Scroll down to a clue for today’s Wordle if you’d like an easy way to give your early guesses some direction. Otherwise, click your way to the June 18 (1095) answer if you need to turn a tough game around in an instant. However you want to win, we can help.
One green, three yellows, and plenty of spare rows on the board. The perfect space to… dance around the actual answer for far too long even though it was staring me in the face the whole time. Wait, that wasn’t supposed to happen. It wasn’t a tough game today, but I almost wish it had been—at least then I’d have had an excuse for my poor performance.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Tuesday, June 18
You’d do this word when placing a lid on a pot, pulling a blanket over your head, or carefully patting soil over a seed. Sometimes this is comforting, sometimes it’s purely to conceal whatever’s underneath.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction:
Start with a word that has a mix of common vowels and consonants.
The answer might repeat the same letter.
Try not to use guesses that include letters you’ve already eliminated.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Need a little help? The answer to the June 18 (1095) Wordle is COVER.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
June 17: PRIOR
June 16: GRIND
June 15: PROUD
June 14: VAULT
June 13: ANGST
June 12: DETER
June 11: SWUNG
June 10: MANGA
June 9: KAPPA
June 8: HENCE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.
It’s usually a good plan to start with a strong word like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
“I’m going to do something ridiculous every day until [x videogame thing happens]” might be a little pat now—hell, there’s probably a sociological paper to be written about gamers performing devotion for companies as if they were implacable deities.
But JPNB on YouTube was a pioneer of the form, fighting secret Elden Ring megaboss Malenia every week (initially every day) over a span of months until we finally got that Shadow of the Erdtree announcement last February. He hung up his spurs after that, but now he’s back once more to tango with the Blade of Miquella.
During his original run, JPNB started out trying to fight Malenia every day until we got news of an Elden Ring expansion. As the wait dragged on, that quickly became “every few days” before he settled into a sustainable pace of fighting her once a week with a new, fun, themed build each time. With 11 days to go until the release of Shadow of the Erdtree, JPNB committed to a Malenia sprint as one last hurrah: beating her each day without getting hit and using a fresh idiosyncratic build each time.
I think my favorite so far was his “Arcane Archer,” a riff on one of my favorite old Dungeons & Dragons prestige classes with a classico Sherwood Forest archer fit. Bows are abysmal in Elden Ring, so it’s particularly impressive to see someone punking the game’s hardest boss with archery.
Yesterday’s “Gelmir Gunner” was quite good as well, and overall I just appreciate JPNB’s virtuosity with the different builds, swapping between three or four weapons and spells on each one in a way that’s visually interesting and speaks to a true mastery of Elden Ring’s combat.
We’ve got a few more days of no hit runs to go until Shadow of the Erdtree’s release, so you can tune in to JPNB’s YouTube channel to see what messed up new builds he cooks up. FromSoftware‘s Hidetaka Miyazaki has called Shadow of the Erdtree’s new weapons as a major selling point of the DLC, so the builds can only get more wild from here.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718653689_The-guy-who-fought-Malenia-over-and-over-until-Elden.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-17 20:00:242024-06-17 20:00:24The guy who fought Malenia over and over until Elden Ring: Shadow of the Erdtree was announced is back for one last dance
Need some help with your daily Wordle? Then you’re in the right place. Give Monday’s game a quick boost with our handy clue for the June 17 (1094) puzzle, or go straight for the win with today’s answer. Don’t need any help? We’ve still got something for you. Take a look at our general tips, and give your Wordle routine a fresh twist.
A strong start soon led to a bit of panicked reshuffling, as a few yellow letters stubbornly refused to turn green. As worrying as that was, it did at least give me the chance to rule out a few possibilities along the way, allowing today’s Wordle answer to show itself without too much of a fight. Eventually.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Monday, June 17
Today’s answer concerns time. Think of a _____ event, an incident that happened before now, or something that needs to happen before a later thing can occur.
Is there a double letter in Wordle today?
No letters are used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’ve decided to play Wordle but you’re not sure where to start, I’ll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips:
A good opener has a mix of common vowels and consonants.
The answer could contain the same letter, repeated.
Avoid words that include letters you’ve already eliminated.
You’re not racing against the clock so there’s no reason to rush. In fact, it’s not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
C’mon, let’s get started. The answer to the June 17 (1094) Wordle is PRIOR.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Previous Wordle solutions can help to eliminate guesses for today’s Wordle, as the answer isn’t likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
June 16: GRIND
June 15: PROUD
June 14: VAULT
June 13: ANGST
June 12: DETER
June 11: SWUNG
June 10: MANGA
June 9: KAPPA
June 8: HENCE
June 7: MELON
Learn more about Wordle
(Image credit: Nurphoto via Getty)
There are six rows of five boxes presented to you by Wordle each day, and you’ll need to work out which five-letter word is hiding among them to win the daily puzzle.
Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you’ve typed your guess and hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
We have some real souls game freaks here at PC Gamer, several of whom are deep in Shadow of the Erdtree preparation mode, but I’m not one of them. I like From’s style of action RPG, but I like to believe I represent the everyman’s experience with them—bumbling through the opening hours, just barely beating bosses on a respectable ninth attempt, often quitting in the final act where things get really tough and promising myself I’ll get back to it (I don’t get back to it). Maybe that’s cope talking and I’m just not built for the souls life, but I do know that Black Myth: Wukong is way more my speed than Elden Ring.
If you’re not one of the many soulslike fans who’ve rocketed Black Myth: Wukong to the top of Steam’s most-wishlisted games, then you’ve probably seen it in passing. It’s an action RPG loosely adapting the 15th-century novel Journey to the West (the latest of many adaptations, including Enslaved: Odyssey to the West). You play as the monkey king himself, Sun Wukong, taking on the world with his magic staff. It’s only the second game by indie outfit Game Science, founded in 2014 by ex-Tencent devs. You might remember Game Science as the subject of a 2023 IGN report detailing a history of sexism from one of its founders as well as a wider company culture of misogyny.
My two hour demo at Summer Game Fest, which was the first time Black Myth: Wukong has been playable, centered around the Black Wind Mountain, an early area in the game adapted from a chapter of the same name. I’m not familiar with author Wu Chen’en’s original vision of Black Wind Mountain, but Game Science’s rendering is stuffed with wolflike henchmen, big-headed golem babies, and a gauntlet of challenging bosses.
Even as I steered Wukong toward a dozen early deaths, none of the handful of boss fights I found made me want to chuck the controller across Los Angeles—maybe because it was easy to dust myself off and try again when I never woke up more than 15 or 20 seconds away from where I died. Wukong’s streamlined moveset reinforced my patience, too. Combat is narrowly focused on a single weapon, the monkey king’s magical staff, a dodge button, and quick-use spells with cooldowns. It’s closest to Sekiro and Bloodborne in this way, and yet there’s no block or parry (at least not early on).
Two hours isn’t enough time to get a full read on what seems like a pretty big game, but some key facts souls likers will want to know:
Wukong’s staff is his sole weapon
Boss fights are most of the game (at least so far)
The spaces between bosses are small, and not particularly exciting
Wukong heals with a single flask limited by uses
Black Myth has a traditional combo system, with later moves executed by linking heavy attacks into light combos
That combo system may prove to be the standout feature of Wukong’s combat. It’s not as simple as mixing light and heavy attacks. Landing light attacks builds up Focus points (name subject to change, according to Game Science)—I could bank up to two at a time in the demo, but I imagine it’s upgradeable. Using heavy attacks consumes Focus, but if you’re out of points, heavy attacks can still be triggered in a pinch by charging them up first.
(Image credit: Game Science)
Boss rush
I rushed into the first major boss fight of the demo, a wolfman named Guangzhi with a double-tipped flame spear, hoping my improvised strategy of “spam charged heavy attacks” would carry me through. Guangzhi immediately sized up my freshman tactics and cut me down to size with arena-crossing slash-dashes.
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I’d died a handful of times before the patient Game Science dev to my right suggested I focus on light attacks, and unlock an early move on the skill tree that introduces heavy attacks into Wukong’s light combo. It was a night and day improvement. Light attacks whittled Guangzhi’s health bar down pathetically slowly, but I was finally getting consistent hits in and, crucially, never committing to an attack with a long animation I couldn’t cancel into a dodge. Every other light combo generated a Focus point that I could immediately turn into a heavy hit with a long-range (thanks to the extendo-staff) overhead slam that never failed to stagger its target.
Guangzhi immediately sized up my freshman tactics and cut me down to size with arena-crossing slash-dashes.
Guangzhi still dropped me a few more times after that before I put him away for good, but I walked away from the fight with an understanding of what will and won’t work in Black Myth, and which Souls series habits I’d have to leave at the door. I learned light attacks were just a means to farm Focus, and that Black Myth’s combat economy is all about banking Focus points and cashing them in as soon as possible. I also walked away with Guangzhi himself, or rather, the power to transform into the wolf beast and swing his fire spear.
Shapeshifting and spellcasting completes Wukong’s bag of tricks. Shapeshift forms are super powerful, but Wukong can only hold a form for a minute or two, or even less if he takes too many hits. In Guangzhi mode, I inherited his long-reaching dash attack as well as an ultimate finisher that only unlocks after connecting a handful of blows. I got the feeling shapeshifting is meant as a boss fight tool—whipping out Guangzhi on a group of fodder goons was like squaring up a squadron of snails with a tank. Plus, the cooldown on the Guangzhi form was long enough that it made sense to treat it more like a “break glass in case of serious beatdown” panic button.
(Image credit: Game Science)
Size up
And I did panic, a lot. I don’t know if this is Game Science’s intention, but I was constantly on the backfoot in Black Myth. Beyond the one transformation afforded per fight, I didn’t have many offensive options beyond what I could do with my staff. My sole spell for most of the demo was another form of “oh crap” button—an “Immobilize” spell that locks targets in place for a few precious seconds. Sometimes I spent those seconds pounding mercilessly away at an extra inch of health bar, but more often I needed the reprieve to safely sip Wukong’s restorative booze.
More than action RPGs like it, Black Myth is a game about running away. When I’d exhausted my mana, the only thing between me and a trip back to the respawn shrine was the B button—dodge, dodge, roll, dodge, roll. A perfectly timed dodge (signaled by Wukong moving so fast he leaves an afterimage) creates openings for combos, but even Black Myth’s early bosses loved to change up their timing just as I’d tuned my thumb to their rhythm. Bosses also do this “fun” thing where they barely telegraph their strongest attacks, all but ensuring learning attack patterns comes with a blood cost.
The spaces between boss fights will be the lowlights of Black Myth.
I expected Black Myth’s strict doding policy to bother me more. I used Sekiro’s block button as a crutch throughout the whole game. My FromSoftware resume is padded with ranged wizards and sword-and-board bros who think dodging is for cowards. After a few particularly cheap deaths, I wondered if Black Myth isn’t missing something extra to help with defense—a block, teleport, even that joke shield from Bloodborne.
These games are hard enough without cutting out blocking entirely, but Black Myth makes its case well for an agility-only approach. You can sort of block in the sense that some attacks interrupt enemy combos, and I think the window for dodging is often larger than it seems. I don’t have the footage to look back on, but I swear one time, I successfully rolled out of an attack after it’d already connected.
(Image credit: Game Science)
A short hike
I haven’t said as much about the world surrounding Black Myth’s boss fights because there’s not much to say. Black Wind Mountain is a gorgeous space—convincingly dense with vegetation and tree cover—but you can look much farther than you can actually go. Black Myth’s world, or at least this early area, is best described as a network of hiking trails, narrow and deliberate, flanked on all sides by invisible walls. Even places I thought for sure I could reach, like behind a low barrier of rocks and bushes, were walls in disguise. I didn’t feel pushed down one particular path, but every route was essentially a funnel of fodder that led to a prize—a treasure chest, upgrade material, or sometimes an optional miniboss.
Game Science is obviously working at a much smaller scale than Elden Ring, but I was surprised not to find any signs of an interconnected world begging to be picked apart. Wukong can jump, but I failed to find a single use for it outside combat. The Black Wind Forest is fairly flat, and the areas I scoured were straightforward and sparse.
I suspect that means the spaces between boss fights will be the lowlights of Black Myth—a bummer for those who were hoping for a “proper” soulslike out of Wukong—but that has its advantages, too. Again, those sparse funnels of enemies are really easy to run past on your way to a boss fight. As far as I can tell, Black Myth is one long boss rush. No fuss, all fight. I can get behind that.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718581579_My-first-2-hours-with-Black-Myth-Wukong-were-a.jpg6741200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-17 00:00:182024-06-17 00:00:18My first 2 hours with Black Myth: Wukong were a flurry of demanding boss fights, unbelievably pretty characters, and a surprisingly sparse world
Total War: Warhammer 3 still isn’t Total or Warhammer enough apparently, as Creative Assembly continues updating its strategy behemoth. While last year’s roadmap suggested we should be expecting something Slaanesh-themed next, according to the latest news, shared by a community manager via Discord, “Khorne, Ogre Kingdoms, and Greenskins are taking centre stage for this next DLC and it’s releasing later this year.”
The ogres are currently lacking mercenary captain Golgfag Maneater, a character who has been part of the tabletop game since the 1980s, but your guess is as good as mine when it comes to who we’ll see representing the other two armies rounding out this expansion. We do know not to expect too much from it, however, as Total War’s head of community Adam Freeland previously said, “the current intent is to avoid creating something quite so big in scope so that we can help to keep both the value, and the price right for you.”
The bug-fix updates we usually get between expansions will continue, with the Discord announcement including the note that “our patching teams are going to spend more time with the base game between now and the DLC’s release to bring to life some fresh ideas”.
More information will be available in a message from senior game director Richard Aldridge that is scheduled for June 26. The end of the month will also bring update 5.1, including the next free legendary hero: Karanak, the Hound of Vengeance, who is a three-headed daemon dog.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718545463_Total-War-Warhammer-3s-next-DLC-will-focus-on-the.jpg5761024Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-16 07:35:112024-06-16 07:35:11Total War: Warhammer 3’s next DLC will focus on the ogres, the greenskins, and Khorne
There’s a hint for today’s Wordle waiting below, freshly prepared and ready to help you find your way through the June 16 (1093) game if you need a bit of a nudge. And if you need something more direct? You’ve got it. Just click straight through to today’s answer, and enjoy that winning feeling.
A lone green letter gave me just the anchor I needed to base my guesses around today, and that meant I breezed through today’s game with little trouble. There’s a certain satisfaction in building up a Wordle win from such a solid foundation, plucking letters out of the remaining possibilities and piecing it all together, one right move at a time.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Sunday, June 16
You’d do this if you turned something whole into a fine powder—think of peppercorns in a mill, or readying whole coffee beans for brewing.
Is there a double letter in Wordle today?
There are no double letters in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
Anyone can pick up and play Wordle, but if you want to do it well and make all of your guesses count, these quick tips will help get you started on your Wordle winning streak:
Choose an opener with a balanced mix of unique vowels and consonants.
The answer may contain the same letter, multiple times.
Try not to use guesses that contain letters you’ve already eliminated.
Thankfully, there’s no time limit beyond ensuring it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Wordle today: The answer
(Image credit: Future)
What is today’s Wordle answer?
Let’s win this. The answer to the June 16 (1093) Wordle is GRIND.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle solutions:
June 15: PROUD
June 14: VAULT
June 13: ANGST
June 12: DETER
June 11: SWUNG
June 10: MANGA
June 9: KAPPA
June 8: HENCE
June 7: MELON
June 6: ETHER
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your next guess to compliment the first, using another “good” word to cover any common letters you might have missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s simply a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Before he owned videogames growing up, FromSoftware president Hidetaka Miyazaki loved tabletop RPGs and their source books full of quests and monsters. It’s not hard to see that passion reflected in any of the games he’s designed at FromSoftware, but Elden Ring particularly so: Its sprawling map echoes the kinds I loved to pore over and draw myself (poorly) as a kid, from Lord of the Rings’ Middle-earth to Warcraft’s Azeroth. Elden Ring also seems to directly connect back to the RPGs of the ’80s with its skeleton-filled catacombs, like tabletop-style dungeons ripped straight from the pages of an AD&D campaign.
“You might say that trying to capture the excitement of those old tabletop games and game books was one facet of making Elden Ring,” Miyazaki told me in a recent interview for expansion Shadow of the Erdtree. (You can read much more of it in our cover story, which is now live on the website).
I asked if he saw Elden Ring as an intentional extension of ’80s dungeon crawlers—the kinds of games that encouraged, if not demanded, players draw physical maps to chart their way. Despite being FromSoftware’s most approachable RPG, Elden Ring is still light on the kinds of helpful features many modern players expect (like a quest log), but Miyazaki has more or less built his and the studio’s reputation on eschewing such things.
“I think more than anything, it’s just my personal preference when it comes to RPGs and exploring those fantasy worlds, so you might see some of my personal idiosyncrasies come into play with Elden Ring there,” he said. “I think that excitement, for me at least, comes from seeing that world map and piercing together that world map. So when we finally got to do that and start piecing that together when making Elden Ring, that was a really nice moment for me personally.
(Image credit: FromSoftware)
“Back when doing interviews about Elden Ring, I think I mentioned that I’m still in the process of making my ideal fantasy RPG. And while Elden Ring is not quite it, it’s pretty close. It’s getting close.”
That was too tempting a thread not to pull on, so of course I had to ask what was missing from his “ideal” RPG. Miyazaki laughed while answering.
“It’s hard to say without giving spoilers for my next idea or our next games. But I think one thing that’s not necessarily missing, but makes it difficult to achieve my ideal, is that when I play it, I know everything’s going to happen. I already know everything that’s going on. So in terms of enjoying the game from a player’s perspective, I’d love to not know that, and for somebody else to make my ideal fantasy game, please, if possible. Then I can enjoy it just as a player.”
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I threw out the possibility of short-term amnesia—maybe a quick case of forgetfulness could allow Miyazaki to enjoy one of his own games more as a player?
“That’d be the dream,” he joked. “To self-induce amnesia and enjoy the game I created myself. But I might get really angry and break the controller, or something. Maybe it’s not a good idea.”
https://gamingarmyunited.com/wp-content/uploads/2024/06/1718473358_Im-still-in-the-process-of-making-my-ideal-fantasy.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-15 11:46:322024-06-15 11:46:32‘I’m still in the process of making my ideal fantasy RPG,’ says FromSoftware’s Hidetaka Miyazaki: ‘While Elden Ring is not quite it, it’s getting close’
Weekends are made for Wordle wins, right? So click on down to today’s answer and enjoy the rest of your Saturday. Or take a look at a brand new hint for the June 15 (1092) game if you prefer. Whatever you need, you’ll find it here.
I can’t remember the last time I had a Wordle win like this one. My first row? Solid grey. Nothing. No clue. My second? All green. Done. Finished. That’s today’s win sorted. I’m in shock. Same again tomorrow? Maybe not, but it’s nice to dream.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, June 15
The word you’re looking for today refers to the sort of deep satisfaction or pleasure you might get from a job well done, or the contentment and joy a loving parent might feel for their child’s achievements.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
One weekend win. The answer to the June 15 (1092) Wordle is PROUD.
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Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
June 14: VAULT
June 13: ANGST
June 12: DETER
June 11: SWUNG
June 10: MANGA
June 9: KAPPA
June 8: HENCE
June 7: MELON
June 6: ETHER
June 5: ORGAN
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
New Blood Interactive’s pulp detective immersive sim Fallen Aces is out right now, but the price of the slapstick noir caper might be just as newsworthy: with its intro price and launch discount, Fallen Aces will only set you back $10, and after playing the first two of five levels in its intro episode, I think it’s well worth that price.
PCG news lead Andy Chalk once said Fallen Aces looked like Condemned: Criminal Origins crossed with Dick Tracy comics, and he was right on the money. The ’30s pop art and vibe in the levels is impeccable, but the real knockout is the Max Payne-style comic book cutscenes. It’s really well-acted too—I think this is the most voicework New Blood has put into one of its games to date—and the classico noir characters have already won me over.
My secret wish was that Fallen Aces would scratch my Dark Messiah of Might and Magic itch that so rarely gets satisfied—Arkane’s sophomore outing was special because instead of having you crouch walk around moody and atmospheric environments, it took all that immersive sim depth and put it toward slapstick hijinks like kicking enemies into non-OSHA compliant bottomless pits or leaving icy surfaces for them to slip and slide across.
And Fallen Aces is nailing that and then some. The levels, for a start, are fantastic, really nailing that Thief or Dishonored sense of “This is a real place, and it also just keeps going and going.” The first mission features a multi-level apartment building and the surrounding few city blocks for you to explore, including a comic book store with a secret and a donut shop showdown. The second, meanwhile, feels like an homage to Thief 2’s Shipping and Receiving, with an open-ended dockyard split in two sections by a raised drawbridge.
There are always multiple ways past enemies and obstacles: at one point, I was able to throw a stapler through an open window to hit a button and open a door, and while there’s a gondola you can ride across the harbor to the second half of the mission, you can just as easily climb on to the warehouse roof and walk across the gondola’s cable like a highwire artist.
While it’s 100% viable to ghost your way through Fallen Aces, getting caught never made me want to slam quickload. Its first person brawling is a blast, with jabs, crosses, and uppercuts influenced by how long you charge up an attack and what direction you’re moving. Landing hits on enemies feels incredible, and I also love how Fallen Aces found a way to have its cake and eat it too by making it possible to go loud while still preserving a no-kill playstyle. Your fists and blunt weapons render enemies unconscious—and if they’re discovered by friends, they can be woken up again—while guns and blades end their lives permanently. Nobody gives you a Deus Ex-style scolding for killing anybody, but these hapless goons have a charm that makes killing them tug at my conscience a bit. Not enough to not vaporize entire squads with exploding barrels on occasion, though.
Image 1 of 6
(Image credit: New Blood Interactive)
(Image credit: New Blood Interactive)
(Image credit: New Blood Interactive)
(Image credit: New Blood Interactive)
(Image credit: New Blood Interactive)
(Image credit: New Blood Interactive)
You can pick up and throw anything in the environment, which adds a fantastic wrinkle to Fallen Aces’ already improvisational combat. Usually I’ll go for trash cans, oil drums, or discarded melee weapons to help stagger enemies or interrupt ranged ones before I can close the gap, but there’s also no shortage of beautiful bright red gas canisters that turned six on one fights into a cakewalk. I’d also be remiss if I failed to mention the tactical banana peel: Find a banana? You can eat it for a small health boost leaving behind a peel that trips up enemies, opening them up to an instant kill or takedown.
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Fallen Aces will also have the reverse arc of most digital distribution prices: in a post on Steam, New Blood outlined plans to increase the price of the game as more episodes (an additional two after the one that just released) are added in early access. You still get everything eventually if you pay now, while late adopters will have to shell out more.
It makes a certain business sense in the era of eternal “I think I’ll wait until it goes on sale,” with New Blood’s transparent pricing plan being, to paraphrase,”No, we promise it won’t be cheaper than this for a long time, if ever.” I’m not huge on playing games piecemeal in early access, but this first episode of Fallen Aces is already well worth the $10, while eventually having all three acts for that price feels like a steal. Fallen Ace’s launch sale will last until June 21, after which its price will rise to $13.
https://gamingarmyunited.com/wp-content/uploads/2024/06/Im-already-in-love-with-New-Bloods-latest-the-pulp.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-14 22:32:532024-06-14 22:32:53I’m already in love with New Blood’s latest, the pulp noir immersive sim Fallen Aces, and you can get it for just $10
YouTube channel Hardware Unboxed spotted that something was a bit rotten in the Denmark of the Ryzen 7 5800XT and Ryzen 9 5900XT gaming numbers AMD put out to promote the chips.
AMD benchmarks showed the 5800XT beating Intel’s Core i5-13600K across a number of games, while the 5900XT was shown having the better of the Core i7-13700K.
The problem with those claims is multifold, and it starts like this. The “new” AMD CPUs are minor tweaks of existing chips based on the Zen 3 architecture. The 5800XT is an eight-core CPU with specs very close to the existing Ryzen 7 5700X, while the 5900XT is a 16-core alternative that’s specced to within a whisker of the Ryzen 9 5950X.
The point is that both of the “new” chips are largely known quantities, even without detailed third-party testing. But here’s the thing. Hardware Unboxed’s own testing shows that the Intel 13700K was fully 36% faster than the AMD 5950X across and average of 12 games, while the Intel 13600K was 28% quicker than the 5700X.
Such is the gap in age between the 5800XT and the 13600K, we don’t have our own comparison numbers. But we do have the Intel 13600K versus the newer AMD 7700X. And it’s the Intel chip that wins in games.
Now, the 5800XT does have a 200MHz higher maximum boost clock than the old 5700X. But it’s otherwise identical and that’s a mere 4% increase in peak theoretical operating frequency. The chances that translates into not just closing a 28% performance deficit, but actually coming out on top are awfully, awfully slim.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Not the messiah of budget gaming CPUs, but a very naughty chip. (Image credit: AMD)
So what, exactly, is going on here? Is AMD cherry picking games that happen to run particularly well on its CPUs? Actually, it’s worse than that. All of the benchmarks were carried out using an AMD Radeon RX 6600 GPU. Yep, an RX 6600 graphics card was used for all the testing across all four CPUs.
That, of course, means that the bottleneck for performance in AMD’s test setup will largely have been the GPU. And AMD’s CPUs win because they play that tiny bit more nicely with the RX6600 than the Intel chips.
It’s all in the fine print… (Image credit: AMD)
So, yes, strictly speaking if you have a Radeon RX 6600 GPU you may well find that these AMD CPUs give very slightly better results than the Intel competition. But if you’re using a newer and faster GPU, you’ll almost certainly find the opposite. Because the Intel CPUs are generationally newer and fundamentally quicker at running games.
At best, then, AMD’s benchmark numbers for the 5800XT and 5900XT CPUs are thoroughly misleading. If a PC gamer bought either of those CPUs based on the benchmark numbers AMD provided—expecting to get better gaming performance than the Intel CPUs in AMD’s comparisons—in the vast majority of likely scenarios and system configurations, they would be disappointed.
More to the point, anyone remotely well informed would understand this. So, whoever signed off the benchmark numbers either doesn’t understand PC technology and gaming or was intentionally aiming to mislead. There really aren’t other options.
Hardware Unboxed called it “AMD lies”. It’s hard to say that AMD was lying with absolute certainty. But whatever happened, it’s certainly not AMD’s finest hour.
That’s a pity because the 5800XT and 5900XT are not bad CPUs if you don’t oversell them. It’s good to have a little life injected into the old AM4 socket. But the chips are what they are, namely based on the Zen 3 CPU architecture, now 3.5 years and two generations old. Trying to fancy them up into something they’re not is just awfully poor form.
https://gamingarmyunited.com/wp-content/uploads/2024/06/Pay-no-attention-to-AMDs-horribly-misleading-benchmarks-for-its.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-06-14 12:01:162024-06-14 12:01:16Pay no attention to AMD’s horribly misleading benchmarks for its ‘new’ Ryzen 5000 XT CPUs
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