After getting super into Elden Ring and even pulling a marathon monster stream of Shadow of the Erdtree that included a professional therapist talking him through his difficulties with the final boss, streaming star Kai Cenat is checking out the rest of FromSoftware‘s back catalogue on stream. But Cenat isn’t just playing the beloved 2015 PS4 exclusive, Bloodborne for his own benefit—he’s hoping his streams might help bring attention to the demand for a remaster and/or PC port.
“I don’t think I have the power to do that,” Cenat said in response to a chat question about him somehow making it happen. The clip was shared to X, “The Everything App” by content creator Chito Gaming. “But I definitely have the power to bring attention to a topic within the Souls community.
“I feel like the developers have watched my every move when it came to me playing these games. So the least that I can do is try to push the narrative for something to happen.”
Cenat then addressed the relevant rights holders directly: “PlayStation, FromSoft, this is one of the most highly-requested games for a remaster and a PC version. I haven’t even touched it. Just from me entering this community, I want to go ahead and be like ‘Hey, can you please do something.'”
It definitely seems like Sony is the big party in need of persuasion: Speaking to PC Gamer senior editor Wes Fenlon in the spring, FromSoftware president Hidetaka Miyazaki said that many employees at the studio wanted to see a PC port of Bloodborne, and jokingly admitted “If I say I want one, I’ll get in trouble, but it’s nothing I’m opposed to.”
The gothic, 19th century monster hunter-themed action-RPG is still probably tied with Elden Ring as my favorite of FromSoft’s games, even nine years on. And after all these years, it’s still locked at 30fps on the PS4, even lacking resolution and performance bumps from Pro or PS5 hardware. I do gotta say though: Talk of a Bloodborne remaster always makes me nervous. I’m not fond of Bluepoint’s new art style for Demon’s Souls, and the thought of something like that being how Bloodborne finally makes it to PC feels like a classic monkey’s paw situation. Now, a resolution bump and high fps mode “remaster?” That’s something I could get behind.
Only time will tell how Sony might choose to respond to the demand for Bloodborne on PC though. For now, I definitely appreciate Cenat putting it back in the headlines, and I wish him luck on his first Bloodborne playthrough. I wonder how tough Bloodborne’s baddest fights will seem when you’ve already gone through the trials of Shadow of the Erdtree.
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https://gamingarmyunited.com/wp-content/uploads/2024/08/1722729453_Mega-streamer-Kai-Cenat-is-streaming-Bloodborne-to-call-attention.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-03 21:12:112024-08-03 21:12:11Mega streamer Kai Cenat is streaming Bloodborne to call attention to fan demand for a PC port: ‘PlayStation, FromSoft, this is one of the most highly requested games for a remaster and a PC version’
Now that it’s done with Baldur’s Gate 3, Larian has two more RPGs on the docket. And because this is Larian, they’re likely going to be pretty massive.
Developing two RPGs concurrently sounds like a huge task, which is why I’ve been wondering if Larian planned to reduce their scale when compared to the behemoth that is Baldur’s Gate 3. It turns out that it’s not, CEO Swen Vincke tells me in an interview ahead of BG3’s first anniversary.
“The machine is meant to make large games,” he says. “We were made for making large, ambitious RPGs and to try new stuff.” It’s worth noting, too, that Larian has grown a lot over the last few years. While more developers doesn’t always equate to a faster turnaround or the ability to make more games, more resources certainly help. The developer is now nearly 500-strong, and after the success of BG3 it’s not exactly strapped for cash.
Vincke and Larian already know what they want to do, too. “We actually know what we want from our gameplay systems, how to evolve them, how to do new things … and they’re all big.”
What shape these RPGs will take is still unknown—at least outside Larian. The developer recently met in Barcelona to discuss “lift off” on the first of the two games, however, with Vincke pitching the game’s vision.
While he’s not giving anything away, we shouldn’t count out the possibility of Larian dabbling in a new genre setting, either. It’s traditionally been a fantasy studio, but it’s not tied to the setting. “Yes, of course,” Vincke says when I ask if he’d be interested in leaving fantasy for another genre, like sci-fi. “There’s so many things that I would like to do. Just so [few] things that you can do.”
You can read the full interview on Larian’s past, present and future, where we discuss everything from the studio’s reinvention after its biggest failure to the chances of it working with an existing universe again.
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https://gamingarmyunited.com/wp-content/uploads/2024/08/1722693359_Larians-not-holding-back-for-its-next-two-RPGs-The.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-03 14:00:062024-08-03 14:00:06Larian’s not holding back for its next two RPGs: ‘The machine was meant to make large games’
Let’s get your first Wordle of the weekend won. Go straight for today’s answer if you like, there’s nothing wrong with a quick click every now and then. Not your style? Then you’ll want to use our fresh clue for the August 3 (1141) puzzle to nudge your guesses in the right direction, or our helpful tips to give your thoughts a fresh angle.
Imagine being the sort of person who would forget to use a yellow letter that was already staring them right in the face. Who wouldn’t notice it until they realised they’d made a guess that could’ve easily been so, so much better than it was. Yeah. It’s not been a fantastic Wordle week for me, has it?
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, August 3
What covers everything from giant salmon to tiny tetra, and is also the name of a general form of measurement used in reviews, temperatures, and more? That’s today’s Wordle answer.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Start Saturday with a Wordle win. The answer to the August 3 (1141) Wordle is SCALE.
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Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
August 2: FLAKE
August 1: CHALK
July 31: PENNE
July 30: FERAL
July 29: SUPER
July 28: SMOCK
July 27: JUICE
July 26: AWASH
July 25: PORCH
July 24: FORTE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
One of the newest quirks players are finding in Fallout: London seems to be an odd addiction to dog food. There’s currently no explanation for this, so one modder decided to take matters into their own hands and create a mod that’ll do away with this addiction for good.
Aptly named “Dog Food Addiction Remover,” it was added earlier this week by modder Avislone. “I was rather surprised when I looked down to find myself addicted to dog food, of all things, and when I asked around, there was only some speculation on the Discord as to why it was made addictive in the first place,” Avislone says in the description. “I took it upon myself to lower the addiction chance of all dog food down to zero, making it so that you shouldn’t ever get addicted to a fairly common food source. It’s debatably lore-friendly, per what the comments are telling me, so use it at your own peril.”
One look at Team FOLON’s Discord reveals that the effects of dog food addiction are far-reaching. Despite multiple players’ efforts, no one can figure out if this affliction is a lore-abiding choice or just a funny ailment. There is one theory about why it could be so tasty, but that includes spoilers about what’s going on in the Prilladog Dog Food Factory.
Fallout: London spoilers ahead
Venturing into the factory is an optional event, but if you do manage to open the gates, you’ll be able to explore every nook and cranny. Once you convince the factory boss to give the workers what they want, you can snoop around the basement, where you uncover a nasty truth—the secret ingredient and the dog food’s mystery meat is, in fact, human flesh.
Cannibalism is generally frowned upon in Fallout (shocking, I know). In Fallout 3, you can talk to some members of The Family about it, and they’ll tell you that when it comes to cannibals, it’s on sight. Most of the time, those who dine on human flesh get ostracised or beaten up by other regular folks. In Fallout 76, eating humans may turn you into a Wendigo.
While it would be cool to have a similar consequence present for those addicted to the “dog food” in Fallout: London, so far, it just seems like the affliction costs you a couple of action points. So, while it’s not a big issue, it’s understandable if you want to remove the addiction altogether.
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However, be warned that modder Avislone doesn’t actually know what will happen to you if you use this mod while suffering the effects of the addiction: “No clue what might happen if you are already addicted to dog food when you install this. I don’t think anything would break, but to play it safe, I’d recommend using a ‘sober’ (FOLON’s version of addiction) to clear out the addiction first. If you want to do this quickly, hit the ~ key, type in ‘player.add item 000459C5 1’ (no quotation marks) and hit enter. You should be good to install this mod, then. Or, you know, live life dangerously and don’t do that, but I know what seemed to work for me.”
https://gamingarmyunited.com/wp-content/uploads/2024/08/1722621212_A-Fallout-London-modder-has-taken-it-upon-themself-to.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-02 17:39:322024-08-02 17:39:32A Fallout: London modder has taken it upon themself to cure the rampant dog food addiction that is more sinister than you’d think
There’s a hint for today’s Wordle just below; feel free to use it to give your game the best possible start, or to stop Friday’s puzzle from slipping away from you a few guesses down the board. Hoping for something a little more direct? Then you’ll want to click through to the August 2 (1140) answer. However you win, have fun.
I thought I had this one so many times, only for the letters to reveal I was just wrong in a new and exciting kind of way. I started to take it personally towards the end—I’m sure I was right, and Wordle just changed the answer to make me feel bad. Honest.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Friday, August 2
A small, thin, loose little piece of something. Tiny chips of paint. Snow falling from the sky. Salt. Those crumbly bits of pastry that seem to go everywhere.
Is there a double letter in Wordle today?
There are no double letters in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here’s your next win. The answer to the August 2 (1140) Wordle is FLAKE.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
August 1: CHALK
July 31: PENNE
July 30: FERAL
July 29: SUPER
July 28: SMOCK
July 27: JUICE
July 26: AWASH
July 25: PORCH
July 24: FORTE
July 23: PRONG
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Sins of a Solar Empire 2 will release on Steam this month, on August 15, bringing developer Ironclad’s long-simmering sequel to the largest and most visible PC gaming platform. Sins of a Solar Empire stands out as a real-time strategy 4X of quite massive scale. Your job is to be both big-picture space empire ruler and close-up battle commander when you need to be, zooming in and out seamlessly between the two views of the galaxy.
“Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape,” says the official blurb.
The release on Steam will bring along three unique factions to play as, each with its own two sub-factions for a total of six styles to choose from. The galaxy is also littered with sub-factions to politick around, and Sins of a Solar Empire 2 comes with an especially interesting new time-locked alliance system where you know exactly when your team-up with another faction is going to break down.
Sins of a Solar Empire 2 has been on the Epic Games Store since an October 2022 early access launch, but which publisher Stardock says is now more like an ongoing service game after a 2023 version 1.0 release. I’m not sure what the difference is, at times, but since it has “the same or more content as the original release of Sins of a Solar Empire 1.0” according to Stardock I think they can probably call it finished and onto post-launch updates if they want to.
We haven’t reviewed Sins of a Solar Empire 2 at this point, but IGN wasn’t very keen on it back in May. Aside from the new faction, the Steam release will include modding tools and a number of other new features, so it’s possible it’ll land more favorably with new players.
The launch trailer dives into the world off Sins. Told from the perspective of a Trader soldier, it talks about the kinds of events that happened in Sins of a Solar Empire: Three-way conflicts between the TEC Traders, the alien Vasari, and the cybernetic-psychic human Advent.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You can find Sins of a Solar Empire 2 on Steam, where it’ll launch this month, and on Epic, where it has been hanging around for a while. It sells for $40.
https://gamingarmyunited.com/wp-content/uploads/2024/08/Sins-of-a-Solar-Empire-2-comes-to-Steam-this.png7501200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-01 22:46:462024-08-01 22:46:46Sins of a Solar Empire 2 comes to Steam this month, after almost two years of Epic exclusivity
One thing that’s increasingly played on my mind over the last few years is the fact that more and more things seem to be turning into services rather than products. Cloud and server tech has long since brought about the dominance of software as a service (SaaS), and it now looks like our beloved peripherals could be heading in the direction of other subscription products such as coffee beans, TVs, and printer ink.
Hanneke Faber, Logitech’s CEO since October 2023, recently told The Verge that the “forever mouse is one of the things that we’d like to get to.” If we had any doubts (and thanks to some straightforward questioning by The Verge Editor-in-Chief Nilay Patel), Faber says she can “possibly” envision that this “forever mouse” would be a subscription mouse.
This is right after a discussion about ongoing service dependency, where Faber says, “We do design-led, software-enabled hardware, and that software component in the age of AI is more important every day.” This software, of course, is often open to ongoing services, possibly via paid subscription.
This service component of Logitech’s software seems to in part be justified by its employees’ “passion for sustainability,” a passion that was discovered after the company invited “7,000 employees to come to co-creation sessions around the world” where they asked them what “three things you’d like and three things you want to add or change” about Logitech’s strategy.
It makes sense that a subscription mouse might, in theory, be more sustainable: Just buy it once, pay for updates and fixes, and you’re good. There’d be less manufacturing required, less packaging wasted, and so on.
The question is whether a subscription-based mouse would offer all that we currently get out of a mouse. Faber’s focus seems to be mostly on keeping its software up-to-date, since the mouse itself would be “fantastic-quality” and “well-designed,” like a Rolex watch that you never have to upgrade.
Image 1 of 4
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
The difference, however, is that nobody who buys a Rolex watch wants or needs the latest physical tech. Logitech would have to believe that the forever mouse they create won’t be surpassed in physical tech. They’d have to assume they’ve reached the endgame in shell material, internal design, physical sensor technology, battery life, and so on. None of that stuff can be fundamentally improved via a software update. Not to mention concerns about normal wear and tear over time.
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That is, unless Logitech goes modular for the forever mouse. We’re already seeing the modular trend start to eke into other areas with the Framework 16 modular gaming laptop, and it’s a trend I can get behind for something as complex as a laptop. But in the case of a mouse, wouldn’t users rather just buy a new one than bother swapping out its shell, battery, sensor, and so on?
Plus, if Logitech went the modular route, how would that look sustainability-wise? Would it negate all the possible benefits initially heralded?
Ultimately, though, I think the main problem people might find with a forever mouse—which, let’s face it, is really just another way of saying a subscription mouse—is that many of us don’t like having to continually pay for something we used to just own. It’s already unsettling just how much of our digital space is offered as a service with a subscription rather than an up-front price tag, so do we really want our physical peripherals to join that list?
In some ways, physical-product-as-a-service is nothing new. Just think about houses: Living spaces and working spaces have been rented out probably since humans realised they could claim ownership of physical space. Renting, it might be argued, is a natural consequence of a system of property ownership. And although there are certainly differences, property-as-a-service is, at bottom, quite similar to renting, given that both require ongoing payment to maintain use of said property.
(Image credit: Future)
But that’s thinking over a large timescale. Over a shorter timescale, there’s definitely something a little unsettling about products that we’ve always known to be one-and-done—no rent or service payments required—requring a subscription to use or maintain.
We all know that moving from up-front payment to a subscription model means a trade-off. For the user, it usually means paying more in the long-run and never feeling like you really own it, but paying for it over time in more manageable chunks. It also hopefully means a guarantee of support for the product, including perhaps continual warranty and updates. These latter benefits seem to be what Faber’s focusing on with the forever mouse.
In an ideal world, something like this could engender the best that capitalism has to offer, allowing the end-user, the company, and the world to benefit. Logitech could improve sustainability and reduce manufacturing costs, and we could pay less over the short-term for a high-quality product that we get continued support for. It’s just a question of whether that’s how it will work in practice.
It’s also a question of whether it’s necessary in the first place. I mean, how many of us really face the problem of outdated mouse software?
With little seeming need for a forever mouse, the cynic in me sees the prospect as little more than an attempt to switch from a business model works well to one that takes more from end-users and gives less in return. Just remember, while Logitech might make some of the best gaming mice, it’s a profit-driven business like any other.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1722513027_Logitechs-forever-mouse-could-mean-peripherals-go-the-way-of.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-01 12:46:042024-08-01 12:46:04Logitech’s ‘forever mouse’ could mean peripherals go the way of coffee beans, TVs, and printer ink by pushing a subscription
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