Just in case you missed it—in the middle of September this year, the famously litigious, Pokémon rights-owning company Nintendo finally decided to roll its sleeves up and sue Palworld developer Pocketpair for patent infringement.
As explained by IP attorney Kirk Sigmon for PC Gamer last week, this means that Nintendo needs to convince the Japanese legal system that Pocketpair has infringed on a “concept they think is new, novel and non-obvious … generally speaking, it can’t be abstract ideas. It cannot be creative works. It cannot be brands. It has to be unique to the patent system.”
Patents are country-specific. There is something called the Patent Cooperation Treaty, though it’s a separate system with its own positives and negatives—Nintendo, however, appears to be going straight to the source, filing for patents in the United States directly. This makes a lot of sense, considering it has branches in America too, and a seemingly vested interest in making sure no other developer gets to play with the same toys.
This information comes courtesy of Kiyoshi Kurihara, who discovered it on behalf of Yahoo Japan (thanks, Automaton), as well as MBHG associate Andrew Velzen writing for Gamesindustry.biz. The applications, which are US18/652,874 and US18/652,883 respectively, are pending at the time of writing, and were filed for earlier this year with a priority “Track One” status. The latter of which includes identical images to the ones our own Lincoln Carpenter discussed in the immediate fallout of the news.
Velzen notes—shortening the former patent to “US-App-3” and the latter to “US-App-4”, a phrasing I’ll be borrowing so as to not bog you down with numbers—that they were both given non-final rejections. In the case of US-App-3, it was “lacking subject matter eligibility”, while US-App-4 was rejected for “obviousness”.
A non-final rejection is, essentially, a finding by the examiner of the patent that things aren’t up to snuff. Wysebridge, a resource website for prospective lawyers studying to pass the patent bar, lays these occurrences out in pretty optimistic terms, characterising them as “an opportunity for improvement”. In other words, Nintendo’s not out of the running just yet, but will have until October 19 to respond to the first objection, and October 31 to respond to the second.
It’s tricky, though—when we talked to Sigmon, he noted that Nintendo is exposing itself in a “big way”. Being too broad with patents, as he notes, gives Pocketpair “a pathway to make the patent go away, because you’ve given them an opportunity to prove that it was already in existence.” Any adjustments to the US version of these patents would, one assumes, increase the risk of that happening.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Kurihara concludes in his analysis that “although Nintendo is steadily preparing for a lawsuit in the United States, it does not seem to be in a position to file one right away.”
https://gamingarmyunited.com/wp-content/uploads/2024/09/1727706386_Nintendo-is-filing-for-the-patents-its-suing-Palworld-with.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-30 14:51:332024-09-30 14:51:33Nintendo is filing for the patents it’s suing Palworld with in the US as well, though some (non-final) rejections could complicate matters
Get your Wordle week off to a flying start with our fantastic range of tips and tricks. Brush up your word-finding technique with our general advice, give your opening guess the best possible chance with our hint for today’s Wordle, or even take a cheeky little peek at the answer to the September 30 (1199) puzzle if you like—we won’t tell.
I’m annoyed with myself. Now I’ve got the Wordle answer staring at me, I honestly don’t know how I didn’t see it an entire row earlier than I did. I think I was too eager to completely rearrange the whole thing, instead of gently shuffling a couple of letters around. It’s all my own fault, although I wish it wasn’t.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Monday, September 30
Sometimes wispy and white, sometimes ominous and grey, these fluffy collections of moisture hang about in the sky. Two of today’s slots are taken up by two different vowels.
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’ve decided to play Wordle but you’re not sure where to start, I’ll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips:
A good opener has a mix of common vowels and consonants.
The answer could contain the same letter, repeated.
Avoid words that include letters you’ve already eliminated.
You’re not racing against the clock so there’s no reason to rush. In fact, it’s not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Let’s get the week started. The answer to the September 30 (1199) Wordle is CLOUD.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Previous Wordle solutions can help to eliminate guesses for today’s Wordle, as the answer isn’t likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
September 29: RIDER
September 28: BRAIN
September 27: FAITH
September 26: THANK
September 25: TORCH
September 24: HANDY
September 23: STEAM
September 22: TEACH
September 21: SEVEN
September 20: SMOKE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
There are six rows of five boxes presented to you by Wordle each day, and you’ll need to work out which five-letter word is hiding among them to win the daily puzzle.
Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you’ve typed your guess and hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Sad news, guys. It’s the last day of Tokyo Game Show 2024. PC Gamer has been at the show for the last three days and, as detailed in previous reports (see links above), it’s been a good show for PC gamers and PC gaming. After analysing the latest trends at TGS 2024 in both our Day 1 and Day 2 reports, we’ve then moved on to key Japanese game publisher booth deep dives. Yesterday, in our Day 3 report, we covered Square Enix, Sega, and Bandai Namco’s offerings, while today we’re going to focus on Capcom, Konami and SNK.
(Image credit: Andrea Salsi)
Capcom is probably the strongest Japanese game publisher at the moment thanks to the continuing success of its evergreen IPs, which include Street Fighter, Monster Hunter, and Resident Evil. The latest games in these series, all playable on PC I might add, such as Street Fighter 6, Monster Hunter: World, and Resident Evil 7: Bio Hazard, not only have been critically acclaimed but have sold really well, too, and that’s kept momentum at the Osaka-based gaming software house high.
(Image credit: Andrea Salsi)
Enter Capcom’s big push at Tokyo Game Show 2024, Monster Hunter Wilds, which builds on the success of Worlds with a variety of improvements. This open-world game is produced by the son of the founder of Capcom, Kenzo Tsujimoto, and Monster Hunter Wilds introduces a more casual approach and ‘social’ element to the franchise.
(Image credit: Capcom)
It is still possible to play the game purely in solo mode (as it was when it launched on PSP) but there is a big focus now on co-op play, so if you play solo then the co-op is simulated by AI. The real way to play, though, is in multiplayer, with other real players joining the monster-hunting fun.
(Image credit: Andrea Salsi)
In general, the way to describe Monster Hunter Wilds, though, is ‘more’, as it just delivers more or expands on everything in Monster Hunter: World. For example, you can now bring multiple weapons on any hunt, and those weapons can now be modded, too, adding layers of customisation.
(Image credit: Capcom)
More, too, in that all the NPCs are fully voiced, adding to the production values and immersion. There’s obviously far more open world to explore and hunt in this time around, too, and large group spaces designed to appeal more to casual gamers.
(Image credit: Capcom)
Lastly, in Japan at least, Wilds is delivering more in the sense of its collector’s edition, too, with the ultra version offering a literal Monster Hunter bike to ride around on (see above image). The cost to you and me? $1250! Crazy. Monster Hunter Wilds is still a ways out, launching on 28 February, 2025.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
(Image credit: Konami)
Over at Konami’s booth, there are two games being pushed, and both of them are remakes. As I noted in our Day 1 report, remakes and remasters are being favoured a lot right now by Japanese publishers as they are cheaper to make than a brand new AAA game, and also considered a safer bet, which is something that keeps shareholders happy. That means we’ve got big pushes on Metal Gear Solid Delta: Snake Eater and Silent Hill 2 at Konami’s Tokyo Game Show 2024 booth.
(Image credit: Marco Zangirolami)
One of the most highly rated games in the entire Metal Gear saga, even now without its original creator at the wheel, Hideo Kojima, this remake has still drawn huge crowds at the Tokyo Game Show 2024. But, being honest, despite just being a remake of a previous game, I can see why it has been so popular.
(Image credit: Andrea Salsi)
This new remake will not only be just as it was when was released in 2004 (it’s a very faithful remake tonally), but also—and this is for me the real big news—it is introducing upgraded gameplay mechanics and camera techniques that were introduced in later games in the series. This means Snake now handles and looks better than ever.
(Image credit: Konami)
Now look, there’s arguably only so far a remake can go in terms of maintaining interest in a series, but my feeling is that if Snake Eater is a big hit (and it looks like it will be at this point), then I feel it could be the ideal vehicle to rekindle the Metal Gear fires for fans in a post-Kojima world. The game is loosely slated to launch in 2024, but I’ve got a feeling it might slip into 2025. Let’s wait and see.
(Image credit: Bloober Team)
Then there’s the Silent Hill 2 remake. Interestingly, the game isn’t being developed by a Japanese studio but a western one, the Poland-based Bloober Team. What will please fans of the original game, though, is that Bloober is approaching this remake with an eye to make it very authentic and similar to the original experience. Faithful for sure. Clearly, Silent Hill 2 will not be as large as the recent, very successful, Resident Evil 2 remake, but personally I think that as we never got a proper sequel to this game, it is a good point to start. If this remake sells well then it might be enough to get one greenlit.
(Image credit: Andrea Salsi)
SNK: Fatal Fury: City of the Wolves
Finally SNK is getting back to what was in the 1990s for all of us. I still own a Neo Geo AES, the white rental version in fact, as all the CD versions (included the CDZ never released outside Japan), so to see SNK back is beautiful. The once kings of the versus fighter genre are making new games and, yes, releasing them on PC on day one.
(Image credit: Andrea Salsi)
SNK’s booth at Tokyo Game Show 2024 is huge and, what’s more, the new Fatal Fury game actually seems good, with long queues of Japanese gamers lining up to get hands-on with a demo. I only managed to play it once today due to those queues, but it feels great to play. Whether or not it will go on to challenge Street Fighter 6 and Tekken 8, though, remains to be seen.
(Image credit: SNK)
There’s some big news for this game, too. After talking with SNK’s people here at TGS 2024 they told us the game’s first DLC will see some Street Fighter characters like Ryu and Chun Li join the action. Suddenly I’m remembering past SNK versus Capcom fighters like SVC: Chaos.
(Image credit: Andrea Salsi)
Now, I realise that there has been some criticism of this new Fatal Fury by some purist versus fighter fans, and yes I can see where they are coming from to a degree. I don’t think City of the Wolves has been created though purely with the versus fighter purists in mind, though. It’s more about SNK, under its new ownership, trying to get back to the position it had in the Japanese gaming industry in the 1990s, and that requires games with broad appeal. As such, if City of the Wolves is a hit with more casual gamers, not just versus fighter enthusiasts, then that will be considered a win for the company. The game is planned to be out on 25 April, 2025.
(Image credit: DDDistortion)
TGS 2024 Indie Game of the Year: Nightmare Operator
Lastly, I’d just like to call out what I consider to be the indie game of Tokyo Game Show 2024, which is DDDistortion’s Nightmare Operator. Of all the indie games shown off at the show this year, of which there have been more than ever, this is the one that I think is going to be huge hit. Naturally, the game is coming to PC and will be playable through Steam.
(Image credit: DDDistortion)
Nightmare Operator is an action horror shooter about hunting Youkai (demons and spirits) in the haunted ruins of a dystopian Tokyo. Sounds neat, right?! It rocks glorious PS2-era-style graphics and delivers suspenseful third-person shooting action. What’s more, it has very low minimum hardware specs (Intel Core i5-2300 or AMD FX-4350, 4GB RAM, NVIDIA GeForce GTS 450 (1GB) or AMD Radeon HD 6570 (1GB), 4GB of storage space), so I’m already eyeing it up for use on Steam Deck. There’s no release date, yet, but one to keep an eye on as we move into 2025.
(Image credit: Andrea Salsi)
Tokyo Game Show 2024 wrap-up
Ok, that’s it, the end of our four-day overview coverage of the Tokyo Game Show 2024. We really would like to talk about many other games here at the fair but, as you can imagine at the world’s biggest video game show, we’d be here until next year if we did. It’s been a good show, one that has really driven home to me (and plenty of colleagues here at the show) just how much PC gaming is on the rise within the Japanese gaming industry (where historically it has been more than a bit ignored).
(Image credit: Andrea Salsi)
PC gaming has always been there when it came round to having interest in games from big Japanese developers, like Konami, Capcom, Square Enix and Bandai Namco, but now those studios have finally dropped their console gaze and are looking at the PC as a priority, launching all their new games on it, and most of the time on day one and with strong ports. The days of never getting console exclusives or, if we did, them coming to PC years later and as a buggy mess seem to be over.
(Image credit: Marco Zangirolami)
What’s more, this shift by the big Japanese publishers is being partnered by a big indie and smaller studios surge in Japan, too. Due to the spiralling costs of producing major AAA games, there’s now a greater influx than ever of games being made by smaller teams, such as Nightmare Operator and Platform 8, for example, that are also coming to PC day one. The result is an exciting explosion of Japanese gaming goodness coming to PC, and that’s great news for PC gaming.
(Image credit: Marco Zangirolami)
For the moment that’s all, though. Remember though that if you like PC gaming news and reports from Japan about its video game industry, then you can always follow our section Made in Japan, which we publish every month in PC Gamer magazine. Our next issue, for example, comes with an exclusive interview with the director of Square Enix’s new RPG remaster, Romancing SaGa 2: Revenge of the Seven. Mata ne!
https://gamingarmyunited.com/wp-content/uploads/2024/09/1727634339_PC-Gamer-at-Tokyo-Game-Show-2024-Day-4-report.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-29 09:57:032024-09-29 09:57:03PC Gamer at Tokyo Game Show 2024 Day 4 report: Capcom, Konami, and SNK’s booths in focus
Finish your weekend with a quick Wordle win—today’s answer is only a quick click or scroll away now you’re here. Or if you’re in the mood for some puzzling you might want to use our tips to boost your guesses, and then take a look at our clue for the September 29 (1198) Wordle to help keep your game on track. However you want to play, we can help turn it into a winner.
I had a bit of a stumble at the start today—just a case of too many grey letters and not enough caffeine in my system—but it soon sorted itself out and left me staring at Sunday’s answer. Could I have done better? Definitely. But days like this are a helpful reminder that Wordle is supposed to be a fun game, not a test.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Sunday, September 29
A person can only be this word if they’re sitting on top of something, like a bike or a horse, but not a chair.
Is there a double letter in Wordle today?
There are no double letters in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
If you’ve decided to play Wordle but you’re not sure where to start, I’ll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips:
A good opener has a mix of common vowels and consonants.
The answer could contain the same letter, repeated.
Avoid words that include letters you’ve already eliminated.
You’re not racing against the clock so there’s no reason to rush. In fact, it’s not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here’s your Sunday win. The answer to the September 29 (1198) Wordle is RIDER.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Previous Wordle solutions can help to eliminate guesses for today’s Wordle, as the answer isn’t likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
September 28: BRAIN
September 27: FAITH
September 26: THANK
September 25: TORCH
September 24: HANDY
September 23: STEAM
September 22: TEACH
September 21: SEVEN
September 20: SMOKE
September 19: PRESS
Learn more about Wordle
(Image credit: Nurphoto via Getty)
There are six rows of five boxes presented to you by Wordle each day, and you’ll need to work out which five-letter word is hiding among them to win the daily puzzle.
Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you’ve typed your guess and hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
At today’s Minecraft Live 2024 livestream, Mojang revealed the next update coming to the game, the first of a new, more regular cadence of smaller additions. The Pale Garden biome and its resident critter, The Creaking, are set to go live “in the next few months,” while players will find them in snapshots, betas, and previews “very soon.”
We got the skinny on the Pale Garden toward the end of the half hour presentation, which also included some back and forth about, as well as a new scene from the upcoming Minecraft Movie. Quality-wise, it all more or less lines up with what we saw in the first trailer.
Image 1 of 4
(Image credit: Mojang)
(Image credit: Mojang)
(Image credit: Mojang)
(Image credit: Mojang)
The Pale Garden will be a new forest biome somewhat reminiscent of a real world mangrove swamp, with moss hanging from the trees, low visibility, and no wildlife to be found—during the day, at least. Mojang developers emphasized the sense of eerie dread they hope to evoke with the biome, which they characterize as atmospheric and isolating.
At night, the Creaking will come out. The misshapen tree men look like something out of the Witcher, and move with the sounds of grating wood and snapping twigs. In addition to looking spooky, the Creaking will be mechanically distinct from other Minecraft mobs: They’ll only move when you’re not looking at them, and you can’t directly damage the creatures. Instead, each one is tethered to a “Creaking Heart” hidden somewhere in the forest that you’ll have to destroy.
The new biome seems like a fun addition to Minecraft, and I like how Mojang is leaning into the game’s more uncanny elements with this update. We don’t have a set date for the Pale Garden’s arrival, but I would expect it before the end of the year. You can also check out a recap of today’s livestream on the Minecraft website.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/09/Mojang-reveals-the-first-addition-of-Minecrafts-new-year-round-update.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-28 22:11:342024-09-28 22:11:34Mojang reveals the first addition of Minecraft’s new year-round update schedule: A creepy forest biome haunted by a tough-to-kill monster
While you might expect the first couple of days of Tokyo Game Show to be the busiest days, it is actually day three due to it being a public day on a weekend. And, having hit the show floor again today to do deep dives on Sega, Square Enix and Bandai Namco’s booths, the amount of attendees has been truly huge. I wouldn’t be surprised if this day sets a new attendance record for the TGS! Anyway, that aside, let’s see what PC gamers can look forward to from Sega, Square Enix and Bandai Namco, who have had a big presence at Tokyo Game Show 2024.
(Image credit: Marco Zangirolami)
Sega: Sonic Team and Atlas
As explained in the Day 1 TGS report, all the big publishers are playing it safe right now and that means a lot of remakes and remasters. And, Sega is of course no exception, with it leaning heavily this year on Sonic X Shadow Generations, with a giant Shadow statue dominating the firm’s booth at Tokyo Game Show 2024.
(Image credit: Marco Zangirolami)
Checking Sega’s booth, it is more than clear the firm is focussing its finances on its two main designers: the internal Katsuyuki Shigihara of Sonic Team, and its sister-company Atlus’ Katsura Hashino, known for the best-selling Persona series cash cow. Aside from these two, all other games are left in terms of distribution under the banner of ‘Sega Partners’.
(Image credit: Marco Zangirolami)
This move back towards Sonic Team in terms of budget and focus internally has, in my opinion, come off the back of two financially successful Sonic movies, and with a third about to drop soon. This is probably also why we’ve heard no news on a brand new proper AAA Yakuza game (here known as Ryu Ga Gotoku). Now the Sonic remake has changed the plans of the overall management.
(Image credit: Marco Zangirolami)
Sonic X Shadow: Generations has generated great hype in Japan following its announcement, with gamers reminded of the classic Dreamcast Sonic games, which for younger gamers are a fresh new thing. The game is going to be out pretty soon, less than a month from now in fact, on the 25th of October.
(Image credit: Marco Zangirolami)
Seeing the game at Sega’s booth, there have been a number of improvements in terms of graphics, speed, smoothness, gameplay. If you loved the original games on Dreamcast, or the improved versions of the Gamecube, then this remaster is for you. There’s even a unique collector’s special edition of the game available. Check it out below.
(Image credit: Sega)
The collector’s edition includes the game (Steam download code on PC), The Art of Sonic x Shadow Generations Art Book, the game’s official soundtrack, a Sonic and Shadow statue, a steelbook, a numbered certificate of authenticity, as well as some figurines and a keychain. Pre-order will close next week, the 6th of October to be exact, with the set costing $249. Naturally, Sonix X Shadows: Generations is launching day one on PC on Steam.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
(Image credit: Marco Zangirolami)
Sega’s other big push at its TGS booth this year is Atlas’ Metaphor: ReFantazio from Studio Zero, which is from the firm’s lead Persona team, the brand that now accounts for more revenue for Sega than anything else aside from Angry Birds. Sega is clearly hoping that the game’s director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro have the magic touch to be able to create a new successful IP with Metaphor: ReFantazio, something that is particularly difficult right now in the industry. And Sega will be hoping it is a success, too, as it has been in the works for 8 years, first announced back in 2016.
(Image credit: Marco Zangirolami)
Metaphor: ReFantazio delivers a new RPG that shifts from the high school preset of games like Persona 5 Royal to a fantasy kingdom setting where a new successor for the kingdom must be chosen and our mission is to find our childhood friend who is the son of the murdered king. The game is out on October 11, and there is a prologue demo available to play now on Steam.
(Image credit: Marco Zangirolami)
Finally for Sega, there’s Like a Dragon: Pirate Yakuza in Hawaii on display here at TGS 2024. Being candid, I’m not that impressed anymore with the Like a Dragon saga since its creator, Toshihiro Nagoshi left the series, but here we are with more content that will likely still appeal to most diehard Like a Dragon fans, and especially those that liked Like a Dragon: Infinite Wealth.
(Image credit: Sega)
Set in, you guessed it, Hawaii, the game reuses much of the same gameplay already seen in the last couple of outings for the series. Here at TGS a complete pirate navy display has been set for the event, which is cool at least. Like a Dragon: Pirate Yakuza in Hawaii is set to be released next year on February 28, and there’s a collector’s edition priced at $129. Available day one on Steam.
(Image credit: Marco Zangirolami)
Bandai Namco: Dragon Ball: Sparking! Zero and Sword Art Online Fractured Daydream
Like Sega, Bandai Namco is focussing largely on just two games in terms of booth presence this year, and both are from long-running established series. The first is its new fighting game, Dragon Ball: Sparking! Zero, and its gameplay is basically the PS2 era’s successful Dragon Ball: Budokai Tenkaichi fighting game but on steroids. A roster of more than 180 characters is available, and there are also three kinds of battle mode, too, including: Episode Battle, Versus mode, and Custom Battle.
(Image credit: Marco Zangirolami)
The structure of the combat system is very similar to the last Tenkaichi game in which the two players move and fight in vast areas. Flying, just as in the anime, between mountains and buildings is lots of fun and captures the feel of the show. The combat moves seem to be pretty limited (but effective for casual gamers), with various combos and the possibility of escape and dodging that deliver some really speedy action. Clearly can not be considered a contender to Tekken 8, but a fun versus fighter for fans and casual gamers. There’s a decent collector’s edition of the game available, too. Launching on PC day one on Steam.
(Image credit: Bandai Namco)
Then next we’ve got Bandai Namco’s Sword Art Online: Fractured Daydream, which is available to pre-order now on Steam. Sword Art Online: Fractured Daydream is the 20th installement of this franchise, which has gained large interest not just in Japan but around the world, too. And, as such, the demo here at the fair – as can be seen by the photos – had a waiting list of more than one and a half hours. Crazy! In terms of gameplay it is a co-op action game, with up to 20 players from around the world able to play together cross-gen.
(Image credit: Marco Zangirolami)
A great move, in my opinion, by Bandai Namco, that seemingly has embraced in full the new PC gaming focus as a market waiting to be tapped into with these sorts of releases. The game is available in this case pretty soon on the 4th of October.
(Image credit: Marco Zangirolami)
Square Enix: Romancing Saga and Fantasian Neo Dimension
With Square Enix already having its major new RPGs like FFXVI (check out PC Gamer’s Final Fantasy 16 review) and FFVII: Rebirth launched already, the Japanese firm now appears to be focussing on optimising its other existing IPs, just like most other companies right now. And that means, of course, more remakes. Indeed, the biggest game of TGS 2024 for Square Enix has been Romancing Saga 2: Revenge of the Seven (check out the next issue of PC Gamer magazine for an exclusive interview with the game’s director).
(Image credit: Square Enix)
The game’s demo here at TGS has looked really promising and faithful to the original game despite overhauling parts of its gameplay. Now gamers, including PC gamers on day one, can explore this RPG’s world in 3D and across a number of generations. Also, we finally had the chance to see live the sought after limited edition of Romancing Saga 2: Revenge of the Seven here at TGS, and let me tell you it’s going to sell out fast.
(Image credit: Marco Zangirolami)
In terms of minimum hardware specs, the game only needs an AMD Radeon™ RX 570 / Intel® Arc™ A380 or NVIDIA® GeForce® GTX 1060 and an AMD Ryzen 5 1400 / Intel® Core™ i5-6400 to guarantee the 60fps, so I’m already looking at this as an ideal Steam Deck companion. The game launches on October 24th, and is available for PC gamers to play through Steam.
(Image credit: Square Enix)
And, finally for today, we have Square Enix’s Fantasian Neo Dimension, which comes from Final Fantasy creator Hironobu Sakaguchi and composer Nobuo Uematsu, who have teamed up once again to deliver this RPG. Some gamers may remember this game was originally released just for Apple Arcade back in 2021, but now it’s getting a wider, upgraded release, including PC of course.
(Image credit: Marco Zangirolami)
The game delivers enhanced graphics, an easier difficulty option, various gameplay balances, and most of all voice acting is now not just in Japanese, but also in English, too. It will be the definitive version of Fantasian Neo Dimension, and it is out on Steam for PC gamers on December 5th.
(Image credit: Marco Zangirolami)
Be sure to check back tomorrow for our final PC Gamer at Tokyo Game Show 2024 Day 4 report. See you then!
https://gamingarmyunited.com/wp-content/uploads/2024/09/1727526212_PC-Gamer-at-Tokyo-Game-Show-2024-Day-3-report.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-28 12:00:032024-09-28 12:00:03PC Gamer at Tokyo Game Show 2024 Day 3 report: Square Enix, Bandai Namco and Sega booth deep dives
When you open UFO 50 you’re quickly dropped into a grid menu showing 50 pixel art thumbnails for 50 8-bit games. It’s hard to know where to start: should I start with the first? Should I choose at random? Since the default list order runs chronologically, should I play the last, because that one might represent the creative apex of fictional studio UFOSoft?
It doesn’t really matter, in the end, because there’s a lot. I’ve been absorbed by point ‘n’ click horror Night Manor for the past few days, but when I first booted the game I got sucked into Barbuta and Bushido Ball and neglected the other 48 games for days. I’ve gone through a Walforf’s Journey phase too, and I’ve completed some levels in Camouflage and Block Koala. I’ve definitely not completed any of the games.
No one should feel bad or slow for not completing any UFO 50 games as yet because, during a recent chat with the Mossmouth team, I learned that no one on the team has completed all the games either. And they made it.
“No, not at all,” Eirik Suhrke said when I asked if he (or anyone else) had finished all the games. “It’s too much. We all similarly played all of them a little bit, but yeah, I’ve been watching stuff on Twitch and just seeing new stuff constantly. No one has the full picture.”
UFO 50’s Paul Hubans said he hasn’t even played past the first level of Campanella 3, for example, despite having invested “hundreds of hours” testing the collection in addition to being a designer.
“You need to focus on one level (game) at a time,” Suhrke went on. “You’ve got to just black out 49 other games for a little while in order to make any progress. Whenever I thought about the whole thing I would get very dizzy and overwhelmed and I’d have to go for a walk and then just try to block out as much of it as I could. It’s only now that I’m seeing the full power of the whole thing come together.”
Tyriq Plummer says that the way early players are reacting to the game–their surprise at its extent–is close to how he himself felt when he saw how it finally came together. “It’s one of those things where even though it’s such a large and broad encompassing kind of project, it still manages to feel more than the sum of its parts,” he said. “And that’s something that was hard to get a sense of when I was working on it. But everyone else is saying now that there’s way more to this than I even realized. It’s super cool.”
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Derek Yu agrees. “I think that’s always the best, when you’re surprised by the game that you’re working on, and I think that’s partly why it’s been so enjoyable to work on it for all these years. We’re constantly sharing and surprising each other.”
https://gamingarmyunited.com/wp-content/uploads/2024/09/1727490005_No-one-has-the-full-picture-None-of-the-UFO.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-28 00:41:472024-09-28 00:41:47‘No one has the full picture’: None of the UFO 50 developers have completed all of the UFO 50 games
The Nintendo Switch really did change the public perception of gaming handhelds, didn’t it? While the Switch is far from a powerful device, it sold (and still sells) remarkably well, and the much smaller Nintendo Switch Lite was a bit of a barnstormer, too.
Now it looks like Lenovo might be taking a leaf out of Nintendo’s book, as a mix up with some Legion Go Dock specs seems to have revealed the existence of not just a Legion Go Gen Two, but also a Lite version, err, too.
If this is still a secret, it’s one Lenovo has been keeping particularly badly. We recently reported on some text spotted on the Legion Go’s product page that seemed to reference both a smaller device, and potentially a refreshed version. Now specs released for the Legion Go USB-C Dock appear to have given the game away once again, with the supported systems mentioning the Legion Go Gen One, Legion Go Gen Two, and the Legion Go Lite.
All mention has since been erased, but it was Videocardz that first spotted the new product listings. Leaked images of the supposed shell of the Legion Go Lite have also been posted by a YouTuber, so at this point Lenovo might as well throw in the towel and give us a proper look, I’d venture.
The casing itself appears to show a smaller Legion Go chassis without the detachable controllers of the original, which is no surprise on a model that appears to call itself “Lite”. Still, we were big fans of the original Switch-like detachable modules, so it’s a shame to see them go.
It was a bit of a chonker though, so a Lite version strikes as a smart move. PC gaming handhelds are often substantial devices to carry around—and while this new model still doesn’t look like it’d fit in your jeans, I’d say it’s got a better chance of being chucked into an overly-full backpack without sticking out like a sore thumb.
And as for a fully-fledged Gen 2? There’s always a chance we might see some new, more powerful internals. The original made use of the AMD Ryzen Z1 Extreme, but things have moved on in the APU world since then.
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Personally I’m looking forward to any Lunar Lake handhelds we see coming our way now we’re starting to see the chips in action—but I’ve got a feeling it might simply be a screen refresh (fingers crossed for OLED!), or perhaps a subtle refinement of the original’s design, like the Asus ROG Ally X.
We really won’t know anything for sure until Lenovo says something official about the new models, which it may as well do at this point. Still, whatever they turn out to be, if they both manage to refine the recipe (albeit in different ways), Lenovo may well have a pair of hits on its hands.
The OG Legion Go might have been a chunky affair, but it was quite an impressive machine nonetheless. And while the world anxiously awaits more news on the Nintendo Switch 2, perhaps a more refined Legion Go, in conjunction with a compact model, might help Lenovo scoop up some new customers.
https://gamingarmyunited.com/wp-content/uploads/2024/09/1727453944_Lenovo-looks-to-be-doing-a-Nintendo-Switch-with-leaks.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-27 17:05:532024-09-27 17:05:53Lenovo looks to be doing a Nintendo Switch with leaks suggesting a Legion Go Lite and a Legion Go Gen Two
When Mossmouth announced the price for UFO 50 it came as a pleasant surprise. The game famously contains 50 games—hence the name—so it’s reasonable to expect a higher price than average for a new release indie game, especially one that’s been in development for eight years. But no: it’s priced at $25.
I noticed a lot of people in forums and on social media were pleased and surprised about this, so I figured I’d ask the team during a recent interview what the thinking behind the price was. There had clearly been a lot of thinking behind it, ranging from the potential difficulty of selling it for more, through to the team’s desire to surprise the player with unexpected depth—in the same way Hollow Knight perhaps did back in 2017, or Elden Ring in 2022.
Noting that deciding on the right price was tricky, Mossmouth’s Derek Yu pointed to the potential misunderstanding of what was under offer: were these mini-games or fully-fledged 8-bit videogames?
“I think there are people that would pay a lot more for it,” Yu said, “but then I also think there are a lot of people that are fairly sceptical of the concept of 50 games. What does that mean, exactly? Are they minigames? I think there’s a lot of psychological hurdles to get over when it comes to what 50 games actually means for me as a consumer. Ultimately, I think we thought about it as one indie game, and then we looked at the landscape, and at other indie games that we felt were comparable, which is challenging because not many people are making collections of 50 games in one.”
Jon Perry also notes that the concept itself needed the game to be priced fairly generously. “The fantasy that we’re presenting here is of these freeware discs, these pirate carts, your friend from school’s collection that you get your hands on for an hour. Those are not situations where you have paid a large entry fee: it’s a situation where you have this embarrassment of riches all of the sudden. if we had charged $250, it would be like buying a fancy box set of something. It would change the whole framing in a way.”
(Note that I had already, sort of as a joke, and sort of sincerely, suggested the game might reasonably be priced at $250.)
Yu also brought up a more obvious problem: the team’s desire to make it affordable to people that want to play it. Mossmouth’s Tyriq Plummer agreed. “At a certain point you’d start just pricing out the people that you actually want to play the game and at that point what’s the point? What are you doing?”
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Eirik Suhrke (who, among other things, can be blamed / praised for Barbuta) added his thoughts: “At least for me there was always this certain mission statement in the back of my mind of wanting to blow minds, right? Of wanting to go above and beyond just a surprise. I wanted it to just keep surprising on level after level after level. And you can see that in the games: What? This game has an intro cutscene? And what: This has a different two-player mode? The price point is setting you up for getting more than you were expecting and being surprised in a good way.”
UFO 50 is out now. You can also read my feature interview with the Mossmouth team, where we discuss the making of this treasure trove.
https://gamingarmyunited.com/wp-content/uploads/2024/09/1727417867_Theres-a-lot-of-psychological-hurdles-Why-Mossmouth-charged-25.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-27 04:48:582024-09-27 04:48:58‘There’s a lot of psychological hurdles’: Why Mossmouth charged $25 for 50 games
The first official teaser for HBO’s The Last of Us season 2 is here, giving us a melancholy look at life years after the events of the first season.
I won’t spoil anything for you: If you’re already familiar with The Last of Us Part 2 then you’ll have a pretty good idea of what’s coming, and if not, Wikipedia can help if you just can’t wait to find out. Suffice it to say that life in the wake of the Cordyceps pandemic has returned to a kind of normalcy, or at least stability, although just like the real world, some days are better than others. And those less-better days, boy, they are really not good.
Joel is clearly struggling (you know what you did) and his relationship with Ellie is equally strained—that’s drama, baby—but the trailer also pointedly features plenty of rampaging zombies, gunfire, implied torture, and kinetic bad news all around. I have to guess the goal is to address up-front the common complaint that the first season, while narratively brilliant, was a little lacking in the action department.
It also seems our guess that Catherine O’Hara’s “undisclosed role” being that of a therapist of some sort was correct: The timer at the start of the trailer is a dead giveaway that this isn’t just idle chit-chat over a couple of room-temperature Lone Stars.
It’s worth noting for the record that familiarity with The Last of Us Part 2 does not guarantee spot-on insights into The Last of Us season 2. Showrunner Craig Mazin said in 2023 that HBO’s take on the game will be different where and when it needs to be, sometimes “radically” so—although I very much doubt that will have much impact on, y’know, the whole Joel business. (No spoilers! I’m just saying.)
(Image credit: HBO Max)
A previously released teaser (which has since been taken down) said The Last of Us season 2 would be out sometime in 2024-25, but the first part of that number is now off the table. A precise release date hasn’t been announced, but today’s trailer confirmed that it won’t be out until sometime in 2025.
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https://gamingarmyunited.com/wp-content/uploads/2024/09/1727381818_The-first-trailer-for-The-Last-of-Us-season-2.jpg6811200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-26 20:53:022024-09-26 20:53:02The first trailer for The Last of Us season 2 goes hard on action, zombies, and sad Joel being very, very sad
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