This is either a symbol of Cyberpunk 2077’s wildly reversed reputation or perhaps the board game audience’s endless hunger for throwing money at games with lots of components and a bunch of little plastic guys. A fundraiser for Cyberpunk 2077 – The Board Game by Go On Board hit its target of $100,000 in just 10 minutes and four seconds. It’s now past the $1.9 million mark and continuing to rise.

Note that this is the second Cyberpunk 2077 licensed board game, following Cyberpunk 2077: Gangs of Night City – The Board Game by Cool Mini Or Not, which raised a mere $886,783 on Kickstarter.



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The Sims 4 turned 10 years old this week, bringing the longest-reigning game in the series into double digits. It’s been around so long now that I sometimes forget what it was like at launch: Back in 2014 it didn’t even have basements, for instance. After poring over old patch notes for other examples, it turns out I’d forgotten about all sorts of other features that I’ve gotten used to taking for granted.

As a Sims player, there will always be more features I want the series to add. Like, are we ever going to get cars in The Sims 4? I may occasionally dip away to The Sims 3 to revisit features like the open world and Create-A-Style, but The Sims 4 has made big strides of its own since it launched, adding better representation of skin colors and genders, as well as introducing my beloved tiny houses. For its 10th anniversary, I wanted to acknowledge how much further The Sims 4 has changed. So here’s a rundown on all the features you likely forgot didn’t exist 10 years ago.

2014

#1 Ghosts

The Sims 4 ghost lighting fireplace

(Image credit: EA)

This update came just a few months after The Sims 4 launched, but prior to Patch 5, Sims who died would just… be dead. After the ghosts update, the afterlife started to look way more like we know it now, with ghost Sims who can be a nuisance around the house by possessing objects and pranking live Sims or be added to the family to stay playable in their post-mortem state.

#2 Pools

The Sims 4 swimming in pool

(Image credit: EA)

I had completely forgotten that The Sims 4 launched without swimming pools. It’s a travesty that the original launch was missing such an important cultural touchstone for the series. With Patch 7, The Sims 4 got swimming pools in Build Mode and a swimwear category in Create-A-Sim. It also meant that Sims could die by drowning when running out of energy in the pool, but that whole “deleting the ladder to trap them” thing remains a relic of the past, since Sims in The Sims 4 are able to just climb out of the edge of a pool on their own.

2015



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Bem vindos a Valhalla!

Depois de terminar AC Odyssey a 100% trago aqui o objetivo de deixar AC Valhalla da mesma forma

Acompanha os próximos episódios de AC Valhalla AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6UICNtMhndmxwW6Yjy5FjUXj

Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!

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Suicide Squad: Kill the Justice League didn’t, by most metrics, do what it was supposed to. On paper, it was meant to spin up Rocksteady’s pedigree of Batman games into a multiversal live service, aiming for a piece of the pie that games like Fortnite have been scarfing down for years.

In practice, it fell short of expectations, lost Warner Bros Entertainment $200 million, and struggles even now to gather more than 200 concurrents on Steam. As I write, only 56 people are playing it on Valve’s platform (though doubtless there are more elsewhere).



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Oh my brother! Cinematic trailer for [Pinnacle Point] indie game – YouTube Oh my brother! Cinematic trailer for [Pinnacle Point] indie game - YouTube
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An upcoming indie horror game has pretty promising vibes and the look that I know some of us love to see in a horror title. Pinnacle Point by solo developer Robin Shen, aka Ready2Run, is all kinds of fog and neon and blocky polygons that encapsulate the lo-fi vibe of the PSX era of gaming.

Pinnacle Point plans to be a classic survival horror game of exploration, puzzle solving, and tense combat. It’ll use a blend of modern dynamic camera with more PSX-era fixed perspectives to keep you on edge, and have that kind of strange non-linear narrative that you uncover via finding environmental hints and in-game notes.



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It’s been a tough year for Intel. Chip crashing issues, dismal financial results, and the announcement of mass layoffs have taken the chip maker from a brand thought off as one of the giants in the industry, to one that seems to be beset by troubles on all fronts.

Now, a source has told Reuters that CEO Pat Gelsinger and other key executives are expected to announce a plan to the company’s board of directors this month, detailing ideas as to how to turn its fortunes around, including proposals to “slice off unnecessary businesses and revamp capital spending”. 



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It’s the first challenge of the week, so let’s make sure you win Wordle today. Feel free to use our hint for the daily puzzle to give you opening guesses a little guidance, and then let our general tips take your game across the finish line. Or click your way straight to the September 2 (1171) Wordle answer if you prefer. It’s entirely up to you.

Hey wait, come back—I had more Wordle I wanted to play. Ah, the joy/sadness of clearing a Monday Wordle in two lightning-fast rows. I love the rush that comes with a quick win (and seeing almost every letter turn green or yellow right at the start) and hate that it means my daily game was over before it had even begun. Could I have something that takes just a touch longer tomorrow, Wordle?

Wordle today: A hint

(Image credit: Josh Wardle)

Wordle today: A hint for Monday, September 2



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Until Doom Eternal came along and engulfed YouTube in the fires of hellish Discourse, Doom 3 was the hotly debated one. Discussed and re-litigated a thousand times over, it was highly praised by many at launch, “a non-stop ride of tension, carnage and terror” (to quote PC Gamer’s 94% scoring review), while others found themselves less enthralled by its goofy action-horror charms. Edge Magazine and the New York Times both considered it a pleasant enough seven-out-of-ten game, with the latter skewering it for its “skeletal story and often repetitive game play”. Criticisms that seem increasingly fair with time.

Does Doom 3 hold up today? That’s a complicated question. Did it hold up at launch is an equally interesting one. Doom 3 was, for many, a visual showcase. A victory lap for PC gaming, featuring graphics that seem quaintly of-an-era now, but were almost (more on that later) the cutting edge at the time. Doom 3’s entire aesthetic was defined by its deep, sharp-edged stencil shadows cast by dynamic light-sources. Steep bump-maps and specular highlights gave its high-tech corridors and hellish brickwork a deliciously tactile look when most game’s walls just looked like flat polygons with detail painted on.



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