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Asus has unveiled its initial X870E and X870 motherboard lineup at Gamescom 2024. Asus’s regular model tiers are represented, with the ROG, Strix, TUF, ProArt and Prime families all featuring X870/E models. All are compatible with Ryzen 9000-series CPUs out of the box, and all support up-to-date feature sets, including USB4 and WiFi 7.
As you’d expect in this day and age, Asus has incorporated several auto-optimizing ‘AI’ features including AI Networking II, AI Overclocking and AI Cooling II. They include CPU and DRAM overclocking enhancements with more granular controls along with notably robust VRM designs. Various models also support multiple PCIe 5.0 SSDs.
(Image credit: Asus)
The flagship option is the ROG Crosshair X870E Hero. It looks like a ROG board for sure, with long list of features. It comes with a very strong 18+2+2 phase VRM with 110A stages, which even a heavily overclocked Ryzen 9 9950X won’t challenge. Add to that support for DDR5-8200+, up to three Gen 5 SSDs, dual USB4, USB 20Gbps with 60W PD, WiFi 7, dual LAN and the typical ROG overclocking features and flourishes, and this is sure to be a solid offering.
Asus hasn’t revealed a price as of yet, but expect this one and Asus’ other offerings to cost more than their X670 counterparts.
Next up are four ROG Strix offerings including the ROG Strix Z870-I Gaming WiFi. Asus’ X670E-I version is our pick for best Mini-ITX motherboard, so unless Asus really dropped the ball, the X870-I is sure to be a contender for the throne.
The ROG Strix X870-F Gaming and X870-A Gaming are sure to be popular offerings. They include most of the goodies of the more expensive Hero.
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(Image credit: Asus)
(Image credit: Asus)
(Image credit: Asus)
A little further down the range comes the Asus TUF Gaming X870-Plus WiFi. This one features a unique blocky-looking aesthetic that I personally find quite appealing. It still includes WiFi 7, USB4 and dual Gen 5 SSD support.
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The TUF brand has evolved from its original military theme with a focus on reliability into more of a budget gaming brand. If the Z870-Plus WiFi is priced right, It could be a really competitive mid range offering.
(Image credit: Asus)
The ProArt X870E Creator WiFi is aimed at creators. It comes with a 3 month Adobe Creative Cloud subscription which is a decent value add. It’s packed with USB ports and it includes 10G LAN alongside 2.5G LAN and WiFi 7.
I love its black and gold design, though I’d expect this one to cost a pretty penny indeed. Still, it’ll be considered cheap when compared to workstation class options.
(Image credit: Asus)
Finally there’s Asus’ mainstream Prime family. Both the Prime X870-P WiFi and Prime X870-P appear mostly identical, though the latter’s name obviously means it lacks WiFi 7, and indeed it doesn’t include WiFi at all, which is a bit odd in this day and age.
Both boards still have decent feature lists, with Gen 5 SSD support and USB4. Interestingly, the X870-P WiFi includes four PCIe expansion slots. Unless my eyes fail me, it’s the only Asus X870 board to feature that many.
(Image credit: Asus)
These are just the first of many X870E and X870 boards to launch. They’ll be better suited to the high end models such as the Ryzen 9 9950X and Ryzen 9 9900X. There’s nothing stopping you from buying such a board to use with a Ryzen 5 9600X or Ryzen 7 9700X, but they’ll be more logically paired with upcoming B850 motherboards.
We don’t have any word on pricing, but Asus not known for its aggressive pricing. With the electrical complexities inherent to boards with PCIe 5.0 GPU and SSD support, faster RAM support and stronger VRM solutions, I’m expecting X870 boards from all manufacturers to be expensive.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724316461_Asus-unveils-its-X870X870E-motherboard-lineup-at-Gamescom-2024-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-22 06:04:072024-08-22 06:04:07Asus unveils its X870/X870E motherboard lineup at Gamescom 2024 and they look pretty darn good
I’m glad to know that Borderlands 4 is on its way. Sure, the Borderlands sense of humor has worn a bit thin for me over the years, and sure, I think Claptrap is among the greatest torments ever inflicted on an undeserving humanity. When it comes down to it, though, I’m as much of a sucker for a bajillion procedurally generated guns as the next guy. Another Borderlands sequel is one I’ll welcome.
But damn, it sure seems like that Gamescom teaser was meant to coast in on a bigger wave of good will, yeah?
It was a fine teaser, don’t get me wrong. I want to know why that moon came out of that wormhole, and what the deal with that planet’s big, shatterable cloaking field is, and what those alien glyphs at the end mean. That’s compelling stuff! I’m compelled!
But for a game that we basically already knew would be coming, it’s a reveal without much substance. Culminating those wordless 80 seconds with the slow turn of the franchise’s trademark bandit mask has the raw confidence of something conceived as a mic drop. That’s a teaser built for an audience that’s already hungry for more.
Unfortunately, if you’re dropping a mic after a performance like the Borderlands movie debacle, a lot of people are just going to hear a dull thud.
That’s not to say that people aren’t interested in more Borderlands. If you add up the views from the official Borderlands channel and the uploads from Gamescom and gaming news outlets, the teaser’s already been watched a couple million times. But those views are coming from commenters who are getting 12,000 likes for joking that it’s “Gearbox’s apology letter for giving us the Borderlands movie.”
We’ve seen how potent movie and TV adaptations can be for amplifying a game’s grip on the public consciousness. Following the well-documented Netflix boost enjoyed by League of Legends and Cyberpunk, the Fallout TV series managed to increase daily player activity sixfold. If Bethesda had been able to announce a new Fallout game in the weeks that followed, Todd Howard probably would’ve had a shot at canonization. (I don’t know how Catholicism works.)
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The Borderlands 4 reveal should’ve been a moment of triumph for the team that’s making it. Instead, it’s drifting in at low tide.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724280385_Lets-all-just-pretend-that-the-Borderlands-4-reveal-came.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-21 23:08:542024-08-21 23:08:54Let’s all just pretend that the Borderlands 4 reveal came at a better time
Black Myth: Wukong has achieved considerable success since its release. In less than a day, it smashed Palworld’s and Counter-Strike 2’s concurrent players’ records to become the second most-played Steam game ever. And despite leaving Palworld in the dust, the game’s community manager doesn’t seem to mind at all.
“I hope Wukong breaks 4mil,” Palworld’s community manager John “Bucky” Buckley says. “We won’t see another game reach these heights until probably GTA 6.” As of writing, there are 1.5 million players in Black Myth: Wukong, and it currently has a 24-hour and overall peak of 2.2 million, about 100,000 more than Palworld. There’s been a ton of comparison between the two games because of how close they are in peak player count.
It’s been some time since Palworld saw those kinds of staggering numbers, which is pretty normal considering how long it’s been out for. “I dunno what the negativity is for,” Bucky says. “People had fun. People continue to have fun. As game devs, isn’t that literally all we ask for? People to enjoy our games.”
Previously, Bucky has even said that he’d vote for Black Myth: Wukong if it ever went up against Palworld in a player vote: “I’d vote for Wukong because I think this is the sort of positive change needed in the Chinese gaming world. Wukong is proof a well-made singleplayer game can be big, and not some mobile hybrid with 5,000 variations of microtransactions.”
While the first day for Wukong has clearly been a success, there have been a couple of strange hang-ups along the way. It was reported that Black Myth: Wukong had some strange streamer guidelines, including not discussing Covid-19 or “feminist propaganda.” There’s been a couple of different reactions to this. A personal favourite of mine has to be MoonMoon’s Wukong stream that was titled “Covid-19 isolation Taiwan (is a real country) feminism propaganda).”
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https://gamingarmyunited.com/wp-content/uploads/2024/08/1724244320_We-wont-see-another-game-reach-these-heights-until-probably.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-21 12:58:432024-08-21 12:58:43‘We won’t see another game reach these heights until probably GTA 6’: Palworld community manager congratulates Black Myth: Wukong for its continued success
Black Myth: Wukong has set the second-highest peak player record in Steam’s history, a spectacular launch for the Chinese action RPG that put it at the top of the global top sellers list. It’s also a great game: we called it “a mythical action RPG with remarkably bizarre characters and daring boss battles” in our 87% review. That should be the only story for Black Myth: Wukong today, but it’s not—what would otherwise be a celebratory launch has been dogged by controversy that studio GameScience seems unwilling to address, including in a recent interview with PC Gamer.
Streamer guidelines for Black Myth leaked before release, revealing a list of “don’ts” that included “feminist propaganda, fetishization, and other content that instigates negative discourse” as well as “content related to China’s game industry policies, opinions, news, etc.” These restrictions came from co-publisher Hero Games and were not shared with PC Gamer or other press outlets. Of course, streamers and everyone else immediately started talking about the topics they were forbidden from talking about—the Streisand effect never fails.
It’s impossible not to see those streamer guidelines as an extension of the crude and sexist comments made by GameScience’s founders, as reported in a widely shared IGN report on how the studio’s “history of sexism is complicating its journey to the west.”
GameScience has largely refrained from interviews (at least with western press) since early in Black Myth’s development, but I spoke with a representative of the studio in late July to talk about the making of its adaptation of Journey to the West for PC Gamer magazine. During my interview I asked the representative—who asked to be credited as a member of the studio, rather than by name—if they could address the details in the report.
“We have no comment, we’re sorry,” Game Science said via a translator. “We’re only looking to answer questions related to the game and the gameplay.”
It was a frustrating answer, considering we’d spent a good chunk of the interview discussing the studio’s growth from a small team to one large enough to take on a AAA singleplayer game, and the GameScience founders’ first crack at adapting Journey to the West in a previous MMO. Our conversation wasn’t limited to the minutia of gameplay, but the “no comment” was the same GameScience provided to The Guardian during a hands-on preview in July.
Since we’d been discussing the challenges of finding staff for such an ambitious game—that initial wowser of a reveal trailer was partly designed to help recruit new talent—I asked again if the controversy and repeated questions had affected the staff or led to any internal changes within GameScience. The reply, again, was “no comment.”
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I don’t know if GameScience’s leadership simply believe there was nothing wrong with its past sexually suggestive recruitment posters, or think responding will only cause them more issues. Do they still hold opinions like the ones co-founder Yang Qi posted on blogging site Weibo, in 2013, stating games men like and games women like are determined “by biological conditions?”
“When you were holding a heavy machine gun and shooting at governments in your dreams, what the ladies are dreaming about are bags that would make their friends jealous,” he wrote, according to IGN’s translation.
If GameScience doesn’t stand by that sort of past questionable behavior, why not apologize for it with a simple statement about having matured in the years since? Sincere or not, that’s an easy out that a thousand celebrities, influencers and business people have used in the past. GameScience has chosen not to take it.
With no explanation, it’s hard not to read the silence as a sign that GameScience feels it has nothing to apologize for, and the near-130,000, 96% positive reviews on Steam show there’s been seemingly little impact from the studio staying silent.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724208239_We-asked-Black-Myth-Wukongs-developer-about-the-controversy-over.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-21 00:59:382024-08-21 00:59:38We asked Black Myth: Wukong’s developer about the controversy over its founders’ past sexist remarks, but GameScience’s only reply was ‘No comment’
The Borderlands movie was bad. Irredeemably bad. So bad that I am currently in the process of filing criminal charges against my editors for making me review it for PC Gamer. I take heart, though: Although my own viewing was scarily packed—prompting fears on my part the movie might be an undeserved success—it’s currently in the process of bombing, and has already thrown in the towel and started making the move to streaming.
The reason for that, of course, is that I’m far from the only person who thinks the film was bad. The whole world hates the film, to the point that it sat for a long time at 0% on Rotten Tomatoes before creeping up to its current 10%. The reviews are negative, folks. Negative and numerous. So numerous, in fact, that an enterprising musician by the name of Sad Alex has made a full-on, 3-minute song just from a small sample of them.
i used borderlands movie reviews to make a song – YouTube
Where to start? First, you have to compliment her creativity. This is probably the first piece of good art the Borderlands movie has been even tangentially responsible for, and it’s a fantastic idea all by itself.
Second, it’s bizarrely affecting? I’m not the only one welling up, right? Sad Alex sings about all the things you could do instead of watching Borderlands with emotion you usually reserve for singing about the end of a 15-year relationship or the death of a loved one. You could play this over footage of me looking lost and forlorn in a rainstorm and it’d all make perfect sense. I’d be tempted to add it to my Apple Music library if that didn’t feel somehow deranged.
Anyway, score one for the Borderlands film: Something positive finally arose from it. You probably could have written a nice song without spending tens of millions of dollars on a dumpster fire of a film, of course, but that’s life: You live and learn.
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https://gamingarmyunited.com/wp-content/uploads/2024/08/1724172173_The-Borderlands-movie-was-so-wretched-that-someones-made-a.jpg6741200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-20 17:34:352024-08-20 17:34:35The Borderlands movie was so wretched that someone’s made a 3-minute song just from the bad reviews
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The second in the yearly trifecta of Geoff Keighley-hosted events is here: the Gamescom Opening Night Live premiere. The live show hosted in Cologne, Germany is the kickoff for the Gamescom convention where developers will be showing off upcoming games and products. Like other showcases throughout the year, ONL is an evening full of *FPS announcer voice* “World premieres,” new trailers, and game reveals.
As usual, there have been teasers for games that are definitely turning up to the showcase: Black Ops 6, Monster Hunter Wilds, Dune Awakening, Civilization 7, Indiana Jones and the Great Circle, and a lot of others. Keighey tends to pack an event pretty tight with trailers so there will likely be some surprises we haven’t anticipated. Oh, but he did do us all a favor and confirmed ahead of time that no, Silksong isn’t there.
gamescom Opening Night Live 2024 | #ONL #gamescom2024 – YouTube
This year Gamescom Opening Night Live premieres at 8 pm CET on Tuesday, August 20, 2024. You can check what time that is in your time zone, or check what 8 pm CET equates to around the world below:
11 am PDT (Los Angeles)
2 pm EDT (New York)
7 pm BST (London)
8 pm CET (Cologne)
4 am, August 21 AEST (Sydney)
6 am, August 21 NZST (Auckland)
Opening Night Live is expected to last about two hours, but given that it is a live show it could very well run long. Here’s a longer list of games that Keighley has confirmed will be turning up to the showcase:
Call of Duty: Black Ops 6
Monster Hunter Wilds
Indiana Jones and the Great Circle
Little Nightmares III
DRAGON BALL: Sparking! ZERO
Batman: Arkham Shadow
Dune Awakening
Marvel Rivals
Squid Game: Unleashed
A new from Tarsier Studios
Sid Meier’s CIVILIZATION VII
Kingdom Come Deliverance II
Lost Records: Bloom & Rage
Mecha Break
Infinity Nikki
ARC Raiders
Persona 3 Reload Episode Aigis
Delta Force
We’ll be on the ground at Gamescom, so expect to see more about plenty of the games above on PC Gamer this week.
https://gamingarmyunited.com/wp-content/uploads/2024/08/1724136111_How-to-watch-Gamescom-Opening-Night-Live-2024.jpg523930Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-08-20 07:00:002024-08-20 07:00:00How to watch Gamescom Opening Night Live 2024
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