The sepia-soaked noir roster of Deadlock is packed with character, and characters it turns out—a total of 22 of them so far, with more in the murky future. There’s an argument for anything of them as the best Deadlock character, each having nuances that could fill a textbook: with four abilities per character, base and scaling attributes, and any number of ways to equip them from Deadlock’s packed item shop, the options are truly dizzying. We’ve all been there, when you’re new to a game and trying to get the lay of the land to decide which character you should try out, or have a really bad game and are left wondering—was it me, or is that big blue demon guy really strong?

Thankfully, between deep dives into strategy chats, tournament footage, community opinions, and hundreds of hours of gameplay, Deadlock’s pecking order is starting to take shape. RIsing from the foggy mists of MOBA island, down near hero shooter bay, a Deadlock tier list sits on an amorphous throne, prepared to guide your picks and remind you why you might be struggling in lane. Just remember that the team at Valve is tweaking Deadlock regularly, sometimes multiple times a week, so this list is as fluid as Viscous himself.

The best Deadlock characters in 2024, in short

  • Abrams: Durable and packed with crowd control
  • Dynamo: A versatile team player
  • Haze: A stealthy brawler who scales

S Tier heroes

A Tier heroes

B Tier heroes

C Tier heroes



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Epic boss Tim Sweeney reckons we’re in the midst of a “generational change” in the videogame industry—one that’s going to see games like Fortnite stick their flag on top of a pile of (largely singleplayer) blockbuster corpses. But all he’s doing is repeating a fallacy that has been touted for years, with little evidence to back it up. The metaverse ain’t the future and singleplayer games will never stop coming. 

“One of the manifestations [of that change] we’re seeing right now is that a lot of games are released with high budgets, and they’re not selling nearly as well as expected,” Sweeney said. “Whereas other games are going incredibly strong. What we’re seeing is a real trend where players are gravitating toward the really big games where they can play with more of their friends.”

(Image credit: Epic Games)

Now, to be fair to Sweeney, the picture he paints of the current state of the industry is not entirely inaccurate. We’ve witnessed a slew of high-profile flops and disappointments over the last year, most recently the actually-quite-good Star Wars Outlaws. And there’s no denying that Fortnite is a gargantuan powerhouse which, along with the likes of Roblox, demonstrates the popularity of not just multiplayer games, but social platforms. 

It’s impossible to say “This is what gamers want”.



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Bem vindos a Valhalla!

Depois de terminar AC Odyssey a 100% trago aqui o objetivo de deixar AC Valhalla da mesma forma

Acompanha os próximos episódios de AC Valhalla AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6UICNtMhndmxwW6Yjy5FjUXj

Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!

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Devolver will start publishing game adaptations of films, comics, TV shows and “cult heroes” under the label Big Fan, the company announced today. Like Devolver itself, Big Fan will focus on indie studios, which will presumably lead to more risky (or at least more realistically budgeted) adaptations. Think stuff like John Wick Hex, which was not coincidentally published by Devolver subsidiary Good Shepherd.

That may not result in more niche adaptations, mind: Big Fan is already “actively working” with some heavy-duty partners including Disney, Dark Horse Comics, Rebellion and Lionsgate, and the team has experience working on properties including Star Wars, Lord of the Rings, Blair Witch, Dune and more. Most of Big Fan is, in fact, Good Shepherd, just with a different name and a more focused mission statement.



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Earlier today, Merriam-Webster announced that it’d added 200 new words and phrases to its online dictionary in its latest effort to maintain relevance in the arms race against the ever-changing English language. We can only guess at what arcane metrics and procedures Merriam-Webster follows to determine when and why a term is worthy of entering its record, but I do know this: “dungeon crawler” is in there now, and that’s pretty neat.

To paraphrase countless essayists who weren’t sure how to start their school papers: Merriam-Webster defines a “dungeon crawler” as “a videogame where the gameplay is primarily focused on defeating enemies while exploring a usually randomly generated labyrinthine or dungeon-like environment.” According to the dictionary, its first known use was in 1989, which—considering that people were making games like dnd and Moria back in the ’70s—seems a little late to me, but I’m not Merriam or Webster.



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Monster Hunter Fender Telecaster

(Image credit: Fender)

It feels like a long time ago when I stopped being surprised by bizarre promotional tie-ins. I think my breaking point might have been when Korn appeared in AdventureQuest 3D. Now Monster Hunter is getting a signature Fender guitar, which is the kind of thing usually reserved for iconic or highly-regarded players with a history of playing Fender guitars. You know, musicians like Jimi Hendrix. 

As far as I know (and granted, I’ve only played three Monster Hunter games) the Rathalos is not known to play the guitar or any other instrument. That’s because the Rathalos is a monster, and not in the Gwar sense. And yet, here we are: the Monster Hunter Rathalos Telecaster is a collaboration model celebrating Monster Hunter’s 20th anniversary, and coming in 2025.



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I liked the shared-world puzzle game Islands of Insight quite a bit when it came out in 2023, and so did some of my PC Gamer compatriots. Alas, it wasn’t able to find an audience, and today publisher Behaviour Interactive announced that, like so many other online games, the servers will be shut down at the end of August. But the good news is that even without remote servers, you’ll be able to keep on playing.

An offline mode was released in July that keeps the game world intact, with the same biomes, respawning puzzles, and daily quests, without requiring an internet connection. Social functionality isn’t available, of course, but that’s not really a huge loss because interactivity with other players was never all that great in Islands of Insight anyway—one of the notable weaknesses in an otherwise very good puzzle game.



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