Live service games are treated like some great and powerful cheat code for generating awesome amounts of shareholder value. It’s so great that EA’s CEO thought that it could’ve saved Dragon Age: The Veilguard from underperforming, and a recent GDC survey revealed that a third of “triple-A developers” are working on live service games as we speak. But despite what it may seem, not everyone is interested in seeing these kinds of games dominate the big budget side of the industry.

“I didn’t want to see every game turn into some big service based game because they felt like that’s where the business model was,” Xbox boss Phil Spencer says in an interview with Xbox Era. “It’s not easy to do that. Not every story is told in that way. Not every game kind of supports that or creative idea supports that business model.”



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10:10 Games, a studio based in Warrington, England, has laid off staff, according to sources quoted Insider Gaming, due to its first release being a “complete commercial and critical failure”.

Funko Fusion was an attempt to catch the lightning in a bottle of the Lego games, only instead of the charm of Lego they were working with the dead-eyed horror of Funko Pops. Still, they had characters from popular properties like Team Fortress 2, Mega Man, Back to the Future, The Walking Dead, and Scott Pilgrim to put through themed smash-and-grab collectible hunt levels, and it’s not like anyone can explain the success of Funko Pop. Maybe it could have worked?



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LAN Party Reveal Trailer – YouTube LAN Party Reveal Trailer - YouTube
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Have you ever wanted to have a LAN party but without the, you know, LAN? Just the watching over other peoples’ shoulders and taking a break for a movie? Well, developer LAN Party Technologies is delivering precisely that. It may well be perfect if you’ve ever thought that your friend group’s Discord server should have a fully-featured 3D front end where someone can post infinitely looping meme gifs on the wall.

The app is designed to be used alongside games and streaming media, allowing you to sync up and watch the same thing or show your screens in a shared environment while you do different stuff. The goal, says the developer, is to provide an “immersive and communal gaming experience.”



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METAL EDEN Reveal trailer – YouTube METAL EDEN Reveal trailer - YouTube
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Buried in the onslaught of Sony’s State of Play announcements—a scattershot blast of Too Much Videogame I’m still tweezering out pellets of—was the announcement of Metal Eden. Being developed by Polish studio Reikon, who formerly made birdseye action game Ruiner, Metal Eden’s only been seen briefly before, back when it was codenamed Final Form.

Between the trailer, a website, and a preview over at GamesRadar, we know a few more things about Metal Eden now. For starters it’s about Aska, a woman who’s been digitally uploaded into a killer android called a Hyper Unit, where “hyper” is probably an apt description of her speed. She can dash, wallrun, grapplehook, and jetpack to parkour from place to place, and has a cooldown ability that lets her rip the core out of robotic enemies.



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As reported by IGN, former EA chief creative officer Bing Gordon revealed on a recent Grit podcast appearance that the company had turned down opportunities to own Call of Duty and Guitar Hero, and even acquire Blizzard. Gordon was speaking to former Activision CEO Bobby Kotick, whose company wound up capitalizing on all of those games.

Rather than buying Blizzard outright, Activision ultimately acquired the company through a merger with parent company Vivendi’s gaming division in 2008⁠—Kotick characterized Blizzard, and more specifically World of Warcraft, as the only profitable part of Vivendi’s games business at the time. Prior to this, Gordon recalled, “There was a time when [Vivendi] asked for $800 million [for Blizzard],” but that “[former EA CEO Larry Probst] wouldn’t meet with them.”



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Kick off your weekend with a win: today’s Wordle answer is only a quick click away if you need it, or if you’d just like to instantly fill the first row with green letters. We’ve got a hint for the February 15 (1337) Wordle just below to, here to give you some fresh ideas and get you a bit close to Saturday’s winning word.

How hard can it be to put one yellow letter in the right place? There are only five slots, but it seemed to take me most of today’s guesses to finally turn the stubborn thing green. Still, once that was in place… no. Nope. Actually it wasn’t as helpful as I thought it was going to be. I did manage to solve today’s Wordle, but mostly because there were no other letters left to try.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Saturday, February 15



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Need to know

What is it? A turn-based road trip RPG set in the early 2000s
Expect to pay: $17.99/£15.00
Developer: YCJY Games
Publisher: YCJY Games
Reviewed on: Intel i7 9700K, RTX 4070 Ti, 16GB RAM
Multiplayer? No
Steam Deck: Playable
Link: Steam

I grew up in a town with nearly no public transportation, so for most of my childhood I walked, skateboarded, and biked to get around, but freedom—true freedom—was only gained as a teenager when I got my first car. It was a hand-me-down from my grandfather, so it wasn’t sporty or cool, but it was the only real escape from the drudgery of school, the oppression (real or imagined) of parents, and the growing panic that adulthood, which meant a job, the military, or more damn school, was waiting at the end of the summer.

Keep Driving is a turn-based road trip RPG that perfectly captures the freedom and possibilities of being young and having a beat-up old car, just enough money to fill it with gas and snacks, and only the vaguest of destinations in mind. Just like in real life, road trips in Keep Driving feel like a carefree summertime journey where you blast some tunes, eat junk food, and watch your troubles shrink in the rearview mirror—until that check engine light starts blinking, your tank is almost empty, and you realize there’s something a bit odd about that hitchhiker you picked up.

Map quest



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I’m old enough to remember a pre-YouTube era, where children played happily in the fields and everyone wore fetching hats to church. Now, though, it’s a staple of so many of our lives, mine included. And according to YouTube CEO Neal Mohan, it’s not just dominating the arena of our phone and desktop PC video watching, but on track to take over television, too.

In a blog post on the, err, YouTube official blog, Mohan takes a moment to mark the internet video sensation’s 20th birthday, with his four “big bets” for YouTube in 2025 (via Sweclockers). “YouTube will remain the epicenter of culture”, he says. Heavens help us all.



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