At the end of a PAX West panel looking back on the development and reception of Baldur’s Gate 3, Larian boss Swen Vincke revealed that the game’s highly anticipated Patch 7 will finally arrive next week after months of teasers and playtesting.

We first heard about Patch 7 back in April, and the marquee additions are official mod support and overhauled evil endings. On the modding front, we won’t be seeing a full campaign-building toolset like Divinity: Original Sin 2 had, but BG3’s tools and support will make it far easier to create and install custom classes, UI elements, spells, QoL fixes, dice, and more. Further, the official tools will hopefully make it less likely that future patches⁠—Larian has said it’s almost, but not quite done tweaking BG3⁠—will bork your mods or modded saves. Patch 7 definitely will though, at least until mod authors catch up, so watch out for that.



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Use our tips, tricks, and brand new Saturday clue to give your daily Wordle the best possible start. Feel free to take a look at our hint for the August 31 (1169) game if you’d like to make sure your guesses are headed in the right direction, or go straight for the win with today’s answer. However you like to play, we can help.

After yesterday’s struggle, I was pleased (and more than a little relieved) to see today’s Wordle reveal itself quickly and without any real fuss. Just me, some green letters, some more green letters, and then the warm fuzzy glow that comes from solving a weekend Wordle. Perfect.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Saturday, August 31



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Sorry to say the thing we say every year, but can you believe it’s September already? Do I still have time to have a magical summer, or was that it? Where did the year go?

Good thing we have videogames to distract us from our worries that the year got away from us, and probably cause it to get away from us even more. September’s lineup is quite strong, too, and includes a couple big console exclusives coming to the PC for the first time.



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Within seconds of being set loose in a behind-closed-doors demo of Avowed at Gamescom, I had already walked up to a plant and ripped it apart for some key ingredient. The Skyrim-ness of Avowed has been much debated—Obsidian repeatedly downplaying the comparison, no doubt due to fears of disappointing anyone expecting something the size and scope of Bethesda’s sandbox behemoth.

This is all fine and good—I cannot speak to the size of Avowed, or the depth of its story. What I can say is that, having played through a dungeon-sized encounter, there is a comforting familiarity to Avowed’s moment-to-moment exploration. Let’s not beat around the bush: It’s kinda like Skyrim.

(Image credit: Microsoft)

So yes, I saw a plant I could interact with, walked up and stripped it of its ingredients. I picked the legs off giant spiders, and scoured around for chests full of potions and other assorted loot. I do not know what these things are actually used for, but I can certainly imagine how my growing alchemical collection might be put towards some familiar crafting systems. Sure, it lacks some larcenous depth, by which I mean I could not fill my pockets full of forks and cups and cheese wheels and other household items. On the macro level, though, the vibes are clear.



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Have you ever looked at a space marine’s legs? Like, properly looked at how their thighs connect to their hips and wondered what’s going on inside that armor? Their stance is so wide it’s impossible to imagine a normal man being able to stand like that, which is fine because space marines aren’t normal men. They’re genetically engineered transhuman supersoldiers and part of the surgical modification that makes them space marines is apparently letting them stand like their legs are bolted to the sides of their waist.

On the tabletop, this is fine. In fact, it’s great. The space marines have a powerful silhouette and are easy to paint. The gigantic shoulderpads give you a focus when you’re looking down at them from above, and their armor makes them pop in a way that, even with exaggerated hands and heads, 32mm human miniatures can’t really achieve.



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With Diablo 4’s runewords, sorcerers won’t be the only class who can teleport across the screen. Barbarians won’t be the only ones who can shout so loud their skin turns to iron. Stealth? Not just for rogues anymore either. Runewords break the rules of Sanctuary and they’re coming with the Vessel of Hatred expansion in October.

Runewords have existed in the series since Diablo 1, but in Diablo 4: Vessel of Hatred they’ve been simplified. Runes are a new type of item that drop from monsters (or are traded from other players) that let you essentially create your own skills. Ritual runes build up a new resource called offering, and invocation runes spend offering to trigger a unique skill, some of which are borrowed from other classes.



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Bem vindos a Valhalla!

Depois de terminar AC Odyssey a 100% trago aqui o objetivo de deixar AC Valhalla da mesma forma

Acompanha os próximos episódios de AC Valhalla AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6UICNtMhndmxwW6Yjy5FjUXj

Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!

Segue-me nas redes sociais 📲
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Stepping onto the Gamescom showroom floor this year, I had no idea what the game of the moment would be for its 300,000 attendees. Some absolute bangers showed up with their grand thematic booths: Civilization 7 had a giant Roman building, knights fought in the Kingdom Come Deliverance 2 booth, and a floor-to-ceiling inflatable Goku looming over the numerous Dragon Ball Sparking! Zero demo stations. 

I had a little bit of time to nosey around these booths between my appointments in the more humble-looking business areas—seeing what was hot among the public and, of course, taking a bit of time to give the Final Fantasy 14 battle challenge a whirl. I was planning to meet up with fellow writer Harvey Randall, when he texted me to say how big the Final Fantasy 14 queue was.



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