I’ve been playing Space Marine 2 during its early unlock period, and while it’s a shame the campaign is balanced for co-op—expect a lot of objectives you have to complete while under attack and with AI allies who suck at keeping enemies off your back—it’s still a blast getting stuck into hordes of tyranids. There are so many waves of them it’s like a full degustation, and the finishing moves make it look like you’re cracking open the shells of ornery lobsters.
One good thing about playing Space Marine 2 solo is that I can spend as much time faffing about in the photo mode as I like. Bring up the menu and press F to access it and you’ll find the usual set of tools for lining up your own dioramas, including the option to change the marines’ facial expressions. Now, in every screenshot I take, Titus and his squad are gurning like pros.
(Image credit: Focus)
It also gives me an opportunity to capture the scale of the setpieces. You’ll frequently step out of a building onto a battlefield where a battalion of soldiers is dying in the mud, tanks are bombarding an incoming swarm, and the air is thick with lasfire. They look like games of Warhammer 40,000 in progress, seen from table level, and I pause the action to hop into photo mode each time.
Space Marine 2 is also great at capturing the scale of the individuals involved. Where the original game’s firstborn marines towered over ordinary troopers, the sequel features primaris marines who’ve been transhumanized further, becoming even bigger and beefier boys. The serfs, the tech-priests, and the lasgun-toting Astra Militarum all look like children standing near them.
It’s also nice to be able to zoom in and look at the little details, like the glowing green text on datapads or the scrolls and candles that make the computer terminals look a bit more gothic. To hell with RGB, my desktop tower should have some big dribbly candles melting down the side of it. And either a servo-skull or a cherub with a face like a Terminator flying around above it.
(Image credit: Focus)
(Image credit: Focus)
(Image credit: Focus)
(Image credit: Focus)
(Image credit: Focus)
(Image credit: Focus)
(Image credit: Focus)
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/09/1725758978_Heads-up-Space-Marine-2-has-a-photo-mode-and-it.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-08 01:05:532024-09-08 01:05:53Heads-up: Space Marine 2 has a photo mode and it rules
The answer to today’s Wordle is ready to go if you’re having trouble solving the latest puzzle—just give it a click and savour your latest victory. Or if you’re not having that much trouble but would still like a little bit of a helping hand, why not spend a while reading our clue for the September 7 (1176) game instead? However you want to win, we’ve got something that’ll help.
Well, that didn’t exactly go to plan. I had some yellows, I had some… OK, one green, and I spent row after row trying to work out what the heck I was supposed to do with any of them. It’s like today’s answer had decided to hide from me, and only came out when I’d exhausted every other possibility going. That was mean, Wordle.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, September 7
This is the word used to describe the person an item or pet belongs to. Everything and anything from a car to a handbag to even a cat will have one of these.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Enjoy your Saturday win. The answer to the September 7 (1176) Wordle is OWNER.
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Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
September 6: RERUN
September 5: WIDEN
September 4: STERN
September 3: FAINT
September 2: CAMEL
September 1: MUSHY
August 31: SPOUT
August 30: KNAVE
August 29: FLUNK
August 28: LITHE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Baldur’s Gate’s big patch 7 went live yesterday, adding a slew of new content, improvements, and built-in mod support. But that’s not the end of the story, as Larian says it still has more to come.
We called patch 7 the “final major update” for Baldur’s Gate 3, a description largely inspired by Larian’s own words in the patch notes. “We’ve still got a few more patches up our sleeve for Baldur’s Gate 3—which will include both crossplay and photo mode, alongside other fixes and updates,” Larian wrote. “But eventually all stories must come to an end.
“As Swen said during last week’s PAX West panel in Seattle—our final live panel for Baldur’s Gate 3—it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.”
But shortly after the story went live, Larian clarified that it’s not fully finished with the game just yet.
Okay, a pensive pingu isn’t the clearest clarification ever, but Larian quickly clarified the clarification with a short followup message: “Patch 7 is not our final update. Crossplay is still being worked on!”
Larian publishing chief Michael Douse also weighed in, tweeting, “Good news kids it’s not the final update.”
“We ain’t gonna talk about what’s coming for the game because it puts undue pressure on the devs,” Douse wrote, “but there are things we’ve said we’ll do that are still coming, and the chefs must cook.”
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Larian communications director Luke Karmali emphasized the “not talking about it” angle in his own tweet, and was also apparently ready to throw hands over the whole thing.
(For the record, I don’t think Luke was actually prepared to do violence over this, but I do enjoy the mental image of him packing a blade and hopping a plane for PC Gamer HQ like a character from Kill Bill.)
Despite that reluctance to talk, we know of at least a few things that are in the oven, because, well, Larian already said so: Crossplay, a photo mode, and those “other fixes and updates” mentioned in the most recent patch notes. Does that count as “major?” Being able to go adventuring with your console pals is a pretty big deal, and there’s a lot of potential to do fun things with photos, but compared to meaningful gameplay updates like the new endings we got in patch 7—some of them apparently pretty wrenching—I would have to say “no.”
Perhaps Larian disagrees (put the knife down, Luke), or maybe there are bigger things in store than we realize. Tales of the Sword Coast 2, anyone? No, probably not, but at this point, with all Larian has plowed into Baldur’s Gate 3 since its release more than a year ago, I’m not discounting anything.
Speaking of discounts, Larian currently has every RPG it ever made on sale on Steam, meaning you can snag everything from Divine Divinity to Divinity: Original Sin 2 for just over 30 bucks. Trust me, that’s a deal.
https://gamingarmyunited.com/wp-content/uploads/2024/09/1725722843_Baldurs-Gate-3s-latest-patch-is-not-the-final-update.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-06 23:30:462024-09-06 23:30:46Baldur’s Gate 3’s latest patch is not the final update, Larian says: ‘The chefs must cook’
In our latest reminder that licensed music is a headache that most videogames could do without, Remedy has announced that the David Bowie classic Space Oddity will be removed from Alan Wake next week.
Space Oddity plays over the Alan Wake credits roll, and it seems reasonably on-point: The tale of a man utterly alone, helpless, slowly floating toward his doom, but overcome with awe and at an odd sort of peace with the whole thing—and, in his final moments, thinking of his deep love for his wife. And hey, even if you don’t buy my ideas of thematic similarities, it’s just a great song.
David Bowie â Space Oddity (Official Video) – YouTube
Next week, though, it’ll be gone—from some versions of Alan Wake, anyway. “Alan Wake (2010) will receive an update on September 10th at 11am UTC,” Remedy tweeted. “The update will be to all PC versions (Steam, Epic Games Store, GOG). This update removes the song Space Oddity from the game due to changes in licensing, and replaces it with a new original song by Petri Alanko, Strange Moons. Alan Wake Remastered (2021) will not be affected by the update.”
(Image credit: Remedy (Twitter))
This is far from a new thing in the world of videogames, and as outcomes go it’s about as good as it gets. Sometimes music just gets removed from games but in other cases, as with Spec Ops: The Line earlier this year, expiring licenses cause games to be removed from sale completely. Alan Wake itself was pulled from storefronts in 2017 because of expiring music music licenses, although it was brought back in 2018 after Microsoft negotiated a new deal with the rightsholders.
This time around, though, Remedy is out in front of the situation. Bowie’s track will be quietly swapped out with an original work by Alanko, and that should make fans happy: He’s composed music for every Remedy game since the original Alan Wake, so he should have a pretty good grasp on the vibe we’re all looking for.
(Image credit: Petri Alanko (Twitter))
Remedy didn’t say why Space Oddity is being pulled from the original Alan Wake but will remain in Alan Wake Remastered, but our assumption is that the remastered release is newer and thus the licensing deal will expire later, even though they’re essentially the same game. Seems silly to me, but such is the way of the world sometimes—especially when it comes to business deals.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/09/1725650753_Alan-Wake-and-Alan-Wake-Remastered-will-have-different-ending.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-06 18:01:262024-09-06 18:01:26Alan Wake and Alan Wake Remastered will have different ending songs starting next week
The Sims 4 is officially 10 years old as of this week. That’s a huge milestone—it’s the only game in the series to hit double digits and still receive content updates, lasting twice as long as both The Sims 2 and The Sims 3.
Yet despite a record-breaking anniversary, it’s hard to feel all giddy. Part of that is due to the fact that it’s gone completely ignored by EA across its socials and news channels. Like, c’mon guys, not even a “10” graphic on your Twitter page or daft in-game t-shirt to celebrate? Nothing? But more so than that, it’s an ever-growing sense of frustration with where the game is at right now.
You’d think with all this time to cook, it would be the definitive simming experience. Yet instead of ageing like a fine wine, it’s been leaving more of a sour milk taste in my mouth for longer than I’d care to admit. Yes, The Sims 4 has been alive and kickin’ for a decade, but I think the game is all the worse for its long lifespan.
There’s a lotta packs these days
I can’t help but feel like, as the years have gone by, The Sims 4 has become increasingly oversaturated. While The Sims 3 squeezed out 11 expansion packs and nine stuff packs in four years, The Sims 4 currently has an eye-watering 79 packs in total: 12 expansion packs, 16 game packs, 20 stuff packs and 31 kits.
(Image credit: Electronic Arts)
That is, to be frank, an absurd amount. Of course a lot of it has come from kits, the $5 mini packs that EA introduced back in 2021. Almost all of them are simply cosmetic offerings bar Bust the Dust, the only gameplay-focused kit currently available. That’s kind of whatever at this point, but there are still 48 additional packs available for the game, each with their own gameplay features that are actively working with (or against) every other moving part happening in the game.
Now life sims are damn hard to make—there’s a reason The Sims has gone relatively unchallenged in the space over the last 24 years—but I feel like the complexity of the genre is a consideration EA should be making as it continues to stuff hundreds and thousands of lines of code into The Sims 4.
The game has long been accused of suffering from a bad case of spaghetti code. I can’t speak to the truth of that, but I can speak to an increasingly buggy playing experience that has killed my desire to continue dedicating my time and money to a series that has been in my life since I was a child. An experience that is getting so bad EA had to specifically address it and tell folk it had “assembled a team” to deal with bug fixes. Which, shouldn’t it have been doing that already?
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(Image credit: Maxis, Electronic Arts)
For me, my frustrations really started settling in when My Wedding Stories released in 2022—a game pack that was supposed to breathe new life into base game weddings, only to hopelessly break the entire system and then leave it unrepaired for the following two years. Now, EA has literally just released a laundry list of bug fixes that appears to have tackled the pack’s most glaring problems. I haven’t been able to verify for myself yet whether this fix has actually worked, but two years feels like too little too late.
It’s not the only $20 pack that has been left to rot over the years. 2016’s Dine Out game pack still regularly causes issues for me—the process of seating customers, taking their orders and getting them out the door takes up hours of in-game time, with them often getting stuck and their behaviour freezing up.
When these things cost so much damn money, it’s hard to not be a little miffed by the whole thing. I don’t even own every pack, yet I’ve easily spent hundreds of dollars across both PlayStation and PC despite regularly taking advantage of sales and bundle discounts. The complete Sims 4 experience is a hopelessly expensive undertaking, and I can’t even begin to imagine how intimidating such a thing might be for someone looking to get into The Sims for the first time.
(Image credit: Electronic Arts)
The scariest part is, EA clearly isn’t done trying to shove more $5/$20/$40 DLCs in our faces. It just revealed two kits and brand-new expansion Life and Death, and it seems like EA is fairly set on continuing to support The Sims 4 alongside Project Rene. I have to wonder how many more ideas it can possibly spin out into costly DLC while continuing to try and maintain the integrity of the code it’s been weaving into the game for the last 10 years.
Is there even a fix where everyone wins?
But really, what’s the solution here? Put The Sims 4 to rest, start all over again with a stripped-down base game with some easy-to-sell $40 packs like Seasons, Pets and University that we’ve become all too used to? As much as I would like to think we’d see a Sims 5 that included core features that we’ve spent the last 20 years having to pay for, I also know better than that.
Folk can point to mods as an easy band-aid fix, but that actively ignores our fellow Simmers who enjoy playing the game on console. That’s not to diminish the community effort—many aspects of the game are smoother thanks to the hard work of modders implementing bug fixes—but the onus shouldn’t be on them to turn The Sims 4 into a more playable experience.
(Image credit: Electronic Arts)
Either way, it feels like a lose-lose situation. The Sims, as a complete package, is more expensive than ever. Setting aside hundreds of dollars and starting again seems like a friggin’ nightmare. Ideally, support would’ve winded down around 30 goddamn packs ago, but we’re far past that point now. I’m not quite sure where the stopping point is going to be for EA, but I’d be ecstatic if they straight-up stopped adding new packs and got to work on fixing what’s already there. But bug fixes don’t bring in money, and in a time where development is more expensive than ever, it’s likely a hard thing to justify.
I love The Sims—trust me, I really do, which is why I’m being so hard on it. It’s a series that has given me hours of joy for the last 20 years of my life. Hell, The Sims 3 is the first videogame I distinctly remember saving my pocket money for, just to get the collector’s edition with the plumbob USB drive. But if this is the modern Sims experience, I might have to say “dag dag” for good.
https://gamingarmyunited.com/wp-content/uploads/2024/09/1725614654_The-Sims-4-is-now-a-decade-old-the-longest-running.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-06 10:06:062024-09-06 10:06:06The Sims 4 is now a decade old, the longest-running game in the series, and its age is seriously showing
Deadlock players have discovered an in-progress new hero named Slork, who looks like a half-man, half-shark—or possibly just a guy wearing a weird skeletal shark costume.
The Deadlock Intel Twitter feed described Slork as “super unfinished,” but provided a rundown of his abilities as they currently stand. Riptide bounces enemies up into the air with the bonus of ricocheting off walls for more mayhem. Deep’s Embrace appears to be a sort of watery shield, and Ambush Predator makes you Slork briefly invisible and faster for a few seconds before ending with an attack. Chomp is pretty much self-explanatory.
🔴SUPER UNFINISHED SHARK HERO “SLORK”-Ability 1: “Riptide” – Sends out a wave that knocks up enemies and bounces off of walls-Ability 2: “Chomp” – Jumps and grabs onto an enemy, chomping them-Ability 3: “Deep’s Embrace” – Looks like it encases yourself in water, assuming it… pic.twitter.com/5jrtHsLOp4September 5, 2024
You can get a slightly more descriptive look at the character in action—again, in a very unfinished state—in this Mon Facts video from YouTube.
Some observant followers also noticed Slork’s physical similarity to Slark, a Dota 2 character with a similarly stealth-focused approach to gameplay. Redditor tgiyb1 said on the Deadlock subreddit that Slork “pretty much seems to be Slark from Dota but with permanent invisibility tied to his ult (he also gets huge passive hp regen while invis similar to Slark’s ult).” Given that, and the name, I wouldn’t be surprised to see some connective tissue between the two in the Deadlock lore, assuming Slork ends up a completed and released character—never a sure thing when it comes to Valve.
While we clearly don’t know much about Slork at this point, he has inspired considerable conversation here in the hallowed halls of PC Gamer:
(Image credit: Future)
It went on like that for awhile.
(Image credit: Future)
I mean a long while.
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(Image credit: Future)
We have no idea when Slork might make an official appearance in Deadlock, but until then you can access Slork yourself by pressing F7 in sandbox mode to access the command console, then entering “selecthero hero_slork,” without the quotes. May Slork watch over you all.
I’ll start by saying I love platformers, but I’ll be honest: I’m not very good at them. When it comes to fast-paced precision platforming, I panic and accidentally hold down direction buttons which send me plummeting into fire pits or spikes and send me back to the beginning. It’s a constant battle, but I find it to be half the fun. If I could perfectly breeze through any platformer, my drive to keep playing them no matter how frustrated I get would be completely eradicated. Fortunately, Gimmick! 2 is filled with opportunities for me to repeat myself over and over again to my heart’s content, and my controller is nearly snapped in half.
If anything, my frustrations are an obvious ode to how successful platforming in Gimmick! 2 is. It’s a hard game, there’s no denying that. No amount of glittery stars or pastel rainbows could cover up the challenge of certain sequences of jumps I was expected to complete. But the satisfaction of getting through certain levels no matter how many attempts it took is something I haven’t felt in a platformer since my first time playing Celeste. Each time I had to go through a challenging boss fight I felt like I was holding my breath, which only heightened the relief that washed over me when I finally did it and saw confetti pop up either side of the screen.
It’s also incredibly hard to stay mad at a protagonist like Yumetaro, which helped during the moments where I was incredibly close to walking away from the game. This tiny green dinosaur-looking blob that takes you through the whole adventure immediately struck a chord with me. I never played the original Gimmick, so I can’t say it comes from an affectionately nostalgic point of view, but there is something about the character design that glistens with familiarity. Paired with feeling like I needed to hand my controller over to an older sibling when I couldn’t complete a level, there was a lot about Gimmick! 2 that ignited a childlike glee within me.
But Yumetaro’s appearance isn’t even the best part of the character, its ability to summon a powerful star which you use to take down enemies and trigger switches is easily my favourite part about the whole game. It doesn’t feel particularly impressive when you initially learn that you can summon it, but the further you get in the game, the more important how you use it becomes. You can’t just throw it and have it immediately land where you need it to go. Instead, you need to learn how to utilise physics to get it to help you. For example, a lot of the time you need to throw the star at platforms so it bounces off and perfectly lands on a switch, but that’s never as easy as it sounds—which I’m now realising is a recurring theme within Gimmick.
I could’ve spent hours hurling this star around trying to trickshot it into the right spot, or desperately trying to jump on the back of it to speedrun my way through certain levels. Even though it’s a really simple tool, it definitely adds an extra layer of fun to the game. The devs are blatant about getting you to use it, too: Each area I discovered after seeing how I can make the most of the star power had a reward tucked away like a new outfit for Yumetaro or a different colour scheme. Being rewarded for what I assumed to be cheesing my way through the game only kept me wanting to try it time and time again, essentially making a secondary game for me to play when I didn’t want to stick to the traditional platforming.
But there’s a lot within the platforming that keeps gameplay exciting too, whether it’s a race against a giant snowball tumbling toward you or a tense run-in with a horde of enemies that requires a lot of jumping around before you can throw your star. Gimmick! 2 is a prime example of expecting the unexpected even in something as hypothetically simple as 2D platforming.
In particular, the races against something chasing you were the most exciting parts for me. I was gripping my controller with such strength that I was convinced it would break, and for no reason either. Gimmick doesn’t punish you for messing up, it just takes you back to the last checkpoint, but for some reason I convinced myself that a lot was on the line and I couldn’t mess it up.
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For a game that appears so simple, there’s so much about Gimmick! 2 that has kept me wanting to come back. I really expected myself to get frustrated at how challenging some of the platforming is, but the adorable world design and pure satisfaction I get from solving puzzles is more than enough to keep me coming back and wanting to try again.
Cut through the confusion and win your daily Wordle in record time with our help. The answer to today’s game is only an easy scroll or click away—if you need it, use it. And if you don’t (or don’t need it yet, anyway), why not take a look at our general tips, or use our clue for the September 5 (1174) game to help nudge your puzzling in the right direction instead?
I had to really fight today’s Wordle, the yellow letters I’d discovered just didn’t want to settle in anywhere for a row or three. Once I’d got those all figured out though it was simply a case of… fighting the rest of the alphabet until I found Thursday’s answer. I was very happy when I finally won—and more than a little relieved too.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Thursday, September 5
This word can refer to anything that could become larger or broader in scope. Someone’s eyes at the sight of a delicious cake. The scope of someone’s research.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’re new to the daily Wordle puzzle or you just want a refresher after taking a break, I’ll share some quick tips to help you win. There’s nothing quite like a small victory to set you up for the rest of the day.
A mix of unique consonants and vowels makes for a solid opening word.
A tactical second guess should let you narrow down the pool of letters quickly.
There may be a repeat letter in the answer.
You’re not up against a timer, so you’ve got all the time in the world—well, until midnight—to find the winning word. If you’re stuck, there’s no shame in coming back to the puzzle later in the day and finishing it up when you’ve cleared your head.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Looking for a letter or five? The answer to the September 5 (1174) Wordle is WIDEN.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Keeping track of the last handful of Wordle answers can help to eliminate current possibilities. It’s also handy for inspiring opening words or subsequent guesses if you’re short on ideas for the day.
Here are the last 10 Wordle answers:
September 4: STERN
September 3: FAINT
September 2: CAMEL
September 1: MUSHY
August 31: SPOUT
August 30: KNAVE
August 29: FLUNK
August 28: LITHE
August 27: CROWN
August 26: STAKE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle presents you with six rows of five boxes every day and the aim is to figure out the correct five-letter word by entering guesses and eliminating or confirming individual letters.
Getting off to a good start with a strong word like ARISE—something containing multiple vowels, common consonants, and no repeat letters—is a good tactic. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Say what you want about console gaming, but there are some things it does right. One of those things is making using a controller convenient. Well, now it looks like Microsoft is making moves to help controller gaming on PC a little more convenient by rolling out a virtual keyboard layout designed specifically for controllers.
In a blog update for Windows 11 Insider Preview Build 22635.4145 (via The Verge), Microsoft says, “We’re beginning to roll out a new Gamepad keyboard layout for the on-screen keyboard in Windows 11 that supports the ability to use your Xbox controller to navigate and type.
“This includes button accelerators (example: X button for backspace, Y button for spacebar) additionally the keyboard keys have been vertically aligned for better controller navigation patterns.”
In other words, a virtual keyboard that’s actually usable with a controller. Such a feature has been the envy of couch PC gamers for quite a while. Consoles already do the whole “controller keyboard thing” just fine, so why can’t Windows?
Of course, such a feature won’t be too useful for PC gamers who sit at their desk to play with a controller—far easier to lean forward and use an actual keyboard when necessary. But for those gaming on the couch, this thing could be pretty useful.
I can’t help but apply this to my own use case of late. Ever since I got my hands on the Avermedia X’tra Go GC515 capture dock, I’ve been doing a lot of gaming on the Lenovo Legion Go while sitting back on the couch, running the display through to my TV.
(Image credit: Microsoft)
Yes, the dock makes it easy to connect a keyboard, but given I’m not typing all the time while gaming, proper controller support for the Windows virtual keyboard might be more convenient than running a keyboard cable halfway across the room.
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Heck, I might even find the new virtual keyboard preferable to taking my hands off the controller and using the handheld’s touchscreen, for quick keyboard input, at least. Here’s hoping the feature works well and makes it into a stable release.
https://gamingarmyunited.com/wp-content/uploads/2024/09/1725470395_Couch-PC-gaming-could-get-a-whole-load-more-convenient.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-09-04 17:44:062024-09-04 17:44:06Couch PC gaming could get a whole load more convenient as Microsoft has started testing a virtual keyboard layout for controllers
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