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With the public launch of Windows version 24H2 last year came a security issue that was only ‘resolved’ this week. Those who installed Windows 11 from a media file using the October or November version of the software seemingly can’t access any future security updates, and the solution is a fresh install of just the Windows OS.
As acknowledged in the recent Windows release health update, this security issue was opened on December 24, 2024, and ‘resolved’ on February 6. This issue notes that it happens with those using install media, like a CD or USB drive, to install Windows 11 files that were distributed in October and November 2024 updates.
As the Windows 24H2 update launched in October officially, if you happened to have upgraded as it launched, you will want to get the most recent build and install it. However, if you installed 24H2 via the Windows update tab, your Windows 11 will be able to get security updates as usual.
This was ‘resolved’, as the fix is effectively ‘Don’t install the Windows 11 updates that have security update issues.’
Windows security updates are used to fix vulnerabilities in Windows that can be exploited by third parties or can result in stability issues. Getting security updates is a necessary part of the software upkeep of your Windows 11 PC as going without security updates can put your rig at risk. This is why Microsoft ending support for Windows 10 at the end of the year is a big deal to those who haven’t upgraded yet. The longer you go without regular software maintenance, the more risk your rig is undertaking.
Coincidentally, a brand new workaround to install Windows 11 on devices that don’t fit the hardware requirements was created around the launch of 24H2. This means that if you used Rufus or Flyby11 recently to install Windows 11 on a rig incompatible with Microsoft’s OS software, you will need to do a clean reinstall in order to fix it.
If you have the version of Windows 11 without future security updates, it’s pretty simple to update and you can use the same method you did in the latter half of last year. Just grab the latest version of Windows 11 and install it.
Unfortunately, this does mean having to sit through the Windows 11 update screen, but you don’t need to remove personal files to do a clean install so it shouldn’t be a huge ordeal. Just make sure to do it soon, as the allure of putting off Windows updates is a tempting one. I’ll get to it later.
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Monster Hunter Wilds features some truly terrifying beasts, like the frog-gorilla hybrid Chatcabra and the hulking bear Doshaguma. But just like our wilderness, there can only be one at the top of the food chain. While the aforementioned monsters can be found in the Windward Plains, even they have to bow down to the area’s Apex Monster—the lightning wyvern Rey Dau. This fearsome beast only appears during thunderstorms, giving it quite the theatrical entrance. You’ll need to give it your all to defeat Rey Dau in the Monster Hunter Wilds beta.
Since we’ve only fought this crackling wyvern in the beta so far, this Rey Dau guide is aimed at helping you do the same with the limited weapons and gear at your disposal. For the final game, we’ll update the guide with details on the best weapons and armor to craft, Rey Dau’s weaknesses, part drops, and more.
Monster Hunter Wilds: Rey Dau overview
What type of monster is Rey Dau?
Rey Dau cheat sheet
Monster type: Flying Wyvern
Elemental affinity: Thunder
Ailments: Thunderblight
Weaknesses: TBC
Habitat: Windward Plains
Rey Dau is a new Flying Wyvern introduced in Monster Hunter Wilds and is the apex predator of the Windward Plains—which is the starting biome in the game. The most striking feature of Rey Dau is its ability to harness electricity through the horns on its head and channel it into railgun-like blasts. And considering it only appears during thunderstorms, there’s no shortage of lightning. The electricity will build up during the battle, with its wings and tail glowing blue when it’s fully charged.
But even without the power of Thor on its side, Rey Dau is no slouch thanks to a spiked tail and massive wings that have (also massive) sword-like blades at their tips. The wyvern’s mix of both short-range and long-range capabilities means that if you don’t go in well prepared it’s extremely likely you’ll be heading home on a cart.
How to fight Rey Dau
Rey Dau attacks to watch out for
Rey Dau has a number of attacks you’ll want to keep an eye out for, a lot of which it shares with fellow Flying Wyverns. Here’s how to counter them.
- Tail Spin – One of Rey Dau’s most common attacks is doing a 180-degree turn while whipping its tail. It telegraphs this attack by looking over its shoulder before spinning the opposite way. You’ll want to dodge backwards away from Rey Dau. This attack’s impact is also lessened by severing Rey Dau’s tail, which removes the massive club on its end.
- Stab – Rey Dau will pause, rear its head back, and bring its horns forward and then stab at you while emitting a lightning bolt. It also commonly does this move out of a charge. Just dodge out of the way during the pause, and you should be fine.
- Wing Slash – Rey Dau will slam its sword wing down as lightning bursts from it. It then drags it across the ground before swiping rubble into the air. It telegraphs this move by raising one wing into the air, but you don’t get too much lead time. This can be dodged by rolling forward and to either side. Rey Dau will also do this attack from the air, swiping the sword across the ground as it flies by.
- Flying Wing Smash – Rey Dau will lunge back while spinning into the air before slamming its wing sword down into the ground. Following the slam, its wing will be stuck in the ground, allowing you the chance to counterattack.
- Lightning Bolt – Rey Dau will point its horns forward and shoot out bolts of lightning at you. Before the bolt is fired, a smaller line of lightning will shoot out, showing you where the actual blast will follow. These are pretty slim so dodging to the side will do the trick, but beware of Rey Dau firing multiple shots in a row. This move can be performed on the ground or in the air, but the horn tell still persists across both variants. The monster will also swipe its tail as it fires, so be careful when attacking from behind.
- Charge Beam – Rey Dau will throw its head up into the sky and harness lightning into its horns. It will then step back and point its horns forward while charging up electricity throughout its body before letting out a massive beam of lightning. Thankfully, this beam is only shot slightly in front of the monster into the ground, so you’re completely safe around the sides. This move can also be done in the air, with Rey Dau jumping backwards dramatically before spinning and taking aim. This version still takes time to charge, so you’ll have time to dodge. After this attack Rey Dau will let its guard down and its horns out, leaving its face completely unguarded. When unguarded, its face counts as a wound, so using a focus attack here will net you a knockdown and allow you to pile on damage.
Rey Dau’s weaknesses
Currently we don’t know what Rey Dau’s weakness is in Monster Hunter Wilds officially.
Based on the design and moves of Rey Dau, we know with almost 100% certainty that its weakness isn’t going to be thunder. But outside of that, Capcom has given no indication of what elements will be strong against Rey Dau. Looking at previous Thunder Flying Wyverns, we have the Khezu, which is weak to fire, and the Astalos, which is weak to ice and water. Between these two, we’d assume that Rey Dau will be weak to ice, especially since the Fanged Wyvern Zinogre—which also harnesses electricity—is similarly weak to it.
Granted, this won’t matter in the Monster Hunter Wilds Beta anyway, as you won’t be able to craft weapons during the test. You’re stuck to non-elemental weapons, and you’ll need to do your best to succeed.
Rey Dau guide: Best weapons and armor
Best weapons against Rey Dau
Due to Rey Dau’s strong long- and short-range capabilities, you’re going to want a weapon that offers a lot of mobility, making us recommend the likes of Sword and Shield, Charge Blade, Long Sword, Dual Blades, or Insect Glaive. These weapons will also be good for chopping off the tail of the Rey Dau, which significantly reduces its capabilities as an offensive weapon.
That being said, a blunt instrument like the Hammer or Hunting Horn could be good for smashing the bone swords on Rey Dau’s Wings, or even its horns, which will reduce the damage from its lightning attacks.
Best armor and skills against Rey Dau
Monster Hunter Wilds’ beta is too limited to give us choices in gear or ideal skills to equip against Rey Dau, but we’ll have more to say here when Wilds hits its full release.
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Everyone is talking about Nvidia these days. The gaming graphics card company, turned datacentre company, turned AI company, turned Wall Street darling… even my Nan asked me about them recently. But today is not Nvidia’s day. Nope, this build is powered by AMD and Intel parts, working in total synchronicity.
You might be surprised to hear that I’ve used an Intel CPU and an AMD GPU for this mid to high-end hero: a Core Ultra 5 245K and RX 7900 XT. I built it prior to the launch of the RTX 50-series, not that you can buy one anyways, but I wanted to try to be a little more sensible with my money—a $2,000 GPU isn’t in the PC Gamer budget.
My main takeaway from this build is just how easily it came together. A spacious chassis with room to manoeuvre, paired with a motherboard with some of the simplest SSD slots known to humankind, and topped off with chip cooling powered by a single cable—small shortcuts that made the process of building this PC feel like child’s play. And that’s not me bragging about my magnificent building ability—I’ve had an absolute ‘mare with PCs plenty of times. Not here.
The specs
Component | Model | US price | UK price | Buy links |
CPU | Intel Core Ultra 5 245K | $319 | £276 | Buy link |
GPU | AMD Radeon RX 7900 XT | $700 | £630 | Buy link |
Chassis | Be Quiet! Shadow Base 800 FX | $190 | £197 | Buy link |
Motherboard | ASRock Z890 Steel Legend WiFi | $260 | £255 | Buy link |
Memory | Corsair Vengeance RGB DDR5-6600 32 GB | $125 | £150 | Buy link |
Storage | Solidigm P44 Pro 1 TB | $120 | £105 | Buy link |
CPU cooler | Be Quiet! Dark Rock 5 | $70 | £63 | Buy link |
Cooling | 4x Be Quiet! Light Wings 140 mm | Included with case | Included with case | Buy link |
Power supply | MSI MAG A850GL PCIE5 | $120 | £81 | Buy link |
Total: $1,904 | £1,767
When I was planning out this build, I had one thing in mind: ‘don’t go overboard, mate’. I mostly managed that, though you’ll forgive a PC gamer for a little overzealous ordering.
As mentioned above, this gaming PC is built on Intel’s latest processor platform, Arrow Lake, and the Z890 chipset. I’ve opted for ASRock’s Z890 Steel Legend WiFi to provide the necessary LGA1851 socket required for the Core Ultra 5 245K, though it’s a stellar choice for a few reasons. Namely, the RGB light bar along the lower SSD slots.
Only joking. The lighting is a nice touch but I’m reppin’ the Steel Legend for its pair of Thunderbolt 4 Type-C ports, 18+1+1+1+1 phase VRM, and some of the best NVMe slots in the biz.
All this talk about SSD slots—what’s the big deal? Usually where a motherboard would employ a screw, or many screws of varying sizes (yuck!), this absolute legend stuffs a couple of quick release sliders to unleash any one of the three covered NVMe slots (there’s one uncovered slot, too). More than that, once you’re under the hood, there are no tiny screws to unleash the SSD itself—just a twisty locking mechanism. I was in and out of those slots in no time, and without even reaching for my screwdriver.
I don’t get the benefit of heaps of NVMe slots rated to PCIe 5.0 speeds on this motherboard, just one. That’s due to the Z890 chipset’s available lanes, and is in direct contrast to AMD’s top chipset with many. But I’m not opting for a PCIe 5.0 SSD in this build to help reduce costs. Instead, the Solidigm P44 Pro 1 TB sits within this machine—a stalwart pick for its reliability and affordability.
If I were using one of Intel’s last-generation processors, the fiery 14900K for example, the door would be largely closed to an air cooler. Though with significantly reduced wattage by comparison, the 245K works just fine alongside the Be Quiet! Dark Rock 5. In fact, as you’ll see in the performance section, temperatures remain pretty low throughout testing. And this isn’t even the largest version of this air cooler available. With only a single fan to install, I had but a single fan header to connect before moving onto the next job.
The Dark Rock 5 didn’t cause any compatibility issues with the RAM I’ve chosen for this build: Corsair’s Vengeance RGB DDR5-6600 32 GB. This Vengeance gear isn’t like the stuff of yore, it’s still rather large for all the RGB LEDs stuffed under the hood. The more important part is that it’s rated to 6,600 MHz (effective), which is a speed the Intel chip could actually benefit from to some very tiny degree. The main thing is it is actually relatively affordable memory, even for its speed, lighting and capacity.
The 245K might not be top of the performance charts, nor the sales charts, but it is a better chip than some give it credit for. Namely, I can reasonably pair it with an air cooler, as I have for this build, and enjoy playable temperatures and low noise. You can’t say that of a 14th Gen chip. The alternative here was one of AMD’s smart and affordable Ryzen processors. While one of those would be a great fit, I wanted to give Intel’s latest processor a run for its money.
The 245K comes with a mix of P-cores and E-cores—six and eight, respectively. There’s no Hyper-Threading so it totals just 14 threads. Nevertheless, it’s relatively impressive in encoding and rendering benchmarks, such as Handbrake and Cinebench, and draws relatively low power for this performance compared to previous generations from Intel. However, if you want the fastest gaming chip around, this isn’t it. Even following a series of performance patches from Intel, I’m still left wanting for more.
Thankfully, the graphics card takes on most of the burden with rendering frames these days, especially at higher resolutions. I’ve opted for the AMD Radeon RX 7900 XT for this build for a few reasons: 1) they’re cheap by comparison to the outgoing RTX 40-series; 2) the RTX 50-series wasn’t yet available when I made this PC, though good luck getting one now; 3) the RX 9000-series is set to launch sometime in early March, so isn’t available.
If I’m going to opt for a last-generation card, at least at the time of building, I could get a lot more for my money out of the RX 7000-series. The RX 7900 XT, too, has been frequently discounted and features a healthy, long-lasting pile of GDDR6 memory chips—20 GB of the stuff, to be precise.
The final two pieces of the puzzle are the MSI MAG A850GL PCIE5 PSU, which needn’t be PCIe 5.0 for AMD’s card, which lacks 12VHPWR or 12×6 connectors, but feels the right choice for longevity (and because I had it close to hand). Then, last but not least, the Be Quiet! Shadow Base 800 FX.
The Shadow Base 800 FX is wicked. Partially that’s because of its simplicity and spaciousness. There’s ample room for near-enough anything inside this case. The four Light Wings 140 mm fans make for quiet operation too, befitting the brand on the box. But it’s more that I have very recent memories of building in the Be Quiet Dark Base 900.
The Dark Base 900 has sat in various living spaces of mine for at least five years. At one point it was fitted with parts for my own PC, but these days it’s surrounding my partner’s PC instead. It has ample room for components and lots of flexibility—though perhaps a little too much. It’s a massive hassle to do near-enough anything in it. The screws are fiddly, some are now threaded, the motherboard tray is a nightmare, the PSU shroud feels awkward to remove and reinstall. Altogether, I’d be happy to see the back of it—but the Shadow Base 800 FX has shown me just how far PC cases have come in recent years.
The Shadow Base 800 FX comes part with ease, leaving a cavernous interior ready to fill with all manner of cable mess. Cable mess that is neatly hidden beneath the huge PSU shroud and cable management shroud running vertically through the centre of the case. I’ve taken multiple pictures of the space between the PSU and front fan, as you could fit nearly two more PSUs inside it. The case doesn’t feel excessively large, however.
The fans in the Shadow Base 800 FX come connected to a controller on the back of the motherboard, which only needs to be connected to a motherboard fan and RGB header for easy operation. It also comes away with a single thumbscrew to ease cooler installation.
I’ve been thoroughly impressed with this chassis. Not because it does anything spectacular, it’s simply easy to build into and looks smart without much effort on my part. As I mentioned in the headline, altogether this felt like a gaming PC build on easy mode. From start to finish, I hit no roadblocks, cut no fingers, and when I reached for the power button, it booted first time.
The build
Scroll through the gallery above for the step-by-step of how I put this build together.
The performance
Far from the highest scoring, fastest gaming PC in our testing, there is something to be said for how well the RX 7900 XT runs in most modern games. Comparing a few similar builds, the 7900 XT is often ahead of the RTX 4070 Super, and not far behind the RTX 4070 Ti Super. The RTX 50-series might crush it game-for-game, but its 20 GB of GDDR6 keeps it in the game for longer.
The Core Ultra 5 245K manages to keep up in games, though I’m sure I could eke more out of this graphics card with a speedier X3D chip in this machine. It does perform admirably next to the Ryzen 7 9700X more broadly in system benchmarks, and while slightly dampened by the occassionally higher performance of the Core i7 14700K, it is thankfully much cooler.
Temperatures are a real benefit of this lower-power processor. Despite a single-tower air cooler with just one fan in the Dark Rock 5, the 245K remained chilly under high load.
Gaming benchmarks
System benchmarks
Temperatures
The conclusion
So there you have it: a gaming PC born of simple, straightforward parts that has made me appreciate the small stuff.
The SSD slots, the fan controllers, the roomy chassis—these are the little details that have combined to make a big difference when it comes to my experience crafting this gaming PC.
It really has made a noticeable improvement. When I was building in that Dark Base 900 a half-decade or so ago, the complexity and fiddliness felt like the price you pay for a case with all the extras. Nowadays, there’s little of that.
And good riddance to the complexity.
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Bem vindos a Assassin’s Creed!
Aqui foi onde tudo começou com Altair, não percam um segundo para perceber o inicio desta gigante saga Assassin’s Creed!
Acompanha os próximos episódios de Assassin’s Creed AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6UKQc2aQAjBGNSYaiSgjKVsD
Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!
Segue-me nas redes sociais 📲
LINKS TEMPORARIAMENTE APENAS NA PÁGINA PRINCIPAL DO CANAL!
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Independent publisher Verso Books recently published Marijam Did’s Everything to Play For: How Videogames are Changing the World, and to promote that work Did has been streaming with game designers. First she played Wolfenstein: Youngblood with Josh Sawyer, and now she’s played the original Fallout with Disco Elysium’s game director Robert Kurvitz while chatting about politics and art.
Kurvitz is a particular fan of the first Fallout, like everyone else who is correct and right about things. During the stream he calls its character creator “the best thing on Earth” and draws attention to the way it informs you, via a dead body in a Vault suit found in the tutorial cave, that you weren’t the first person sent out into the Wastes to find a water chip. That’s right, skeleton storytelling was part of Fallout from its opening moments.
At the end of the stream viewer questions are asked, including this: What would Karl Marx’s favorite Fallout be? “Second Fallout definitely,” Kurvitz answers with confidence. “The first Fallout is like a perfect mood capsule that’s almost Biblical in its annihilation. Humanity is truly on its knees. It makes other post-apocalyptic worldbuilding seem like an amusement park—except maybe Threads or some of the really darker TV series. It’s a mood piece, but the second one is really very very about trade and social economics and about all of these settlements influencing each other, and so on. It’s definitely Fallout 2. I’m 100% sure that Marx would not have gone for any of the Bethesda Fallouts. I’m just talking about Marx here,” says Kurvitz, who is definitely just talking about Marx’s opinion on Fallout and not that of anyone else, “but he would have had no respect for any of those.”
It’s not all politics and deep thoughts, though Kurvitz does call Fallout a Gesamtkunstwerk before the video’s even 15 minutes in. He also delights in the squeaky death of a rat, saying, “Fallout has wonderful violent sounds. It’s not as much a thinking man’s game as people make it out to be.” He says this while wearing cat ears on his headset, because we all need to feel pretty in these trying times.
The topic does turn to Disco Elysium briefly, like when Kurvitz suggests the value of any work of art, videogame or otherwise, is not the thing itself, but the people it draws together. “I think that art is like a bonfire,” he says, “but there need to be people around the bonfire talking about it, and then it does something.” Did calls this, “another Kurvitz quotable,” which he laughs at before carrying on. “I have OK metaphors, but they don’t mean as much as they sound like,” he says. “But I think what’s worked is probably people have played Disco Elysium and they’ve connected to other people who’ve played Disco Elysium and then they’ve talked about it.”
Kurvitz and two other members of the ZA/UM diaspora, Helen Hindpere and Alexander Rostov, have formed a studio called Red Info. Last we heard they were involved in a legal battle with Studio ZA/UM over the rights to Elysium, and had submitted a copyright for something called Corinthians. Meanwhile, the shambling animated corpse of ZA/UM has been flogging a poverty-chic Disco Elysium plastic bag.
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What is a legacy? I’ve struggled with that question as I’ve tried to write about Virtua Fighter 5 R.E.V.O., the latest entry in the series that invented 3D fighting games before eventually fading from the public consciousness. R.E.V.O., a new version that just hit Steam last week, is a chance to reset that, for one of the most beloved fighting games ever made to find a new worldwide audience.
But the first thing you have to understand about Virtua Fighter 5 is that it’s old. The original game released in Japanese arcades in 2006. To put that into perspective, that’s a year after the Xbox 360 launched; Halo 3 and Call of Duty 4: Modern Warfare were still a year away, Street Fighter 4 was two years out, and Apple’s App Store didn’t yet exist. I’ve been asking fighting game players why a port of a 19-year-old game matters in 2025—and why Virtua Fighter matters in general, despite collecting dust for longer than it was active as a popular series, at least in the West.
The answer runs deeper than Virtua Fighter pioneering 3D fighting.
“It’s hard to describe the feeling to someone who’s never played it before because it’s not flashy like a Tekken or Soul Calibur or even Dead or Alive, but everything about the fighting system just clicks,” said domaug, who’s been playing competitively since 2001’s Virtua Fighter 4. Domaug explained that the lack of bombastic supers and combos can make it look like not much is happening in a Virtua Fighter match, but in experienced hands the games move fast.
“It’s like you’re watching a kung fu movie unfold in front of you. I think why it’s survived this long is because its fluid fighting system hooked its players, never letting go. It’s a fighting game that’s truly unique; no other fighting game ‘feels’ like Virtua Fighter.”
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You feel that when you play it. Unlike Tekken, Virtua Fighter has a block button and simpler inputs: instead of mapping a limb to each button you have a punch, kick, and block button, and that’s it. Virtua Fighter seems very easy to pick up and play, but it’s as deep as an ocean, and matches happen faster than you can spit.
Commentator Lawrence “WingedRegent” Maldonado described it this way: “Virtua Fighter is a lot more grounded … if a game like Tekken or Soul Calibur or even Dead or Alive is your favorite shonen anime, then I would say Virtua Fighter is your favorite martial arts movie … It’s a lot more reined in in terms of what the characters can do … When you see two VF players at a top level do what they do, you get to see that beautiful flow of combat.”
Having spent a lot of time in various versions of Virtua Fighter 5 over the years and R.E.V.O. itself, it’s hard to disagree. Virtua Fighter is a game of move and countermove. It’s pure and focused, and in a genre where games are increasingly fantastical and characters more and more powerful, it feels increasingly rare. Nobody is transforming into a devil and shooting eyebeams or conjuring energy from thin air.
Cory “Virtua Kazama” Mewborn reminded me that Virtua Fighter’s reputation for cutting-edge tech isn’t just down to pioneering the 3D fighter in 1993. “Virtua Fighter has always been the blueprint for the 3D fighting game because it always makes itself into something brand new,” he said. Mewborn has been active in the scene since 2010 and organizes tournaments in addition to competing and commentating. Considering how long it’s been since the series has seen a new entry, its diehard players have had plenty of time to brush up on their history.
“Virtua Fighter 2 gave us motion capture for the very first time,” he said. “3 gave us environments [with stairs and slopes] and eye tracking. Virtua Fighter 4 gave us sabakis, which is basically an attack with reflective properties.”
If being cutting edge is Virtua Fighter’s legacy, though, R.E.V.O. isn’t that. It’s still, at its heart, a revision of a game that is nearly 20 years old. But R.E.V.O. is the first time the series has appeared on PC since some ancient Windows 95 ports; it also marks the first time the series will have rollback netcode, a now-genre staple that has made playing with other players around the world possible without major drawbacks. While R.EV.O.’s rollback can have lag issues if one player’s connection is bad, I’ve only ever had excellent matches on it.
But this is about more than a netcode solution: It means that a community that has previously been somewhat segregated by regions and different game versions can finally play together.
“Even with Virtua Fighter 5: Ultimate Showdown, when that came out, there was… the global version of the game, and then there was Virtua Fighter eSports, which was the Japanese version of the game that was on arcade and PS4, and those two player bases could not interact,” Maldonado explained. “With VF5 R.E.V.O., that last remaining sort of border has eroded, and now players can just finally reach out and play with each other across the world.”
It’s a huge win for a community that has survived, in many ways, on sheer love and force of will. And that’s saying something for a corner of the already fiercely loyal and protective FGC.
“The community has welcomed everyone, trying to get as many new players as possible through community tournaments, locals, Discord servers, and overall positive attitudes,” domaug told me. “I know many of the long-standing members of the North American and European VF communities have done everything they could to get Sega’s attention as the game’s focus has almost exclusively been on Japan. They wanted to show Sega that Virtua Fighter is beloved outside of Japan, and they eventually noticed and rewarded that loyalty in a huge way.”
Mewborn puts it more simply. “We try to bring it all together. We try to level each other up.”
It’s been a tall ask, but R.E.V.O.’s release has shown that Sega is listening, and I’ve rarely seen a community more deserving to have their work rewarded. R.E.V.O. isn’t just a port of Ultimate Showdown with new netcode (itself a prettier version of Final Showdown, a game from 2012). It’s also bringing balance changes to Virtua Fighter 5 for the first time in 13 years. Imagine if Capcom hadn’t touched Street Fighter at all for more than a decade, and suddenly brought Street Fighter 4 to modern platforms, prettied it up, and even rebalanced it and added in some favorite moves from earlier games in the series.
“The gameplay is still Virtua Fighter 5: Final Showdown, but the balance patch was what made a difference because there were moves that we never thought we would see again,” said Mewborn. “There’s some moves, some throws, that were taken out. It really made us rethink how to play our characters that we know and love.”
Rediscovering how things work is now a new experience, even for series veterans. “It’s a trippy experience,” said Maldonado. “Even people who’ve been playing since VF5: FS in 2010, even in the arcades, they’re now learning new things about their characters after not having had a new thing to discover for 14 years.”
And Sega is clearly listening to fan feedback. The community discovered, for instance, that a change to one of Eileen’s moves could produce a pseudo-infinite because of an added stagger effect on normal hits, but Sega quickly fixed it. It’s hard to overstate how much goodwill a quick response like that builds.
Virtua Fighter 5 R.E.V.O. is resurrection. Rebirth. A chance for one of the greatest, longest-enduring fighting games and its community to finally get their chance in the sun again, revitalizing them before the release of Virtua Fighter 6 from the same team that develops Like a Dragon.
If you’re part of the FGC, you have that fighting game that defines you; that, to quote Mewborn, “will stick with you no matter what.” Those players believed in Virtua Fighter when even Sega didn’t seem to. That faith has been rewarded, and they’re excited to see new people play Virtua Fighter for the first time. If that community has a message, it’s this, from domaug: “I really hope you enjoy Virtua Fighter going forward and I want it to make you as happy as it’s made me over the years.”
What’s a legacy? Maybe it’s as simple as that.
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