https://gamingarmyunited.com/wp-content/uploads/2024/12/ASSASSINS-CREED-VALHALLA-11-A-SAGA-DAS-NEVES.jpg7201280DecayeD20https://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngDecayeD202024-12-17 15:00:162024-12-17 15:00:16ASSASSIN’S CREED VALHALLA #11 | A SAGA DAS NEVES – LOOK WHO’S BACK
We’ve got a great selection of Wordle tips right here, ready to go whenever you need it. Take a quick dip into our hints for the December 17 (1277) riddle if you’d like to dust off the cobwebs and give your daily puzzle-solving a fresh look. Or, be more direct about it all and go straight for the win with today’s answer.
I quickly landed on the wrong sort of letters today, the sort of dangerous combination of greens that didn’t leave me with a lot of room to experiment but still seemed to have a million ways to be wrong. I found just about all of them too—there’s nothing like being thorough—only stumbling upon today’s winning word when I’d exhausted everything else.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Tuesday, December 17
Think of an angry, annoyed, or irritated facial expression, something stronger than a frown. There you go.
Is there a double letter in Wordle today?
No letters are used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction:
Start with a word that has a mix of common vowels and consonants.
The answer might repeat the same letter.
Try not to use guesses that include letters you’ve already eliminated.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
You’ve got this. The answer to the December 17 (1277) Wordle is SCOWL.
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Previous Wordle answers
The last 10 Wordle answers
Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
December 16: BOAST
December 15: FUNKY
December 14: DROOL
December 13: BOXER
December 12: VYING
December 11: PLUMB
December 10: PATIO
December 9: FLUNG
December 8: HYENA
December 7: HILLY
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.
It’s usually a good plan to start with a strong word like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Pasokon Retro is our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist ’80s computers to the happy days of Windows XP.
Developer: Human Entertainment Released: 1997 Platforms: Windows 95 (Image credit: Human Entertainment, Internet Archive)
What was the best format to play Clock Tower, a suspenseful point-and-click adventure packed with spine-chilling chase sequences, surprise cannibalism, and heaps of death and graphic violence on back in 1997? Was it with a controller on a painfully slow Nintendo console most famous for hosting mushroom-powered plumbers? Or was it on a powerful PC running Windows 95, the natural home of crisp pixel art and mature mouse-driven escapades?
That’s right. It was definitely… it was definitely the SNES. I know, I know. It doesn’t feel right—but it is true.
This old PC version of Clock Tower seems to be the rarest port Human’s horror game ever had, and as such took a mildly irritating amount of time, effort, and money to track down. (It’s completely unrelated to the recent Rewind release from WayForward, which is the wonderful SNES original with some game-enhancing extras and modern QoL features on top). When I finally found a Windows 95 copy, I expected something luxurious and exciting in return for my blind enthusiasm for niche ports of old horror games. After all, PCs—even really old ones—are just better, right?
(Image credit: Human Entertainment)
Instead I got a rather poor CG intro starring the world’s least interesting clock tower. More offensive: I had to suffer through almost embarrassingly crude dithered mist effects in place of the original’s swish mood-setting transparencies shortly after I started to play.
I was so annoyed by that sorry excuse for an atmospheric effect I started poking around in the game’s files, convinced I’d encountered some sort of rendering error or ancient technical issue. I hadn’t, and unfortunately I could prove it as Clock Tower conveniently stored all of its graphics as plain old BMPs. It looked that way because it was supposed to, inconsistent pixel sizing and all.
The cutscene artwork found in the Windows version of Clock Tower is of slightly higher quality than it was in the original, so that’s got to be some sort of positive, even if I did have to place screenshots from both versions of the game side by side to spot the difference. And… something beyond a crude pixel-doubling has happened to the regular sprites and backgrounds too. They look like they’ve been subtly redrawn, resulting in something that’s the worst kind of better—technically better. The increased resolution doesn’t actually lead to more detailed environments or people, just a new smudgy softness that wasn’t there before and some cleaner lines on the edges of tables and carpets.
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Thrilling.
The slightly expanded colour palette only seems to introduce dithering where there were once clean flat colours. Fantastic. The overall effect resembles a photocopy of an incredible painting, something the same and not quite right all at once.
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(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
Of course back in the ’90s, PC gaming could rarely guarantee you’d be playing the best versions of its own games—DOS classic MechWarrior getting soundly outdone by its Japanese computer remake springs to mind. And you definitely couldn’t count on flawless ports of games brought in from elsewhere (although some companies still managed it), so perhaps it was unrealistic of me to expect too much of this one. Sometimes PC remakes slipped up in the days when dedicated gaming hardware was so different. Heck, sometimes they still do.
Besides, it’s not all doom and gloom. It’s still Clock Tower, for starters—and that means it’s still one of the most enjoyable ways to send your heart rate through the roof while dashing around a grimy mansion filled with weird traps, locked doors, and shocking revelations. It’s not a game that can be completely mastered, as several key item locations and even a few whole rooms are randomised at the beginning of every new game. I could play this forever and still only be able to at best make educated guesses about where I needed to go next or what I’d find when I walked through a particular door.
And although this PC port is lacking in many of the ways I hoped it would shine, it’s not a bad port. It doesn’t outright mangle anything crucial like Final Fantasy 7 did a year later with its mostly hideous MIDI soundtrack, and the mouse controls—something the original didn’t have at all—are just perfect: click to walk, double-click to run, right-click to stop, click on things to interact with them. It just makes sense. Better still, by some small miracle the game just works on Windows 11 without any tweaking, patches, or mystic rituals whatsoever, and that means I can have pixelled spookytimes sitting in a small window on my desktop, ready to dip into whenever I’ve got a minute going spare.
Running away from a murderous lunatic may not be everyone’s idea of a good time, but it’s still better than mindless doomscrolling my social media feeds.
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(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
(Image credit: Human Entertainment)
Before tracking down such a rare disc I thought I was going to have a good time with a premium version of a great game; instead I got a heavily dithered reminder of just how far we’ve come with PC ports in general. These days I can expect most games to turn up on time and look at least as good as they do everywhere else, and when we do get retro revivals they’re more often than not pixel-perfect affairs interwoven with illuminating extras. In contrast this wasn’t the best version of Clock Tower available in the ’90s, and these days it’s not even the best version of Clock Tower available on PC.
But at the time it would have been infinitely preferable to no Clock Tower at all, and here in the cold hard light of 2024 it’s an unvarnished and most importantly, educational, slice of history stored on a single CD-ROM.
https://gamingarmyunited.com/wp-content/uploads/2024/12/1734378693_Horror-classic-Clock-Towers-Windows-95-port-jabbed-a-giant.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-12-16 19:04:472024-12-16 19:04:47Horror classic Clock Tower’s Windows 95 port jabbed a giant pair of scissors through my rose-tinted glasses
Ever since they raised their flag to found the Republic of Gamers (ROG) back in 2006, Asus has been one of the trailblazers of gaming hardware. Among their many ‘World Firsts’, Asus released the world’s first 144Hz gaming monitor back in 2012, the world’s first G-Sync monitor in 2014, and world’s first mini-LED display in 2021; this gaming powerhouse has long spearheaded technological progress in the industry, and it’s showing no signs of slowdown.
Now, Asus ROG’s OLED gaming monitor range is here to set new standards in the space, so we’re going to talk about what truly makes a great OLED panel. Beyond the deep blacks and impossibly high refresh rates, you also need to consider resolutions, response times, refresh rates, and myriad other features, so join us as we team up with ASUS ROG to help you find a ROG monitor that will last you deep into the future—whether you’re in search of searing frame-rates in first-person shooters or a sprawling screen space for multitasking.
(Image credit: Asus)
If you currently own a IPS or TFT monitor, you’re probably curious about what an OLED panel offers that your current one doesn’t. Unlike IPS, OLED monitors don’t require a backlight, so are markedly slimmer. Due to the fact that each pixel in an OLED panel is lit, backlight bleeding is a thing of the past, while black pixels don’t even switch on, saving energy at the same time as creating ‘true’ blacks for much richer, deeper contrast. Motion clarity on an OLED panel is significantly higher too, with near-indiscernible ghosting and blur (something you’ll really come to appreciate in racing sims and other fast-moving 3D games). In fact, motion clarity on a 240Hz OLED panel is about equivalent to a 360Hz IPS one.
Within the ROG OLED monitor range, you can choose from QD-OLED and WOLED displays. Both offer the same perfect blacks and deep contrast, but for the ultimate brightness and colour accuracy, you’ll want to go for a QD-OLED, such as theROG Swift PG32UCDM, which combines traditional OLED tech with quantum dots to deliver unrivalled image quality—perfect for gamers as well as creators needing the best colour accuracy possible.
The upside of WOLED monitors is that they are more affordable and energy-efficient, while still offering great contrast ratios. So on that front check out the ROG Swift PG27AQDP, which also happens to be the world’s first monitor to sport a 480 Hz refresh rate. This translates to mercury-smooth motion and virtual elimination of screen-tearing, especially when combined with G-SYNC and FreeSync (all ROG OLED monitors have FreeSync and are G-SYNC-compatible). While we’re on the topic of refresh rates, the lowest you’re going to get with a ROG monitor is 240 Hz, so you can rest assured that it will do justice to whatever GPU you throw at it.
The ultrawide ROG Swift OLED PG49WCD is perfect for sim gaming. (Image credit: Asus)
Asus ROG uses high-quality LG panels for its glossy and semi-glossy monitors, but if glare and reflections are a concern, then they have you covered with custom-designed semi-matte anti-glare finishes. These surfaces span the size range of ROG OLED monitors, which go from 27″ options such as the ROG Swift PG27AQDM all the way up to the 49″ behemoth that is the ultrawide ROG Swift PG49WCD—a monitor wide enough to give you a vast, unbounded workspace by day, and unparalleled gaming immersion by night. It’s a monitor fit for a full-on sim rig, whether you want to keep your eyes on drivers attempting to overtake you in Forza Horizon 5, or surround yourself in the vast cosmos of Elite Dangerous.
Every ASUS ROG monitor is supported by an arsenal of powerful onboard technologies that supercharge the screen experience even further. Dual Mode, currently available on the ROG Swift PG32UCDP, lets you switch seamlessly between high refresh rates and high resolutions, depending on the kind of gaming you’re doing. If you want that super-sharp image clarity to fully take in the landscapes of the old west in Red Dead Redemption 2 or the mystical Norse realms of God of War Ragnarok, then set Dual Mode to 4K/240Hz. For blisteringly paced online games like Call of Duty or Apex Legends where frames take priority over pixels, then go for FHD/480Hz.
The ROG Swift PG32UCDP features Dual Mode, letting you switch seamlessly between prioritising refresh rate and resolution (Image credit: Asus)
ROG-Exclusive Anti-Flicker Technology reduces flicker when your monitor changes refresh rates in G-Sync or FreeSync, reducing eye strain so that you can keep going into the small hours. Then there’s the OLED Care Suite, which utilises pixel-shifting, logo dimming, and other screen-wiping tools to extend your panel’s longevity well into the future (with a three-year warranty on most OLED models to boot).
With all that firepower on offer at ASUS ROG, the only thing that’s going to hold you back from peak gaming performance is your GPU. Unless you’re content in admiring the smooth movement of your mouse cursor around your screen, there’s no point having a monitor in the 240HZ-480Hz range if you don’t have a GPU powerful enough to hit those heights. For 4K and ultrawide gaming, you should probably look for something like anASUS Dual Nvidia RTX 4070 or an ASUS TUF Gaming RX 7800 XT, utilising AI upscaling technologies such as Nvidia DLSS and AMD FSR, along with Frame Generation (RTX 40-series only) or AMD Fluid Motion Frames, to hit those high refresh rates. These cards also feature HDMI 2.1 and DisplayPort 1.4/2.0 ports, which is a must to carry the kinds of resolutions and refresh rates ASUS ROG’s monitor range is capable of.
So head over to the ASUS games hardware store or Amazon and get yourself kitted out. There’s currently a ‘Rate your Gear’ promotion too, where you can get up to £50 cashback on select OLED monitors when you buy one and leave a review, but you’ll need to be quick because this is only available until December 31, 2024.
To keep up with all the latest inventions at the ASUS lab, you can follow them on Facebook and Instagram.
https://gamingarmyunited.com/wp-content/uploads/2024/12/1734342682_Things-you-need-to-know-when-buying-an-ASUS-ROG.png6611200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-12-16 09:00:282024-12-16 09:00:28Things you need to know when buying an ASUS ROG OLED gaming monitor
Medeival city builder Foundation will exit nearly five years of early access development when it releases on January 31, 2025. To celebrate, the developers have released a free demo that lets you check out the game’s unique gridless playstyle that has you zone areas for your villagers to make their own choices in and forge their own roads across, while you focus more attention on customizing the town’s biggest buildings like churches, castles, forts, and monasteries.
The release version will have new and revamped gameplay around how you choose the game rules, a new maximum density of village buildings for that proper medieval town feel, a new system for your military, new walls, and even the option to pave those dynamic roads your peasants make as they journey to their jobs.
The full release in January will also have a wholly revamped art direction for Foundation. The environment will be more dynamic, with new lighting and environmental effect changes alongside revamped edges for the maps. It’ll also have new assets for many key features like manor houses and castles alongside lots of new animations for your villagers. Oh, and every single building in the game has been revamped, and some can even be expanded with new parts. There’ll also be a photo mode with dynamic, cosmetic time of day switcher.
Developer Polymorph Games says that the demo release “allows you to play endlessly with a selection of first-tier content, providing an exclusive preview of certain features, including Housing, Trade, Fortifications, Patrols, Environment overhaul, a vastly improved UI, and many more improvements.”
You can find Foundation on Steam alongside its demo. Foundation is currently $30, and is on sale for $22.50 until December 18… when it’ll increase in price to $35 to reflect the launch version.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/12/1734306574_Ahead-of-its-January-launch-one-of-the-best-city.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-12-15 22:44:222024-12-15 22:44:22Ahead of its January launch, one of the best city builders around is getting a free demo that ‘allows you to play endlessly’ with some of the new features coming next year
Sunday’s were surely made for easy Wordle wins, so get yours in a single easy click-through to today’s answer. Sunday’s were made for taking it slow too, so if the above sounds a bit hurried feel free to take your time and read through our tips and tricks, or spend a few minutes with our clue for the December 15 (1275) puzzle instead.
Quickly eliminating a huge chunk of the alphabet really paid off today. I still needed a little bit of poking around to get me on the right track afterward, but even in the tough spots I always knew I was only getting closer to today’s answer. That was a very satisfying game and the perfect way to end my Wordle week.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Sunday, December 15
This multi-purpose word can be used to describe a bad smell, a place or style with a quirky and unusual sort of vibe, and even a genre of music, or anything with a similar rhythmic bassline.
Is there a double letter in Wordle today?
No, a letter is not used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’ve decided to play Wordle but you’re not sure where to start, I’ll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips:
A good opener has a mix of common vowels and consonants.
The answer could contain the same letter, repeated.
Avoid words that include letters you’ve already eliminated.
You’re not racing against the clock so there’s no reason to rush. In fact, it’s not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Finish the week with a win. The answer to the December 15 (1275) Wordle is FUNKY.
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Previous Wordle answers
The last 10 Wordle answers
Previous Wordle solutions can help to eliminate guesses for today’s Wordle, as the answer isn’t likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
December 14: DROOL
December 13: BOXER
December 12: VYING
December 11: PLUMB
December 10: PATIO
December 9: FLUNG
December 8: HYENA
December 7: HILLY
December 6: SHOVE
December 5: ENDOW
Learn more about Wordle
(Image credit: Nurphoto via Getty)
There are six rows of five boxes presented to you by Wordle each day, and you’ll need to work out which five-letter word is hiding among them to win the daily puzzle.
Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you’ve typed your guess and hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
The Lord of the Rings: Return to Moria is free to keep on the Epic Games Store this week and I’ll hazard a guess that means you’re suddenly much more interested in it. Because I know that I am! At the price of “free,” the 2023 survival game where you’re dwarves seems like an excellent addition to the dwarf-themed section of my gaming life.
The launch version of Return to Moria reviewed very poorly here on PC Gamer, with the reviewer citing bugs and frustrating combat as major issues. That was over a year ago though, and Return to Moria has had consistent updates since to the point where recent user reviews on most platforms are pretty dang good. It might just live up to the promise we saw in the early previews last year.
Return to Moria casts you and your friends as a company of dwarves tasked with going deep into a procedurally generated realm of Moria to reclaim the ancient mines and city for your people. As befits the great craftsmen you’re tasked to make new wonders and recover the ancient, legendary dwarven armor, weapons, and tools scattered through the ruined city.
Its big feature is that you can customize your own new constructions as well as build on the old ruins, tweaking as you go to make a Moria all your own. The problem of course is that making noise by mining will attract the attention of things lurking deeper in the mountains: Goblins, trolls, and other forces of the Shadow lurking in the deep places of the world.
You know, nameless things and all that. I’m sure it’s no trouble.
Return to Moria did just get a big free update packed with yule-tide fervor to decorate your mines. It also, after a year of updates and freebies, released its first paid content pack—cosmetic armor, weapons, and recipes themed around the horse lords of Rohan.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2024/12/1734234457_Lord-of-the-Rings-Return-to-Moria-is-free-on.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-12-15 00:50:562024-12-15 00:50:56Lord of the Rings: Return to Moria is free on Epic and I bet you, like me, are suddenly much more interested in it
There are a few things in FromSoftware‘s RPGs that just sear themselves into the brain. The enormous sound effect that plays when you backstab an enemy; the YOU DIED text appearing on screen the first time you get pulverized by a boss; the white phantoms of other players appearing near safe havens, giving you the sense that you’re not completely alone, even if the whole world around you seems incredibly hostile. Then there are the bloodstains—so many red bloodstains—showing you where other players have died, serving as warnings (yeah, there’s a real nasty enemy just up ahead) or educational opportunities (no, you can’t make that jump, even if it kinda looks like it).
I love the bloodstains in Souls games. They’re one of FromSoft’s subtle-but-brilliant online features, even if you’re not engaging with the multiplayer systems directly. They’ve also been essentially the same for 15 years now, from Demon’s Souls up through Elden Ring: Shadow of the Erdtree. That’s fine, but I’m psyched to see the new Elden Ring spin-off Nightreign doing something new with them. Or, rather, something very, very old.
Nightreign is a fully co-op roguelike, with none of the usual online features that define From’s RPGs: no PvP multiplayer, no invasions, no temporarily summoning other players for a single boss encounter. You’re in a three-person squad for each roguelike session, and as I wrote about in my hands-on feature, you’re moving fast, without the time to linger and appreciate the ghostly deaths of other players. But you know what you can appreciate about other players in a fast-paced roguelike? Their loot.
Bloodstains are still a thing in Nightreign, but now they serve a more directly beneficial gameplay role. When you come across the site of another player’s death in Nightreign, you can interact with their ghostly remnant to see what gear they had on them at the time—and grab it for yourself.
In the preview build of Nightreign I recently played at FromSoftware’s offices, this feature was obviously somewhat staged, just like the soapstone messages the developers themselves place around the levels in Dark Souls so that you’ll see something even if you’re offline. But in the live game, the bloodstains you encounter will be pulling from the online playerbase, giving you an opportunity to find a high-tier weapon another player was carrying when they died—like maybe a boss loot drop—without having to face that enemy yourself. The most exciting thing in roguelikes, to me, is finding something that totally upends the expected flow of a run—catapulting you way up the power curve or completely upending your intended playstyle with a weapon that’s too good to pass up.
(Image credit: FromSoftware / Bandai Namco)
“We wanted this to add into this idea of loose connections and loose alliances that don’t rely on a great deal of effort from players,” Nightreign director Junya Ishizaki said in an interview with PC Gamer. “We also wanted them to feel like even if they don’t succeed, there’s some influence, some mark they can leave on the world.”
I only got to experience this mechanic in its most basic form in my preview of Nightreign, but I love that it’s there, because it’s a fresh implementation of a 37-year-old idea from one of my favorite games. Let me tell you about bones levels.
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NetHack is a classic roguelike from 1987 and is still in development today, with its latest update, 3.6.7, released in 2023. It’s “classic” in the sense that first in 1980 there was Rogue, and then in 1984 there was an evolution of Rogue called Hack, which was forked into NetHack shortly after. NetHack added many, many things to the basic dungeon crawling of Rogue and Hack—the variety of interactions you can have with an ordinary sink in NetHack is, I believe, a meta joke about the game’s “kitchen sink” approach to game design. But my favorite of all NetHack’s added features is a bones level or manually loaded bones file. If you play NetHack on a shared online server like NetHack.alt.org, there’s a chance when you descend to a new floor in the dungeon that it will actually be an exact copy of a floor randomly generated for someone else’s dungeon. Specifically, the floor they died on.
The bad thing about a bones level is that whatever turned that player into a pile of bones, likely a trap or a monster, will still be there when you encounter the floor. The good thing about a bones level is you can find that player’s corpse with all of their stuff still on them. That might merely mean some useful food and a bunch of now-cursed low-level gear, but it could potentially mean some mind-blowingly rare or high-level kit that gives you a massive leg up. NetHack runs can take dozens of hours, so a lucky bones find can be a biiiig deal. Probably a much bigger deal than it will ever be in Elden Ring: Nightreign, but I love the roguelike heritage there anyway.
NetHack from aaaa to Zruty: Ep 7 — Fully exploring a Bones level – YouTube
I don’t know much about the history of how folks played NetHack in the ’80s and ’90s, but I love the idea that players were swapping bones files over old university file sharing networks and Usenet boards before simple online server play was an option. FromSoftware didn’t directly take this feature from NetHack—I brought it up in my interview, and they weren’t familiar with the game—but I think all of the Souls games are directly and indirectly pulling on ideas going back to much older RPGs.
Apparently that legacy is continuing with its first roguelike, too.
https://gamingarmyunited.com/wp-content/uploads/2024/12/1734198405_My-favorite-little-Elden-Ring-Nightreign-feature-is-the-first.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-12-14 17:00:002024-12-14 17:00:00My favorite little Elden Ring: Nightreign feature is the first evolution of FromSoftware’s iconic ‘bloodstains’ since 2009’s Demon’s Souls, and has roots in a roguelike from way back in 1987
Use today’s clue to supercharge your opening guess, or to help you make sense of the yellow letters you’ve picked up as you work your way down Saturday’s Wordle. And don’t worry if those winning greens still aren’t turning up, or aren’t turning up as quickly as you’d like—the December 14 (1274) answer’s only a click away if you need it.
Wait, that actually worked? I typed in today’s winning word almost as a bit of fun—hey, it’s the weekend, I’m allowed to get silly—I didn’t seriously expect to see all five spaces turn green because of it. I’m definitely not complaining though, and with a bit of luck I’ll stumble upon tomorrow’s answer just as easily. Well, I can hope, can’t I?
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, December 14
Slobber. Dribble. Uncontrollable drips of saliva. I’m sorry it’s not a pleasant word today, but hey, a win’s a win.
Is there a double letter in Wordle today?
Yes, there is a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
One win, coming up. The answer to the December 14 (1274) Wordle is DROOL.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
December 13: BOXER
December 12: VYING
December 11: PLUMB
December 10: PATIO
December 9: FLUNG
December 8: HYENA
December 7: HILLY
December 6: SHOVE
December 5: ENDOW
December 4: CRYPT
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
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