I’ve been playing Space Marine 2 during its early unlock period, and while it’s a shame the campaign is balanced for co-op—expect a lot of objectives you have to complete while under attack and with AI allies who suck at keeping enemies off your back—it’s still a blast getting stuck into hordes of tyranids. There are so many waves of them it’s like a full degustation, and the finishing moves make it look like you’re cracking open the shells of ornery lobsters.

One good thing about playing Space Marine 2 solo is that I can spend as much time faffing about in the photo mode as I like. Bring up the menu and press F to access it and you’ll find the usual set of tools for lining up your own dioramas, including the option to change the marines’ facial expressions. Now, in every screenshot I take, Titus and his squad are gurning like pros.

(Image credit: Focus)

It also gives me an opportunity to capture the scale of the setpieces. You’ll frequently step out of a building onto a battlefield where a battalion of soldiers is dying in the mud, tanks are bombarding an incoming swarm, and the air is thick with lasfire. They look like games of Warhammer 40,000 in progress, seen from table level, and I pause the action to hop into photo mode each time.



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The answer to today’s Wordle is ready to go if you’re having trouble solving the latest puzzle—just give it a click and savour your latest victory. Or if you’re not having that much trouble but would still like a little bit of a helping hand, why not spend a while reading our clue for the September 7 (1176) game instead? However you want to win, we’ve got something that’ll help.

Well, that didn’t exactly go to plan. I had some yellows, I had some… OK, one green, and I spent row after row trying to work out what the heck I was supposed to do with any of them. It’s like today’s answer had decided to hide from me, and only came out when I’d exhausted every other possibility going. That was mean, Wordle.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Saturday, September 7



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Baldur’s Gate’s big patch 7 went live yesterday, adding a slew of new content, improvements, and built-in mod support. But that’s not the end of the story, as Larian says it still has more to come.

We called patch 7 the “final major update” for Baldur’s Gate 3, a description largely inspired by Larian’s own words in the patch notes. “We’ve still got a few more patches up our sleeve for Baldur’s Gate 3—which will include both crossplay and photo mode, alongside other fixes and updates,” Larian wrote. “But eventually all stories must come to an end.



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In our latest reminder that licensed music is a headache that most videogames could do without, Remedy has announced that the David Bowie classic Space Oddity will be removed from Alan Wake next week.

Space Oddity plays over the Alan Wake credits roll, and it seems reasonably on-point: The tale of a man utterly alone, helpless, slowly floating toward his doom, but overcome with awe and at an odd sort of peace with the whole thing—and, in his final moments, thinking of his deep love for his wife. And hey, even if you don’t buy my ideas of thematic similarities, it’s just a great song.

David Bowie – Space Oddity (Official Video) – YouTube David Bowie – Space Oddity (Official Video) - YouTube
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Next week, though, it’ll be gone—from some versions of Alan Wake, anyway. “Alan Wake (2010) will receive an update on September 10th at 11am UTC,” Remedy tweeted. “The update will be to all PC versions (Steam, Epic Games Store, GOG). This update removes the song Space Oddity from the game due to changes in licensing, and replaces it with a new original song by Petri Alanko, Strange Moons. Alan Wake Remastered (2021) will not be affected by the update.”

(Image credit: Remedy (Twitter))

This is far from a new thing in the world of videogames, and as outcomes go it’s about as good as it gets. Sometimes music just gets removed from games but in other cases, as with Spec Ops: The Line earlier this year, expiring licenses cause games to be removed from sale completely. Alan Wake itself was pulled from storefronts in 2017 because of expiring music music licenses, although it was brought back in 2018 after Microsoft negotiated a new deal with the rightsholders.

This time around, though, Remedy is out in front of the situation. Bowie’s track will be quietly swapped out with an original work by Alanko, and that should make fans happy: He’s composed music for every Remedy game since the original Alan Wake, so he should have a pretty good grasp on the vibe we’re all looking for.

(Image credit: Petri Alanko (Twitter))

Remedy didn’t say why Space Oddity is being pulled from the original Alan Wake but will remain in Alan Wake Remastered, but our assumption is that the remastered release is newer and thus the licensing deal will expire later, even though they’re essentially the same game. Seems silly to me, but such is the way of the world sometimes—especially when it comes to business deals.



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The Sims 4 is officially 10 years old as of this week. That’s a huge milestone—it’s the only game in the series to hit double digits and still receive content updates, lasting twice as long as both The Sims 2 and The Sims 3.

Yet despite a record-breaking anniversary, it’s hard to feel all giddy. Part of that is due to the fact that it’s gone completely ignored by EA across its socials and news channels. Like, c’mon guys, not even a “10” graphic on your Twitter page or daft in-game t-shirt to celebrate? Nothing? But more so than that, it’s an ever-growing sense of frustration with where the game is at right now.



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Deadlock players have discovered an in-progress new hero named Slork, who looks like a half-man, half-shark—or possibly just a guy wearing a weird skeletal shark costume.

The Deadlock Intel Twitter feed described Slork as “super unfinished,” but provided a rundown of his abilities as they currently stand. Riptide bounces enemies up into the air with the bonus of ricocheting off walls for more mayhem. Deep’s Embrace appears to be a sort of watery shield, and Ambush Predator makes you Slork briefly invisible and faster for a few seconds before ending with an attack. Chomp is pretty much self-explanatory.



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Bem vindos a Valhalla!

Depois de terminar AC Odyssey a 100% trago aqui o objetivo de deixar AC Valhalla da mesma forma

Acompanha os próximos episódios de AC Valhalla AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6UICNtMhndmxwW6Yjy5FjUXj

Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!

Segue-me nas redes sociais 📲
INSTA 👉 https://www.instagram.com/luisbenedito20
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DISCORD 👉 https://discord.gg/SkcNfFdmbG

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I’ll start by saying I love platformers, but I’ll be honest: I’m not very good at them. When it comes to fast-paced precision platforming, I panic and accidentally hold down direction buttons which send me plummeting into fire pits or spikes and send me back to the beginning. It’s a constant battle, but I find it to be half the fun. If I could perfectly breeze through any platformer, my drive to keep playing them no matter how frustrated I get would be completely eradicated. Fortunately, Gimmick! 2 is filled with opportunities for me to repeat myself over and over again to my heart’s content, and my controller is nearly snapped in half.  

If anything, my frustrations are an obvious ode to how successful platforming in Gimmick! 2 is. It’s a hard game, there’s no denying that. No amount of glittery stars or pastel rainbows could cover up the challenge of certain sequences of jumps I was expected to complete. But the satisfaction of getting through certain levels no matter how many attempts it took is something I haven’t felt in a platformer since my first time playing Celeste. Each time I had to go through a challenging boss fight I felt like I was holding my breath, which only heightened the relief that washed over me when I finally did it and saw confetti pop up either side of the screen. 



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Cut through the confusion and win your daily Wordle in record time with our help. The answer to today’s game is only an easy scroll or click away—if you need it, use it. And if you don’t (or don’t need it yet, anyway), why not take a look at our general tips, or use our clue for the September 5 (1174) game to help nudge your puzzling in the right direction instead?

I had to really fight today’s Wordle, the yellow letters I’d discovered just didn’t want to settle in anywhere for a row or three. Once I’d got those all figured out though it was simply a case of… fighting the rest of the alphabet until I found Thursday’s answer. I was very happy when I finally won—and more than a little relieved too.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Thursday, September 5



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Say what you want about console gaming, but there are some things it does right. One of those things is making using a controller convenient. Well, now it looks like Microsoft is making moves to help controller gaming on PC a little more convenient by rolling out a virtual keyboard layout designed specifically for controllers.

In a blog update for Windows 11 Insider Preview Build 22635.4145 (via The Verge), Microsoft says, “We’re beginning to roll out a new Gamepad keyboard layout for the on-screen keyboard in Windows 11 that supports the ability to use your Xbox controller to navigate and type.



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