animations looking a little hitchy and staccato as our Harkonnen agent hero leapt about the wreckage of a crashed ship battling the villains within. I admit, I found it more charming than anything, but it was actually the activity of combat that caught my interest most. The presence of Dune shield tech makes the entire thing a process of navigating your own—and your enemies’—shield use: Keeping a beady eye on enemies to get hits in when they drop their defence, and deciding when to drop your own shield to get skills off.
Those skills, by the way, are acquired from multiple skill trees, each represented by a different mentor you’ll have to curry favour with to progress. Eventually, you’ll be able to unlock every skill available, at which point, I hope, you get to become God-Emperor like Leto II (but probably not).
Our enemies dead, we opened our end-of-dungeon crate and were rewarded with some materials—Microflora Fiber—and a one-time-use rifle schematic, a bit of familiar MMO-ness in the Dune-iverse.
Desert power
But the bulk of Dune: Awakening’s MMO stuff, in Funcom’s eyes, will take place in its Deep Desert: An enormous 450 km area that can house hundreds of players, and which will get wiped out weekly by “Coriolis storms”. This is the bit of the game that will play host to its most desirable resources and most destructive conflicts, with the devs envisioning enormous fights taking place over spice and other resources on a weekly basis, before the storm comes and mixes everything up again, including by destroying your Deep Desert bases.
It sounds like a recipe for enjoyable, constantly shifting chaos, and it’s the part of the game I was most eager to see more of as I came out of the demo. Understandably, given that Dune: Awakening does not, as an unreleased game, currently have the hundreds of players necessary to populate its Deep Desert, my exposure to it came mostly in the form of some wandering around and a lot of verbal description from the Funcom team.
A verbal description I’d like to see become reality. The idea of gearing up for a weekly sojourn into the Deep Desert badlands—either alone or with a gaggle of pals—is pretty appealing, and the promise that it’ll get wiped every week sounds like a good way to stop the area congealing into a fiefdom ruled over by a few high-level players. Like so much else of what I saw—resource-gathering aside—it seems like a clever way to mix up both the traditional genre mechanics I’m familiar with and Dune itself, and I’m curious to see more.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718906272_Dune-Awakening-is-threatening-to-turn-me-into-a-survival.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-20 18:19:072024-06-20 18:19:07Dune: Awakening is threatening to turn me into a survival MMO guy after a lifetime as a devoted videogame hermit
Lords Mobile has been home to some neat collaborations over the years: Kung Fu Panda, Pagani, and even Armored Combat Worldwide. As cool as those are, the latest crossover may be the coolest one to date: Lords Mobile x THE KING OF FIGHTERS XV.
That’s right, IGG’s MMORTS is teaming up with SNK’s bombastic fighting game to bring new Castle Skins, Leader Skins, Collab Avatars, Collab Emotes, Artifacts, and a Guild Frame across a range of events between now and July 31. Lords will be teaming up with Kyo Kusanagi and Mai Shiranui—two iconic characters from THE KING OF FIGHTERS XV roster—to conquer the Kingdoms of Athena and scoop up some limited-time goodies along the way.
Doing daily login events, Monster Hunts and Kingdom Labors will nab you Fighter’s Tickets. Use these in the Fighter’s Stadium, collect photo fragments and piece together photos to obtain collaboration-exclusive rewards like the Mai Shiranui or Arcade Adventure castle skins, along with a whole host of other emotes and avatars. You might even be able to grab some Fighter’s Emblems along the way, which you’ll be able to use for the Kyo Kusanagi leader skin along with brand-new artifacts like the Championship Belt and Power Gloves.
The first event, Fighters Faction War, kicks off on June 13 and runs until June 17, where lords will dive into five challenge rounds, with rewards awaiting factions who deal enough accumulated damage. Bonus goodies even await the top 100 participants during this event.
The second event, Fighters Puzzle, will run from June 25 until June 30. Players can complete event quests to complete puzzles for collaboration-exclusive rewards. One lucky lord who has completed the puzzle will be selected at random for some real-life rewards, too.
Last but not least, THE KING OF FIGHTERS XV Showdown event runs from July 17 until July 28. A bombastic 12-day showdown with three rounds apiece, lords will need to rally together to complete challenges and unlock rewards. There are yet more bonus rewards to be had here too, with the top 100 guilds receiving the exclusive Lords Mobile x THE KING OF FIGHTERS XV Guild Frame.
Actually, that’s not all! The homecoming event has made a return, and is currently running until June 19. Invite your old pals to rejoin the fray, complete quests and be in with a chance to win some sweet, sweet gift cards. If you’ve been absent from Lords Mobile for at least two weeks, maybe it’s time a friend re-invites you to dive back in eh?
(Image credit: IGG)
You can peep more about the Lords Mobile x THE KING OF FIGHTERS XV event over on IGG’s special website. Lords Mobile is available on Steam and IGG’s standalone launcher, or take the fight portable by downloading the game via the App Store or Google Play store. Be sure to keep up to date with all the Lords Mobile news and future events too by dropping a follow on Facebook or joining the game’s official Discord server.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718870162_Lords-Mobile-is-getting-ready-for-the-next-battle-as.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-20 05:43:202024-06-20 05:43:20Lords Mobile is getting ready for the next battle as it kicks off collaboration with THE KING OF FIGHTERS XV
Bandai Namco shared a friendly PSA for Elden Ring players earlier this month: Most of you are not ready for the Shadow of the Erdtree expansion. That word of caution came after streamer Cohh Carnage noted that less than 38% of players on Steam had the achievement for killing Mohg, Lord of Blood—and if you want to get into the DLC, well, Mohg’s gotta go.
We expected to see that number tick up as players readied themselves for Erdtree’s arrival, but there really hasn’t been much movement on that front: Just one day before the expansion goes live, that achievement has now been claimed by 39.1% of players on Steam—an improvement, but just barely.
There are a few potential explanations for Mohg’s survival rate: Some players are still relatively new to the game and just haven’t got there yet, and because Mohg isn’t a required kill, others may have simply bypassed him on the way to becoming Elden Lord. (It’s also worth noting that just over three quarters of Elden Ring players on Steam have reached Roundtable Hold, so clearly some people just aren’t playing at all.)
Whatever the reason, if you find yourself lacking the requisite Mohg head on your wall, I have good news and bad news. The good news is that you can track him down and put the proverbial three in his head in just a half-hour or so. The bad news is, you have to be really, really good at Elden Ring to do it.
That the feat is achievable has been demonstrated by a number of Elden Ring speedrunners, who as noticed by GamesRadar are taking part in speedrunner NuclearPastaTom’s “DLC Unlock% Speedrun Bounty”—simply put, a race to see who can unlock the Shadow of the Erdtree DLC the fastest.
As laid out in this Google doc, the basics are simple: Speedrunners must take down Starscourge Radahn, Magnus the Beast Claw, and (of course) Mohg, Lord of Blood; the run ends once you’ve lit the Cocoon of the Empyrean site of grace and quit out of the game.
But, in the fine tradition of speedrunning, there are rules: You must start as the Wretch class, and Somber Smithing Stone weapons aren’t allowed, nor are quitouts at doors, grace points, or for boss dialogs. The “Radahn Stake Skip,” a method of getting to Radahn faster than intended by taking advantage of waygates and Elden Ring’s weird geography, is allowed, presumably because it’s not really an exploit, but just a weird way of getting someplace that would be instant death for most of us that early in the game anyway. For experienced speedrunners, though, it’s the only way to fly.
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Currently, the fastest submission to NuclearPastaTom’s challenge is 27:39, put up by streamer spicee, but all the submissions, save for one, come in under an hour. Frankly, whether it takes you 30 minutes or 55 minutes to go from new character to Mohg-killer, it’s a remarkable accomplishment.
Fresh start to dead Mohg in under 30 minutes: Yes, you can.
Now, is this how most people are going to get the job done? No. Let’s be honest, if you haven’t offed Mohg by now, you’re sure not going to do it like this. The speedruns can serve as a basic guide to getting to Mohg quickly, but really, Elden Ring is a game meant to be savored, not rushed—although some of you could maybe stand to be a little bit quicker about getting on with things. If you do want to take a shot at the belt, the challenge is open until 11:59 pm ET on June 20, so as of right now you’ve got about 30 hours to get the job done.
Elden Ring: Shadow of the Erdtree launches on PC at 3 pm ET/6 pm PT on June 20. Here’s our own guide to getting ready for the Shadow of the Erdtree DLC, and a bit of advice that runs counter to the speedrunning approach: Instead of jumping into it with your cheesy, OP NG+ build, try something new. Yes, you’ll get demolished a lot, but “FromSoftware games are journeys,” as online editor Fraser Brown said, “and you should start the journey as a pathetic, maidenless loser.” It’s the FromSoft tradition, after all.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718834094_Elden-Ring-speedrunners-are-racing-to-see-who-can-kill.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-19 22:45:232024-06-19 22:45:23Elden Ring speedrunners are racing to see who can kill Mohg the fastest, which is a good reminder that most of you still haven’t finished the job
In response to the recent news that a microcode bug had been discovered affecting how some of its CPUs boost clock speeds, Intel has posted an update on the matter via its Community forum. While there are no fresh details about the instability issue, the post clarifies what BIOS settings should be used for the unlocked K-variants of 13th and 14th Gen Core i5, i7, and i9 processors.
All this began earlier in the year, when various reports came to light from Core i9 13900K and 14900K owners who were running into stability issues in games that used Unreal Engine. One team at Epic, the developers of UE, pointed the finger of blame directly at Intel for this, who in turn then redirected the blame at motherboard vendors using non-default power and current settings in the BIOS.
Over time, it became clear that it wasn’t just Raptor Lake Core i9 chips that were struggling and it wasn’t just in UE-powered games—Core i7 users were also reporting issues and developers working with software that stressed the processors were experiencing stability issues, too.
The first step in resolving the problem came in the form of an Intel Baseline Profile, an update to the motherboard BIOS that, when enabled, would force the system to use the standard power and current limits and protections. However, not every board vendor applied it in the same way and some still used Intel’s ‘performance’ settings in the profile, rather than the ‘standard’ ones.
Thus, Intel has issued guidance on precisely what the motherboard BIOS should have, for the CPU to run within expected limits.
(Image credit: Intel Corporation)
Strictly speaking, none of this is new information, as it’s always been present in Intel’s datasheets for its chips. However, given that they’re dense, technical reads, even PC enthusiasts are unlikely to glean the exact details required from them and as such, have to rely on motherboard manufacturers to set things up correctly.
It’s worth noting that the power limits of Intel’s CPUs significantly impact the maximum clock speed they can reach, especially when handling lots of threads at the same time. For example, the Core i7 14700K has eight P-cores that run at 3.4 GHz as a minimum but can reach up to 5.6 GHz in specific circumstances.
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That peak clock can only be reached if the CPU isn’t bouncing off its temperature, power, and current limits. And since so much of Raptor Lake’s performance comes from its high clocks, using a lower power limit, for example, will make it less likely you’ll see the P-cores run at 5.6 GHz.
Moreover, Intel recommends that you don’t use its baseline/standard settings and that you should go with the performance values if they’re supported by the voltage regulator and motherboard design. But how is one supposed to know this?
I’ve scanned through a variety of motherboard listings, from all of the major vendors, and none of them specifically state that their models officially support the ‘Performance Power Delivery Profile (PPDP).’
Hopefully, this will change in the near future, and you’ll be able to check exactly what settings you can run with on your system. However, I suspect that few vendors will be willing to state that their expensive motherboards don’t support Intel’s PPDP.
It would help matters if Intel leaned on its board partners to be more transparent about the true capabilities of their motherboards.
It may turn out that there is no general fix for every case of instability with Intel’s latest and greatest Core processors, but if you follow Intel’s guidelines and set your motherboard BIOS to use the standard values, you will certainly enjoy a cooler, quieter, and more stable PC. It will also be slower, of course, but if stability is important to you then it’s a necessary sacrifice.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718798032_Intel-clarifies-what-BIOS-settings-13th14th-Gen-CPUs-should-be.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-19 12:34:382024-06-19 12:34:38Intel clarifies what BIOS settings 13th/14th Gen CPUs should be used for power and current
The Call of Duty collaboration with Fallout that leaked in May is now official, as Activision has announced that four gun-toting escapees of Vault 141 are coming to Call of Duty: Warzone, Modern Warfare 3, and Warzone Mobile on June 20.
The Fallout Vault Dweller Bundle includes a pair of themed weapon blueprints, one for a “Vault-Tech Approved” M16, the other for an “Atomic Disintegrator” HRM-9—which, despite the name, is a relatively conventional SMG. Each weapon includes two aftermarket parts that make them even more useful in the heat of combat.
In practical terms the guns are the centerpiece of the bundle, but for my money the real highlight has to be the new Vault 141 skins for Price, Ghost, Soap, and Gaz—because this is where I think it misses the mark. Yes, the vault dweller skins are “authentic,” but they also look, well, really silly. Skin-tight sky blue leotards with gold lamé trim isn’t a good look for anyone outside the inherently ridiculous Fallout universe, and throwing them slapdash on the Call of Duty lads just looks wrong. Why not give Ghost a ghoul mask instead of his usual skull, or turn Price’s chops into the classic OG Overseer goatee? Okay, that might go over a lot of heads, but they didn’t even tart up Gaz’s hat. Put an NCR flag on it, for heaven’s sake!
A number of players have also taken note of the complete lack of power armor in the new pack. I get that to an extent: Animating power armor within the context of Warzone would surely be a headache, not to mention coming up with an explanation for why it doesn’t offer any better protection from gunfire than some stretchy jammies. Hitboxes might also be a concern for the gargantuan armor set, but then again, they made Gundum work.
I feel like if you’re a gaming colossus on the scale of Microsoft and you’ve decided to mash together two of your biggest entertainment properties, you figure out some way to get that sweet T-51b in there. More than anything, that is the iconic image of Fallout, and a Call of Duty crossover without it feels incomplete—like it’s less a creative exercise and more the vaguely sad but inevitable outcome of relentless, grinding media consolidation.
Am I reading too much into it? Maybe so. An awful lot of reactions to the announcement on Twitter are clearly enthusiastic for it. But just as when the crossover leaked in May, it’s not universal, which is a little unexpected given that these are two of the biggest names in gaming.
As noted by a few players, it probably wouldn’t have been too much trouble to at least get some Ranger armor from Fallout: New Vegas in there, but even that’s nowhere to be seen. (Let’s hope that doesn’t fire up the conspiracy theories again.)
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Six Loading Screens including “Nuka-Cola,” “Please Stand By,” “Survivors’ Journey,” “Sanctuary Hills,” “Vault 141,” and “Restoring Democracy”
Pricing on the Fallout Vault Dweller Bundle hasn’t been announced, but it’s set to go live on June 20. That will also mark the start of the Fallout: Vault Dwellers event in Warzone, Zombies, and Call of Duty multiplayer, which will grant an XP boost to players using the Vault Dweller skins and also offer the opportunity for players to earn other Fallout-themed cosmetics. The event is set to run until 8 am PT/11 am ET on June 26—full details are up at callofduty.com.
https://gamingarmyunited.com/wp-content/uploads/2024/06/Call-of-Dutys-new-Fallout-crossover-dresses-up-Price-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-18 22:36:012024-06-18 22:36:01Call of Duty’s new Fallout crossover dresses up Price and the lads in stretchy blue jammies, and I’m sorry but it’s not a great look
It’s been over 700 days since we’ve heard anything about Silksong, and no-one’s really holding it together. Despite being a hook, line, and sinker-sequel to Hollow Knight, one of the most beloved Metroidvanias of the past decade, its ill-fated follow up has been basically absent since its announcement in 2019—coming up for breath only once in 2022 during an Xbox showcase.
It also didn’t make an appearance during Summer Game Fest, so for the last skongers still holding out hope, the Nintendo Direct stood as a final bastion of news. I say that—the pre-show atmosphere was a little grim, with Silksong subreddit user E1331 being publicly sacrificed via hanging for taking a bite out of the Team Cherry logo by the mods. Other memes were less corporal punishment, but similarly pessimistic.
As you’ve surmised by the headline, the Direct came, went, and vanished into the night and—sadly—there was no news, despite one determined viewer threatening to “give birth if they don’t announce it”. I’d like to take this opportunity to congratulate YouTube commenter Cody & Zach Antz on their new blessed child, who will presumably graduate before Silksong comes out.
In another era, I would characterise the community as a group of scrappy, die-hard underdogs with their fists raised and a ‘that all you got?’ spluttering from their split, bloody lips. The feeling I get right now, however, is like watching a very sad clown standing knee-deep in a puddle, while the same truck does laps around the block to further douse them in rainwater. Speaking of clowns, that’s the prevailing theme.
“Dudes the insanity is funny and all but I can’t even lie to you man, the sheer disappointment in getting no news in ANY showcases this year, zero communication from Team Cherry and their very vague hints are release (or not) is starting to make this stuff feel really unfunny and just straight up disappointing,” writes one player in a thread explaining why the subreddit’s mods, who I imagine are currently under siege, have been manually approving all text posts.
“We got Metroid Prime 4 before Silksong,” writes another numb player. For context, Metroid Prime 4 was announced in 2017, reportedly restarted development in 2019, and has barely had a whisper until now and, yeah, that’s gotta sting.
Listen. Silksong’s probably coming out, (maybe, probably). What we saw back in 2022 seemed like it was coming along well—but there was such a small, tiny, optimistic sliver of my heart that hoped beyond hope we’d get some news today. Maybe it really is releasing in 9998, after all.
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https://gamingarmyunited.com/wp-content/uploads/2024/06/1718725936_737-days-since-the-last-Silksong-news-and-not-a.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-18 16:43:102024-06-18 16:43:10737 days since the last Silksong news, and not a whisper from this year’s Nintendo Direct—I’d like to say fans are coping well but, y’know
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