On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2024 games that are launching this year.
Liminal Void
Steam page Release: August 23 Developer: Jeistar
If the ye olde Shin Megami Tensei first-person dungeon crawlers weren’t weird enough for you, Liminal Void might pass the test. Set in the Liminal Layer—in other words, a “bridge between reality and the Void”—you’ll need to keep climbing (or descending) layers of the liminal dungeon until you can face off against the Void Gods. A lot of preparation is needed to full that feat off: each layer is scattered with sigils which you’ll definitely need to go out of your way to collect, lest you want to survive the many and varied liminal entities waiting to kill you. It’s a roguelike with a bizarre art style, four playable characters, and 16 different endings.
Steam page Release: August 23 Developer: Galactic Workshop
Galaxy Burger is a relaxing game about making burgers for a bunch of space weirdos, including a mecha-cat. Yes, you can probably stick to conventional burger ingredients, but some of your customers will want to be surprised, no doubt testing the limits of what is meant by “burger”. When you’re not working the counter at your outer space burger joint, you’ll be roaming the galaxy looking for appetizing new ingredients. There’s even coop for up to eight players, so you’ll have someone to chat with while flipping patties.
Mika and The Witch’s Fountain
Mika and the Witch’s Mountain – Nintendo Switch Release Trailer – YouTube
Steam page Release: August 21 Developers: Chibig, Nukefist
Mika and the Witch’s Mountain adds broom-top flying to the 3D platformer template. Taking inspiration from Kiki’s Delivery Service, protagonist Mika needs to deliver packages to the inhabitants of her idyllic island home, but that’s not always easy thanks to the very many illogical obstacles strewn all over the place, not to mention the sheer drops into crystalline blue water. This may offer simple pleasures—it’s very much of the “cozy” persuasion—but the flying feels great, and more content will be added during the game’s Early Access period.
Steam page Release: August 22 Developer: Cody Hodge
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Here’s a gorgeous pixel art survival horror game with 1-bit graphics that somehow puts me in mind of those utterly indecipherable metal logos. Keeping to the grim theme, Never Forgotten is set in “an abandoned world enveloped in flesh”, and while you’re encouraged to flee from the disturbing creatures who inhabit this hellscape, occasionally you’ll need to fight them in battles that kinda take the form of time-based mini-games. If nothing else, Never Forgotten has a lot of creepy flair.
This Is Not Your House
This Is Not Your House – Gameplay Trailer – YouTube
This is a horror visual novel that feels like something you might find in a box of mysterious Commodore 64 floppy disks buried at the back of a charity store. Protagonist Roger arrives home to find that someone has started living in his house. Do you resort to violence straight off the bat, or try to negotiate? Will either extreme make a difference? I’m not sure myself, but there are ten unique endings, so your choices will definitely have consequences.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724640973_Five-new-Steam-games-you-probably-missed-August-26-2024.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-26 02:47:402024-08-26 02:47:40Five new Steam games you probably missed (August 26, 2024)
A new bundle over on Humble Bundle has me gobmsacked for the sheer value on display for a minimum of $10: The Humble Detectives Bundle is a cornucopia of delightful games about detectives and mysteries and killers from the last few years.
The bundle’s made up of film-world-focused mystery Immortality, serial killer thriller Killer Frequency, a fantastical world of dark secrets in Paradise Killer, cosmic horror in Call of Cthulhu, a double-dose of pixel jokes in The Darkside Detective and its sequel A Fumble in the Dark, and a whodunnit where you did it in Overboard.
$10 is pretty convincing as a price for many of those, frankly.
Immortality earned a rare 95% review from PC Gamer when it released back in 2022, with reviewer Kaile Hultner calling the collage of found footage that makes up the mystery of actress Marissa Marcel “Sam Barlow’s best, most thought-provoking game yet, and a barnstorming debut for Half Mermaid.”
The quite-different Paradise Killer earned a 91% review for its neon-drenched and perfect world where things are going really quite wrong. Reviewer Funké Joseph said it was “a new standard for the detective genre” that was sporting “some vaporwave bangers.”
The Darkside Detective, on the other hand, was called out by writer Samuel Roberts as a pleasantly funny game aware of its pop culture leanings. He said it was “winningly wry” and “warmly funny and offbeat, like a detective sitcom that isn’t rubbish.”
There’s also the “reverse murder mystery” of Overboard! here, by notable studio Inkle. This one, which writer Andy Kelly called a “deliciously evil twist” on the detective genre, has you help protagonist Veronica get away with the murder of her husband.
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https://gamingarmyunited.com/wp-content/uploads/2024/08/1724568834_This-10-bundle-is-incredible-value-on-7-modern-detective.jpg546970Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-25 04:42:232024-08-25 04:42:23This $10 bundle is incredible value on 7 modern detective games
Whether you’re after a few quick Wordle tips, a more in-depth clue, or just need to find out exactly what Sunday’s winning word is, you’re in the right place. Make sure you get your August 25 (1163) Wordle off to the very best start with our freshly crafted hint, or if you’d rather guarantee yourself a win, click through to today’s answer. Easy.
Oh wow, a win in two. I knew my opening guess was a good word to use, but I didn’t think it was going to be that helpful. Well, that’s me done for the day. Now what? What do people do when they’re not playing Wordle?
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Sunday, August 25
This word is fish and footwear. Think of the name of a flat, edible, fish—or a special sort of wheeled shoe. Either way, you’ve just found today’s answer.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Anyone can pick up and play Wordle, but if you want to do it well and make all of your guesses count, these quick tips will help get you started on your Wordle winning streak:
Choose an opener with a balanced mix of unique vowels and consonants.
The answer may contain the same letter, multiple times.
Try not to use guesses that contain letters you’ve already eliminated.
Thankfully, there’s no time limit beyond ensuring it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Wordle today: The answer
(Image credit: Future)
What is today’s Wordle answer?
You might need this. The answer to the August 25 (1163) Wordle is SKATE.
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Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle solutions:
August 24: FILET
August 23: LEECH
August 22: BRUTE
August 21: MULCH
August 20: DELAY
August 19: METER
August 18: LANKY
August 17: STORM
August 16: BRACE
August 15: ACORN
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your next guess to compliment the first, using another “good” word to cover any common letters you might have missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s simply a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
I don’t know if we’ll ever get another Sekiro game, but FromSoftware‘s 2019 ninja sim lives on in everybody cribbing off its notes. We’ve already seen fellow soulslikes Wo Long and Lies of P borrow its signature moves, and the Resident Evil 4 Remake used a Sekiro-style parry system to great effect. But it feels like a whole new frontier altogether to see RPG old guards BioWare and Obsidian spice up their upcoming games with some of Sekiro’s signature moves.
For a quick rundown of what I’m talking about, I’d say Sekiro’s big innovations over Dark Souls were its emphasis on parrying over dodging, and its stagger meter in parallel to player and enemy HP. The former lent this wonderfully crisp, satisfying cadence to the combat (and was critically more forgiving than Dark Souls’ parries), while the latter rewarded aggression and precise timing, with a stagger break letting you wipe out one of your enemy’s health bars.
Dragon Age: The Veilguard | High-Level Combat Parts 1-4 – YouTube
Let’s start with the Veilguard, which got an 11 minute-long combat showcase at Gamescom. We’ve known since Veilguard’s first gameplay reveal that it would have a parry system, but this extended cut from later in the game gives us a better idea of how it works in practice. In addition to parries opening up enemies to “high-damage counterattacks,” the warrior in the gameplay video chose an upgrade to her build that grants a powerful fire damage buff to her attacks after each successful parry.
It’ll all depend on how things feel in the hand, but a union of one of my favorite action game mechanics with BioWare’s demonstrated affinity for buildcrafting has me even more excited for Veilguard. According to a preview from WccfTech, Warriors will have a less forgiving parry window in exchange for the ability to block attacks with a shield, while Rogues will get the opposite: No shield, but a more generous parry window.
While it doesn’t look like Avowed will have timed blocks going off its 31 minute Gamescom demo, both of these games are embracing a stagger mechanic. Your attacks will fill up a meter to send enemies into a weakened state where they’re more susceptible to damage, similar to Armored Core 6’s take on the mechanic, while the Veilguard will also let you perform takedown moves on staggered foes, which reminds me of Dragon Age: Origins’ cinematic finishers.
More than anything, it makes me excited to see BioWare and Obsidian slather their action RPGs with the secret sauce of one of the best action games around. There was a time when these studios’ ARPGs were sluggish, clumsy things—awkward middle children like Jade Empire or Alpha Protocol made by people used to tactical, turn-based, or real time with pause games.
BioWare hasn’t been a tactical RPG studio in years, and Obsidian still seems skittish after the initially disappointing sales of Pillars of Eternity 2: Neither one seems inclined to follow Larian’s lead anytime soon, so I want them making the best action RPGs they can, and that requires borrowing from the best pure action games out there.
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Too many action games water themselves down with bad RPG mechanics—looking at you, Ubisoft and Sony first party studios, with your +15% poison damage while airborne nonsense—but I think coming from the opposite direction, RPG-focused studios injecting their games with action, has borne fruit and will continue to do so.
31 Minutes of Avowed Live Gameplay Demo | gamescom 2024 – YouTube
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724532757_Sekiro-was-so-influential-even-the-next-big-BioWare-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-24 21:44:572024-08-24 21:44:57Sekiro was so influential, even the next big BioWare and Obsidian RPGs are adding parries and stagger meters
Our hint for today’s Wordle is only a short scroll away if you need it. Don’t be afraid to have a look—it’s supposed to give you a clue, not do all the hard work for you. Of course, if you’d like someone to do all the hard work for you, we can help there too: we’ve got the answer to the August 24 (1162) Wordle all written out and ready to go.
I’d like to tell you that I used all my wits and cunning to expertly piece the clues together, but in truth, I just had a string of rows filled with yellow letters that eventually left me with no alternative but today’s Wordle answer. Still, it’s nice to know when I’m just one final row away from a win—especially when I’m barely halfway down the board.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, August 24
Thinking of food will help today, specifically boneless cuts of meat or fish. British English users would typically want to double up one of the consonants here.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Help is here. The answer to the August 24 (1162) Wordle is FILET.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
August 23: LEECH
August 22: BRUTE
August 21: MULCH
August 20: DELAY
August 19: METER
August 18: LANKY
August 17: STORM
August 16: BRACE
August 15: ACORN
August 14: SHORE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Valve has very much done a Valve again. The Seattle-based videogame chocolate factory has never been one for the expected and has released its latest game, Deadlock, in an unprecedented fashion: by acting like it didn’t exist even as it invited thousands of people to play it Now, its existence is official. But you still gots to be invited.
Deadlock first appeared on Steam on 28 April, 2024, and from May to June built slowly to have around 2,000 average concurrent players per day. At sometime in early August the number of players begins to explode, with the game peaking at 45,000 concurrent players on Sunday August 15. As I write there are 33,000 people playing Deadlock.
The numbers went up because Valve gave players the keys. Any Deadlock player can recommend others on their Steam friends list for access, and most seem to be let right in. At which point they can then recommend others. For all this is a game that’s supposedly secret, and that its players weren’t supposed to talk about until just over an hour ago, Deadlock’s initial distribution method is word-of-mouth.
The genius element of this was the social side. By giving players the ability to invite other players, Valve made access its own little currency, complete with that omerta-like plea of silence. One of the richest companies in gaming has spent $0 and everyone interested in the scene has heard about this ‘unreleased’ game, seen the ‘leaks’, and many are banding together to get in. Hell the game has a subreddit.
Then, on a quiet Friday when everyone was winding down, Valve finally acknowledged the game existed, replaced the “don’t talk” sign with one saying “all feedback welcome”, and gave the thing a Steam page where, of course, you can wishlist it.
I mean, well played. Deadlock would’ve inevitably attracted interest anyway, simply for being a Valve game, but now this genre mishmash is on any PC gamer’s radar. I haven’t had access yet, and I’ve ended up just watching a ton of Deadlock videos instead and there are so many: since March, multiple YouTube channels dedicated to the game have sprouted up, most with hours upon hours of footage. And Deadlock is an odd one, with perhaps the most important caveat being that this is clearly an unfinished game: and somehow a familiar one.
(Image credit: Valve?)
Oops! I Dota again…
Valve has had huge success with Dota 2, as has Riot with League of Legends, but even though both games remain massive the genre feels a little played-out. I don’t think there’ll ever be another MOBA on the scale of those two, and their real heirs will be new styles of game that take the most compelling and evergreen elements of their design, and use them differently. All of which is preamble to my suspicion that, one day, Valve had a meeting where someone blurted out “why don’t we make Dota 3 a third-person shooter?”
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It really do be like that. At times Deadlock hews so closely to the Dota aesthetics and mechanics that if you took certain 15-second clips and said it was a Dota 2 mod, people would believe you. That is far from the whole story, because Deadlock is a visual and mechanical mix that notices all sorts of shiny things from other games and, magpie-like, arranges then re-arranges them around the place.
Valve is not the first developer to have this idea: Crucible, Paragon, Battleborn, the list goes on. But for all Deadlock’s issues, one quality it definitely has is speed. Even when you’re looking for a game, queuing works by asking you to pick three heroes, and setting one as your preferred choice, after which Deadlock matchmakers you into a game with one of those characters. This avoids a draft phase and just seems like a good and unfussy improvement, and then (after a countdown) Deadlock gets you right into the match itself: You automatically begin on a zipline heading into the map at high speed.
The ziplines are fast, four different colours, and both get you right in and right out of the action. Each map has four lanes, with little minion armies battling across them, and each side has six heroes. The minions gradually amp-up in power, there are ‘jungle’ zones and mid-bosses to be tackled for extra XP or boosts, and the whole match is about battering through the opposing team’s fortifications and taking out their Patron, a giant glowy orb-thing.
As it stands Deadlock has 20 heroes split roughly between tanks, supports, and assassin types. Each has four core abilities and across the roster you’ll see straight lifts from Overwatch characters like Reaper, perhaps a little Valorant in some of the AoEs, and yes even some Team Fortress 2 DNA in there. McGinnis could be some distant relative of the Engineer, while my headcanon already has Pocket as the irritatingly efficient step-brother of Scout.
Matches see you pushing alongside your own minions, constantly shooting at the enemy minions, and taking the right opportunities to use your specials and engage enemy heroes. Deadlock’s moment-to-moment movement is extremely fast and vertical, with every character effortlessly mantling the environments (while reloading, no less), and many having abilities that shoot them up high. The better players basically never stop shooting while hurtling themselves between lanes and positioning for that pick on an enemy hero, and coordinated attacks are devastating.
The neatest thing about Deadlock is how often hero powers can combine into something that demolishes unwary opponents. So many are about shifting opponents around, or making them vulnerable, and when these are working in concert with the big-hitters the results can be near-instantaneous and brutal. Every character does seem to have their own style, their own way of playing a match, and every other character’s dedicated to breaking into that rhythm.
Team Fortress 2 looms large in Deadlock. Acknowledging that this is in Valve’s words a game with “lots of temporary art”, the bigger problem is it doesn’t have a coherent aesthetic. The environment art is reminiscent of TF2’s comedy steampunk, and so are certain character designs, but elsewhere there are cool characters that look like they come from ten different games, and a smorgasbord of visual effects that clang around each other.
That’s probably the single most worrying thing about Deadlock right now. This feels like a game in search of an identity, something that Valve has always been so brilliant at. You could be randomly placed in a room from the Half-Life, Portal, TF2, or Left 4 Dead series, and you’d know which one it was from without even thinking about it. Deadlock has great character concepts, beautifully hypnotic reloading animations, and heft in the effects where it matters, but it really doesn’t seem like a fleshed-out world.
Despite the ludicrous yet weirdly widespread notion Valve no longer makes games, Deadlock will mark the sixth game in six years from one of PC gaming’s most influential and important developers. Those games are Artifact (2018), Dota Underlords (2020), Half-Life: Alyx (2020), Aperture: Desk Job (2022), and Counter-Strike 2 (2023). That is admittedly a mix of red meat, misfires, and you could even call one a tech demo. Valve itself says Deadlock is “in early development”, and so allowances have to be made. Right now, it’s impossible to tell whether this is the start of one of the greatest early access experiments in history, or one more neat idea that Valve all-too-quickly loses interest in.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724460666_Valves-Deadlock-has-finally-been-announced-and-its-as-much.jpg546970Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-24 01:46:312024-08-24 01:46:31Valve’s Deadlock has finally been announced, and it’s as much a MOBA as it is a shooter
Steam’s review system has been updated to show when the reviewer in question has spent most of their time with a game on a Steam Deck, rather than a desktop PC or laptop. Following the change, if a Steam Deck player posts a review of a game on Steam, a little Steam Deck icon will appear in the top right corner of their review.
Valve announced the change via the official Steam Deck Twitter account, stating “We’ve just shipping a new feature on Steam that shows when a customer review was written by someone who played primarily on Steam Deck. Keep an eye out for the Deck icon to see how those players reviewed the game.”
It’s a small but sensible change that reflect the growing diversification of how PC gamers play their games. While the change is likely intended to show Deck players whether or not the reviewer had a good time with the game on Valve’s handheld, it’s also useful context for desktop or laptop PC players. If a Deck player complains about shoddy performance in a review of some graphically intensive game, for example, they know that’s likely not to be reflective of their own experience. Likewise if they complain about the controls, or are reviewing a game that isn’t Deck Verified.
Good morning! We’ve just shipped a new feature on Steam that shows when a customer review was written by someone who played primarily on Steam Deck. Keep an eye out for the Deck icon to see how these players reviewed the game, and let us know what you think! pic.twitter.com/RYVa9wVGYiAugust 22, 2024
This is the second notable change Valve has made to Steam reviews this month. Last week, Steam introduced a new ‘helpfulness’ system designed to boost reviews that are genuinely informative, while deprioritising reviews it identified as unhelpful. The latter category includes “one-word reviews, reviews comprised of ASCII art, or reviews that are primarily playful memes or in-jokes.” The helpfulness system doesn’t remove such reviews entirely. It simply drops their ranking beneath reviews deemed actually informative and insightful about the game in question. Valve also included a way to revert reviews to its original ranking system, in case you read the reviews for giggles as much as you do information.
With both these changes happening so close together, it appears Valve is in the process of reviewing its own reviews system right now. Each change takes a logical step toward making the review system better fit the purpose for which it was intended. They don’t solve every problem the system has, such as players using it to review-bomb games for reasons that might not be reflective of said game’s quality, or the binary nature of recommendations, with many players requesting a “mixed” rating alongside a thumbs up or thumbs down. But they nonetheless seem like improvements overall.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724424608_Steam-just-updated-its-reviews-system-to-show-when-a.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-23 15:01:082024-08-23 15:01:08Steam just updated its reviews system to show when a user has ‘played primarily on Steam Deck’
Beloved turn-based strategy series Heroes of Might and Magic suffered a renaming six games in, with the last two entries known officially as Might and Magic: Heroes 6 and 7 just to mess with the order of your library. Publishers Ubisoft have relented though, and gone back to the HoMM naming convention for the next in the series, the recently announced prequel Heroes of Might and Magic: Olden Era.
It’s being developed by Unfrozen, the studio behind Iratus: Lord of the Dead. That game demonstrated their ability to recreate Darkest Dungeon with a twist, so the studio seems like a decent choice for recreating HoMM 3, which is what Olden Era is most reminiscent of at first glance.
One thing that’s different about Olden Era is the launch strategy. It’ll be coming out in early access to give time for community feedback (of which I’m sure there will be plenty), and balancing. While it promises to have a singleplayer story campaign set on Enroth’s continent of Jadame before the events of the first game in the series, the focus is on multiplayer, with a classic multihero mode as well as a 1-hero mode for shorter games. If you want an even shorter match there will be a mode called arena that’s a bit like drafting in Magic: The Gathering, only instead of choosing cards from boosters you’re choosing a hero, units, upgrades, and artifacts from a random selection.
Olden Era will have six playable factions with more to be added as DLC, and a map editor. Local multiplayer hasn’t been mentioned yet, but I hope it’s included because hot-seat games were my way into the series way back when. The release date is currently set for the second quarter of 2025, and you can wishlist it on Steam.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724388562_You-can-tell-the-new-Heroes-of-Might-and-Magic.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-23 04:19:322024-08-23 04:19:32You can tell the new Heroes of Might and Magic game is meant to be a throwback to when the series was good because they’re not insisting we call it Might and Magic: Heroes this time
“I am not a harbinger of destruction; but a herald of cosmic rebirth. My purpose is not to sow chaos, but to embrace the inevitable evolution that awaits us all. Humanity is insignificant, pitiful in its smallness. Our existence is a fleeting whisper in the cosmic winds, and only by awakening Cthulhu can we transcend our feeble existence.”
Just imagine that as a speech given by someone running for mayor of your city. Would you vote for them? I guess you probably wouldn’t, unless they followed it up with a promise to build reliable public transportation, but at the very least it’s a refreshing departure from politics as usual.
Worshippers of Cthulhu is a city builder with a twist, and that twist is the mass of 100-foot-long tentacles writhing around in a pit in the middle of town. You’re not just the mayor and city planner, you’re the leader of a cult attempting to awaken the Old One who, apparently, needs a well-organized and maintained city before he’ll bother making an appearance.
“Only a formidable cult can achieve the extraordinary feat of awakening the Old One, and Cthulhu tolerates only the strong,” sayeth the city builder’s Steam page. “Establish and expand cities across multiple islands, ensuring they not only sustain your followers but flourish, intimately connected to the awakened deity. Skillfully oversee production chains, manage your workforce, and navigate perilous ruins that occupy valuable space.”
So, yeah, standard city builder stuff, but instead of solving traffic snarls you’ll sacrifice unbelievers, and rather than tornados you’ll deal with scaly horrors from the deep. That big book on your desk isn’t filled with zoning regulations and budget sheets: it’s the Necronomicon. A look at the tech tree shows buildings like corn plantations and sheet farms, but also “blood drainers” and “summoning ritual sites.”
Here’s the gameplay trailer revealed at the Future Games Show this week during Gamescom.
Worshippers of Cthulhu Gameplay Trailer – Future Games Show Gamescom 2024 – YouTube
If all that sounds like your cup of tea blood, you can play a free demo of Worshippers of Cthulhu on Steam. Its full release is planned for October 21. The developer, Crazy Goat Games has another unusual city builder out now—Republic of Pirates—filled with swashbucklers instead of shoggoths.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724352471_This-city-builder-swaps-traffic-jams-with-human-sacrifice-because.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-22 19:37:032024-08-22 19:37:03This city builder swaps traffic jams with human sacrifice, because you’re the mayor of a huge Cthulhu cult
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