It took a few hours, but Star Wars Outlaws eventually began winning over our staff scoundrel Morgan Park when he got his hands on a preview build earlier this month. Despite an “unmistakable sluggishness to the action,” Morgan eventually found that as in previous Ubisoft games, “no one aspect is exceptional, but when it all comes together, I’m having a really good time.”
Apart from the obvious reason Star Wars Outlaws feels similar to other open world Ubisoft games—because it’s another open world Ubisoft game—there’s an even more direct connection. Speaking to GamesRadar, Star Wars Outlaws creative director Julian Gerighty said Assassin’s Creed Odyssey was one of his favorite AC games “without a doubt.”
https://gamingarmyunited.com/wp-content/uploads/2024/08/1722476986_Star-Wars-Outlaws-director-was-inspired-by-a-samurai-action.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-07-31 23:51:222024-07-31 23:51:22Star Wars Outlaws director was inspired by a samurai action game more than Red Dead or Assassin’s Creed: ‘My biggest reference was Ghost of Tsushima’
Biddum. Biddee. Biddum. Biddee. “So, as I was say—” Biddum. Biddee. Biddum. Biddee. Biddum. Biddee. Biddum. “Sorry, my PC is having a meltdown.” Biddum. Biddee. Biddum. “This is infuriating.” Biddum. Biddee. Biddum. “Forget it.”
This was me only yesterday, when I was caught out trying to talk to my fellow PCG hardwarers in a Google Meet. Every second my PC was playing a sound to notify me that a USB device was connected, and then another sound that it was disconnected. And then connected again. And then disconnected again. Then connected. Then disconnected.
https://gamingarmyunited.com/wp-content/uploads/2024/07/1722440931_Thank-you-Freeware-I-was-just-saved-from-USB-disconnectreconnect.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-07-31 16:45:252024-07-31 16:45:25Thank you, Freeware: I was just saved from USB disconnect/reconnect hell by a simple logging tool
https://gamingarmyunited.com/wp-content/uploads/2024/07/Sigurd-ja-nao-confia-em-Eivor-assassinscreedvalhalla-assassincreed-ps5-gameplay.jpg7201280DecayeD20https://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngDecayeD202024-07-31 16:22:212024-07-31 16:22:21Sigurd já não confia em Eivor? #assassinscreedvalhalla #assassincreed #ps5 #gameplay #eivor #sigurd
Come take a look at our fresh clue for today’s Wordle, and give your guesses a little nudge in the right direction. Or jump straight to the July 31 (1138) answer if you’d prefer. However you’d like to win Wednesday’s Wordle, we can help make it happen.
Last row. No clues. And no letters left to try, surely. I’d wiped out most of the alphabet on the way down, so what could possibly be lef-oh, of course. I wish I’d seen that three guesses earlier. It’s obvious now I’m looking at it. I can re-do today’s Wordle, can’t I?
When everyone said they wanted Sims to have more interesting lives, I don’t think any of us meant incest. Nor did EA intend it, so a Sims 4 patch yesterday has addressed the sudden tendency for Sims to try pursuing a romance with their relations.
A few different bugs cropped up after the romance-focused Sims 4 Lovestruck expansion and a base game update last week but the two most prominent were Sims being way too mean to each other for no particular reason and Sims deciding to develop illicit relationships with their family members. It was happening through the “Neighborhood Stories” feature which allows Sims outside your played family to have life milestones of their own like marriages, pregnancies, job changes, or accidental deaths without your direction. Nice, in theory, if you want a more lively neighborhood developing around you that you don’t have to micromanage.
https://gamingarmyunited.com/wp-content/uploads/2024/07/ASSASSINS-CREED-VALHALLA-76-QUE-SE-PASSA-COM-SIGURD.jpg7201280DecayeD20https://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngDecayeD202024-07-30 15:00:502024-07-30 15:00:50ASSASSIN’S CREED VALHALLA #76 | QUE SE PASSA COM SIGURD ?
Keep your daily Wordle on track, and do it in your own way and at your own pace. We’ve got a few quick general tips if you need them, a juicy hint for the July 30 (1137) puzzle if you’d just like a little guidance, and the answer to today’s Wordle if you need to secure an instant win.
I had a heap of green and yellow letters right from the start of today’s Wordle, the only problem was working out exactly how they were supposed to fit together. Today the reshuffling didn’t take too long, but it definitely took one row longer than it had to, and I just know I’m going to feel sore about it all day.
World of Goo 2 will release later this week on August 2, and to celebrate the developers have released a new trailer showing off a bit more than we saw when they revealed it last fall. One of the early great digital distribution indies—and still fun today—World of Goo has players snatch up little weird goop balls and attach them into increasingly unwieldy constructions in order to get said little goop buddies to the end of each level on their journey through an increasingly absurd and equally unwieldy plot.
The trailer shows off all kinds of weird stuff, pretty much exactly what you’d expect from World of Goo, but most of all it definitely has the offputting aesthetic that developer 2DBoy and publisher Tomorrow Corporation are known for. Strange, goggle-eyed, vaguely upsetting people staring blankly at the world around them as terrible things happen. Just what the doctor ordered.
Game development is a tricky business, and one consequence of this is that games often take longer to make than anticipated. The nature of the creative process means such delays are not always avoidable, but according to writer and designer Josh Sawyer, known for games like Fallout: New Vegas, Pillars of Eternity, and medieval detective sim Pentiment, there are ways to identify when a game is going to get kicked down the calendar, and therefore set better expectations to avoid unnecessary stress, and overwork.
As reported by GamesRadar, Sawyer shared this “useful skill” on Twitter, starting off by admitting that he “can’t tell you when a game is going to be done”, but he “can tell you when it *won’t* be done with close to 100% accuracy.”
https://gamingarmyunited.com/wp-content/uploads/2024/07/1722260658_Fallout-New-Vegas-designer-slams-unrealistic-release-dates-that-burn.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-07-29 14:35:542024-07-29 14:35:54Fallout: New Vegas designer slams unrealistic release dates that ‘burn out and demoralize the developers’ as he shares tips on how to spot when a game needs more time in the oven
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