We’ve got some general Wordle tips if you’d like to refresh your word-finding game, or just want to make sure you’re thinking along the right sort of lines. And if you need something more specific, today’s clue is ready to help, as is the answer to the August 7 (1145) Wordle. You’ve got this.

The further I got into today’s Wordle, the less sure I was of the answer. Every new line seemed to swerve in an unexpected direction, wrong in a new and interesting way. Eventually—and a little later than I should have—I stopped fighting it and actually looked at the clues it had given me, and found today’s winning word soon after.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Wednesday, August 7



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Helldivers 2 got its biggest update in months today: the Escalation of Freedom patch adds a new highest difficulty (Level 10), a swamp planet biome, new enemy types, and missions. It’s a great day to return to what is still easily my game of the year so far, but in the loudest corners of the Helldivers 2 community, conversation around today’s update has been dominated by two bullet points in the patch notes. The fan-favorite flamethrower got nerfed, and the subreddit has gone nuclear over it:

  • Adjusted flame effects to work more realistically.
  • It doesn’t go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.

What this means is that the flamethrower’s flames no longer penetrate the thick armor plating on Chargers. That’s a shame, because the flamethrower’s penchant for melting Chargers in seconds was considered one of the best reasons to bring it as your support weapon—its power justified the risk of burning yourself and teammates in the process.



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Bem vindos a Valhalla!

Depois de terminar AC Odyssey a 100% trago aqui o objetivo de deixar AC Valhalla da mesma forma

Acompanha os próximos episódios de AC Valhalla AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6UICNtMhndmxwW6Yjy5FjUXj

Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!

Segue-me nas redes sociais 📲
INSTA 👉 https://www.instagram.com/luisbenedito20
TIKTOK 👉 https://www.tiktok.com/@luisbenedito20
TWITCH 👉 https://www.twitch.tv/decayed20
DISCORD 👉 https://discord.gg/SkcNfFdmbG

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Need to know

What is it? A physics-based puzzle game with a delicious gooey centre.

Expect to pay £23.79/$30

Release date August 2, 2024

Developer 2D BOY

Publisher Tomorrow Corporation

Reviewed on Intel i9-13900HX, RTX 4090 (laptop), 32GB RAM

Steam Deck Unsupported

Link Official site

It’s been 16 long years since World of Goo squidged its way into our hearts and hard drives. The much-loved physics-based puzzle game was one of modern indie gaming’s earliest and biggest successes. But a lot has changed since then. 

Polished games from unfamiliar studios with barely a dozen staff members aren’t some headline-grabbing curiosity anymore; they’re absolutely everywhere, all the time. My PC. My Steam Deck. My phone. They’re often discounted and bundled up and at times even given away for free. Who needs more World of Goo, then, when the original was lovely and creative and very much done and dusted years ago?

Me. I do. We all do, really.

(Image credit: 2D Boy)

Playing this game is a lot like catching up with an old friend. It looks, feels, and plays in much the same way it did before. Everything from the artistic stage select design to more than a few goo types, environmental hazards, and puzzle pieces call back to the original gooey head-scratcher. Even the little time rewinding bugs have returned (thank goodness), making it easy to either try out a few wild ideas or finally perfect a tough segment. Within moments it was as if not only had the game never been away, but I’d never stopped playing it either.



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Summer in Old Pinnacove Update – House Flipper 2 – YouTube Summer in Old Pinnacove Update - House Flipper 2 - YouTube
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House Flipper 2, a game for people who want to fix up rental properties on the weekend without engaging in problematic real world activities like buying real estate or inhaling black mold, got a big free update last week.

The new update, Summer in Old Pinnacove, adds a downtown area to explore and a new job that sees players helping out a guy named Simon, whose allergies are complicating his apartment glow-up. It’s also got 150 new items, some of which really stuck out to me:

  • A cozy campfire, perfect for roasting s’mores
  • Decorative moss, because who doesn’t love a good drought resistant groundcover?
  • Stylish awnings
  • Summer essentials like flip-flops, sunglasses, and six new towels!
  • Invasive weed species, which doesn’t sound like a good thing unless you’re a sicko like me who still thinks about SimAnt


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In case you missed the news, World of Warcraft’s development team—which is approximately 500 members strong—formed a union late last month, attached to the Communication Workers of America (CWA).

It all comes as somewhat of a milestone ending to a vicious 3-year saga, starting with harrowing reports of harassment, sexual misconduct, and abuse at Activision-Blizzard that led to several employees simply leaving in 2021.



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It’s that time again. A leak, this time via the résumé of a videogame voice actor, has led to another rumor that Valve is working on a new Half-Life game. 

The voice actor in question, who has credits in games like Starfield, Fallout 76, Valorant, Ghostbusters: Spirits Unleashed, and Call of Duty: Vanguard, listed “Project White Sands” as a Valve game they’d worked on, with a release date TBA. Someone on the Gaming Leaks and Rumours subreddit spotted it, and now we’re off to the races one more time.



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Larian is following up Baldur’s Gate 3 with not one but two new RPGs. And, unsurprisingly, they’ll likely be big ‘uns. That’s just Larian’s style, but it does come with some problems, especially when they’re following a game as massive and elaborate as Baldur’s Gate 3. 

One of the challenges inherent in following up a massive RPG with more beefy RPGs is finding original ideas to fill them with. Chatting with writing director Adam Smith for Baldur’s Gate 3’s first anniversary (check out the full interview on Larian’s past, present and future), he tells me that this is an issue Larian’s currently bumping up against. 



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I agree with Lauren Morten, who wrote that somehow the worst part of crafting games is the crafting. I’ve never interacted with a crafting bench and thought it was a worthwhile use of my time, and punching trees is boring. I noped right out of Valheim at the point where it expected me to care about making roof tiles that were the right shape to assemble over my drafty hovel.

And yet, looking over the recent explanation of the crafting rules in the 2024 Players Handbook for Dungeons & Dragons 5E, I think they might be good actually? Certainly an improvement over the previous downtime rules for making things in D&D, which required such a massive investment of time I could see the light in my players’ eyes die as I was explaining them.



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