Around this time last year, on the day of the April fool, Palworld made a funny little jest towards the gaming public—what if we do an extremely original joke and say we’re making a visual novel? He he, ho ho, wouldn’t that be a laugh.
I can only imagine the meeting that followed where, staring blankly into space, someone decided to speak up and say ‘okay, what if we actually make one?’ Clearly, no-one was brave enough to fight against this act of divine injustice, because Palworld developer Pocketpair is absolutely making a visual novel.
🚨Steam Page Live🚨A Palworld school romance VN?! 💕Pal♡world! ~More Than Just Pals~https://t.co/tXgVcWyTbnThe new trailer introduces new characters!💗Wishlist NOW on Steam 📌 pic.twitter.com/m5nw6nFJZAMarch 31, 2025
Pointedly announced March 31, not April 1, the game has a Steam page, and everything: “You, the protagonist, enroll as a transfer student in the prestigious Palpagos Private Academy. You will meet unique friends (pals) and enjoy school life through friendship and romance. It’s up to you whether you stay friends with the pals, develop romantic relationships with them, or even dismember and eat them.”
Even—hold up, even what? Can we just—hold on.
Palworld itself isn’t any stranger to dark humour. You can cook Pals (or just overwork them)—which is honestly whatever. They might be a little more smarter than the average animal we chow down on in the real world, and also capable of summoning great conflagrations, but most Pals are still… you know, animals.
The cast of the upcoming visual novel “Pal♡world! ~More Than Just Pals~”, however, are anthropomorphised. Just straight-up people, with like, clothes, and the capacity for human speech. Why can you dismember and eat them? I have several more questions, but that’s the most pressing one.
Anyway, the new trailer (shown below) gives us a glimpse at several new romantic/gastronomical options.
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Pal♡world! ~More Than Just Pals~ | 2nd trailer | Palworld | Pocketpair – YouTube
These include Clumsy Quivern, whose “refreshing smile and innocent personality make him popular with both men and women”, School Nurse Saya, who “toys with the protagonist with her adult sex appeal”, Bubbly Tarantriss, who knits you cute scarves, and Yandere Splatterina, who “always carries a knife and exudes a dangerous scent” and “has a tendency to imprison people”. Cool.
The trailer itself gives a glimpse at the kind of scenes this accursed creation will provide, like getting caught staring at School Nurse Saya’s chest, or petting Chillet while they make suggestive noises. Someone, somewhere, will presumably be thrilled by both of these developments. Pal♡world! ~More Than Just Pals~ doesn’t have a release date, so we’ll be safe from it for a while longer. Now if you’ll excuse me, I need to go dunk my head in some cold water.
https://gamingarmyunited.com/wp-content/uploads/2025/03/Palworld-decides-it-wasnt-April-fooling-after-all-is-actually.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-31 17:41:582025-03-31 17:41:58Palworld decides it wasn’t April fooling after all, is actually making a visual novel dating sim where you can, uh, ‘dismember and eat’ some of its cast
Feeling a bit stumped by Monday’s Wordle? Then let us help you sort it out. Our clue for the March 31 (1381) game can quickly turn those yellow letters into green ones, and today’s answer is ready to go if you need it. Not feeling stumped at all? Then why not take a look at our general tips instead, here to help polish every guess until it shines.
Wordle really didn’t want to give me any letters today, unless they were grey. Every row felt like a struggle. Sheer stubbornness won me today’s game, fighting the puzzle until it gave in (and the alphabet had run out of wrong letters for me to waste guesses on). Make sure you use our hint if you find yourself in the same position, OK?
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Monday, March 31
Today’s answer could be anything from a pirate’s stolen treasures to someone’s backside.
Is there a double letter in Wordle today?
Yes, there is a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
C’mon, let’s get going. The answer to the March 31 (1381) Wordle is BOOTY.
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Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
March 30: QUOTA
March 29: SORRY
March 28: VERSE
March 27: SHEET
March 26: ELBOW
March 25: SHELF
March 24: ANGLE
March 23: DOPEY
March 22: AMBLE
March 21: NUDGE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
In a March 29 appearance on left wing streamer Hasan Piker‘s Twitch channel, Elon Musk’s estranged daughter, Vivian Jenna Wilson, offered her opinion on Musk’s prior claims of world-class performance in Diablo 4 and Path of Exile 2. Musk has since admitted to paid account boosting in both games.
“When I was 12, he was Bronze in Overwatch, and me and my twin weren’t,” Wilson told Piker when asked about Musk’s recent adventures in the gaming world. “He would try to constantly get us to play ranked with him, and I’m 90% sure it was just because we could carry him.”
Elon’s Estranged Daughter Vivian IS EVERYTHING He’ll Never Be! – YouTube
“I was a twelve-year-old Hanzo main who was barely in Silver,” said Wilson. “He was a Bronze Torbjörn main. He was fucking dogshit. Awful, like godawful.” For some added context, Bronze is the lowest tier in ranked Overwatch play, representing the bottom 5-10% of the player base.
Hanzo and especially Torbjörn were both “off-meta” or suboptimal characters in the game around the time period in question—I have no idea what it’s like in Overwatch 2. It could be boom times for S-tier Torbjörn for all I know.
“So no, I don’t believe the fucking ‘I am a pro Path of Exile whatever the fuck,'” Wilson concluded. “No the fuck you are not. This is so cringe. Why would you even pretend to be—it’s fine not to be a gamer.”
(Image credit: Blizzard)
If I had my druthers, it would actually be illegal not to be a gamer, but Wilson alighted on an interesting dimension to the whole saga. Musk has invited such a high degree of scrutiny on his gaming habits by making them a matter of public discussion, laying claim to newsworthy performance in two very high-profile games, and admitting he was spending money to project an illusory degree of mastery the whole time.
I can’t help but wonder if Musk was set on this path by the truly apocalyptic roasting he continues to receive for the infamous fat rolling, low endurance, double shield, triple weapon build he shared for Elden Ring—”Equipped load will be lower if fast roll is needed.” Even then, a better response might have been to laugh it off and respec with Rennala.
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Musk’s ARPG blitz fizzled out with his admission of account boosting, and his time is now monopolized by a quest to take away your grandma’s Social Security and have strange little men with names like “Big Balls” harass the last career bureaucrats in the US who know what all the passwords are.
With that in mind, his headline-grabbing sojourn into the gaming world seemed pretty done and dusted, though he has threatened to start an “AI game studio” at some point down the line.
But it’s all spun up again with Musk calling Piker a “fraud” for doing a sponsored stream of Assassin’s Creed Shadows, a game that appears to be selling and reviewing rather well despite a pre-launch culture war death march over black samurai Yasuke and female ninja Naoe.
Zooming out further, Wilson has been outspoken in her condemnation of Musk’s far right politics, particularly his aggressive support of anti-trans extremism. Musk has publicly called Wilson, who is trans, “dead, killed by the woke mind virus,” and insists on referring to her by her birth name. Wilson has called Musk a “cold” and “narcissistic” father who would “harass her for exhibiting feminine traits and pressure her to appear more masculine.”
https://gamingarmyunited.com/wp-content/uploads/2025/03/1743368605_Elon-Musks-estranged-daughter-weighs-in-on-his-pro-gamer.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-30 21:29:362025-03-30 21:29:36Elon Musk’s estranged daughter weighs in on his pro gamer claims: ‘He was a Bronze Torbjörn main. He was f***ing dogsh**t’
Yui announced the mod earlier this week, posting a video of it in action on YouTube with his usual straightforward spiel. “Mod which removes all multiplayer boundaries and allows for connections to persist after death,” he wrote in the mod’s YouTube description. “Play with friends from the tutorial to the very end of the game, with synchronised progress, and no resummoning or interruptions. Invasions are optional and active by default.”
The video shows Yui’s Dark Souls character, resting at Firelink Shrine, using a “Crystal Eye Orb” to join a seamless co-op session with his friend and longtime testing companion Oroboro. The two then fight their way together up the initial section of the Undead Burg. Later, the video cuts to the boss fight with Sif, which the duo lose before respawning together at the Darkroot Garden bonfire.
There’s no firm release date for the mod yet. In an update post on his Ko-Fi page. Yui said he “can’t give a release window right now” but that he is “nearing completion” on the project. “I have completed a few playthoughs with friends to make sure everything is working alright and it seems fairly stable aside from a few bugs fixed along the way.” Yui also casually mentions that he “fixed several vanilla game multiplayer bugs” along the way. What a champ.
Dark Souls Remastered Seamless Co-op: Announcement – YouTube
Of all Yui’s seamless co-op projects, this is the one I’m personally most excited for. I love both Elden Ring and Dark Souls 3, but if there’s any FromSoftware world I’d like to poke around with a pal, it’s Lordran. I’m also slightly surprised it’s happening at all, given Yui previously stated he wouldn’t add seamless co-op to Dark Souls. In his Nexus Mods FAQ for Elden Ring’s seamless co-op mod, Yui posited the question “Will you make a similar mod for Dark Souls?” and then answered “No.”
At the time, I wondered whether that was due to some technical obstacle, given the game runs on a different engine from Elden Ring and DS3. But clearly that isn’t the case. Then again, Yui’s seamless co-op mod is specifically for Dark Souls: Remastered, so strictly speaking his initial statement holds true.
Meanwhile, FromSoftware is gearing up to release its own take on seamless co-op, with Elden Ring: Nightreign arriving on May 29. Morgan took it for a spin back in February, and while he enjoyed it, it wasn’t quite the Elden Ring co-op experience he expected. “Nightreign’s fixation on pure combat and forward momentum is already showing its limits,” he wrote in his preview. “The more efficient we got at wiping out mob camps, sprinting to the next one, and upgrading our flasks at churches, the more it felt like the majority of playing Nightreign is thwacking various loot piñatas with a stick until the real fun begins.”
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https://gamingarmyunited.com/wp-content/uploads/2025/03/1743332525_The-modder-who-added-seamless-coop-to-Elden-Ring-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-30 12:00:002025-03-30 12:00:00The modder who added seamless coop to Elden Ring and Dark Souls 3 is now doing the same with Dark Souls: Remastered
Ordo dockets aren’t the same thing as ordo ingots. Ordo dockets, you see, are earned by doing missions, along with the two crafting resources plasteel and diamantine, all three of which you’ll need to upgrade your gear at the Shrine of the Omnissiah run by tech-priest Hadron Omega-7-7. New basic gear also costs ordo dockets, but must be bought from Peddler 138/143, the servitor at the Armory Exchange.
Ordo ingots, meanwhile, can only be earned by completing weekly challenges and spent on special gear at Sire Melk’s Requisitorium. Other challenges, called penances, are tracked by Sister Hestia Prine who rewards your penance points with cosmetics at the Shrine Penitentax. Though you can also get cosmetics from Mara Vinci at the Commissary for ordo dockets, or Commodore Alice Hallowette at the Commodore’s Vestures, who must be paid in aquilas—the currency that costs real money.
That’s before we even get into increasing your trust level to earn talent points, and your weapon masteries to earn blessing points for every single melee and ranged weapon type individually. Darktide’s a fun game when you’re running through the Hive blasting heretics with your Kantrael MGXII Infantry Lasgun, but Fatshark’s response to the complaints about it feeling incomplete at launch has been to endlessly twiddle with the progression in a way that I guess some players must enjoy, but leaves me cold.
Compare this to Darktide: The Miniatures Game, where you choose two cards from the shared equipment deck and two cards from your class’s specific upgrade deck, and then you’re good to go. If you’re playing the campaign, between missions you draw cards randomly from the deck—more cards the more kills you scored in the previous mission—and then choose one to go in your store. You can then swap cards in and out of your store to re-spec for the next mission, within the limit of two upgrades and two pieces of equipment.
That’s it. It’s a progression system simple enough you can take a photo of your cards at the end of a session and recreate it next week without needing to write anything down. After playing miniatures games with veterancy systems and RPG level-ups, it’s agreeably simple.
(Image credit: Games Workshop)
Which is Darktide: The Miniatures Game all over. It’s a co-op game that plays fast, with the heretics controlled by simple rules to give them a basic AI. Each enemy type has a list of if-then statements in descending order of preference: if a Moebian Trooper can’t shoot they’ll move and shoot, and if that won’t get them in range they’ll move and dash. They prioritize targets who are closest, ones who aren’t in cover, and ones who are injured.
In play it moves quick thanks to the absence of attacks of opportunity or rules against shooting when you’re in base-to-base contact, which make the movement feel FPS-slippery, and the fact heretics aren’t allowed to parry—a simple rule that simulates their suicidal charging in the videogame.
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The rules are based on a trimmed-down version of Kill Team, which is itself a trimmed-down version of Warhammer 40,000. Games Workshop has been iterating on these rules since 1987, so it’s no surprise they’re streamlined as an oiled-up dolphin.
Each player takes one of four agents of the Inquisition, just like the videogame, whether psyker, ogryn, veteran, or zealot. The miniatures aren’t based on the characters from the trailers, but then my characters don’t look like those guys either—my zealot’s a goth with a skull face tattoo. While collectors aren’t happy that Darktide doesn’t come with any new miniatures—the agents, traitor guards, and poxwalkers all being recycled from existing Games Workshop sets—they’re all great and characterful little guys. If I ever get around to running the Wrath & Glory RPG, they’ll come in super handy.
(Image credit: Games Workshop)
One other thing that makes the minis game feel videogame-y is that each mission is broken up into three smaller rounds, making it easy to stop and come back to. It’s basically got its own checkpoints, and while we managed to fit an entire mission into a weeknight gaming session, I can see the value in having a way to stop every 20 or 30 minutes.
What prevents it from feeling exactly like the videogame is the low number of enemies. When reinforcements arrive it’s always just one guy instead of a horde, and while there are a few specialists like the sniper and flamer, there are no pox hounds or ragers or bursters or plague ogryns. There’s not even a trapper, but fuck those guys.
And of course there’s the fact it doesn’t have the videogame’s baroque systems of weapon upgrades, talent trees, relic blessings, and on and on. The simplicity of progression in the miniatures game feels right though, given that the characters are supposed to be disposable—their nickname is even the Rejects. It means you can swap players in and out if someone can’t make it without fuss.
(Image credit: Games Workshop)
The one thing that stops Darktide: The Miniatures Game from being an easy recommend is the price, though that’s true of almost every game of this type. I got it for $AU145 at my friendly local gaming store and figure it’s worthwhile. If I already owned Warhammer Quest: Blackstone Fortress, which shares a bunch of minis with it, I probably wouldn’t.
There are more heavy-duty boxes of premium plastic on the shelves for comparable prices too, but I rarely get to bring them to the table. The fact Darktide plays fast and is low-commitment means I actually got to play it with my group, while we’ve been meaning to try War of the Ring for ages and still haven’t got around to it. There’s even a solo mode, which is something Fatshark still hasn’t got around to adding to the videogame.
https://gamingarmyunited.com/wp-content/uploads/2025/03/1743296467_I-wish-Darktides-progression-mechanics-were-as-straightforward-as-the.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-30 00:06:302025-03-30 00:06:30I wish Darktide’s progression mechanics were as straightforward as the miniatures game
ArmA Reforger has come a long way since its rather thin launch in 2022. A multiplayer-centric military roleplaying toolset, Reforger is part ArmA 3’s Zeus dressed in Bohemia’s snazzy new engine, and part testbed for ArmA 4. It wasn’t vastly well liked when it was released out of Steam Early Access, with the community accusing Bohemia of abandoning it. But that is from the case, as is demonstrated by its latest update.
Described by Bohemia Interactive as “game-changing”, update 1.3 adds several substantial features to the Czech studio’s latest military simulator. While the update is headlined by the addition of two new APCs, the LAV-25 for the game’s US faction, and the BDRM-2 for the Soviets, the more significant change is that ArmA Reforger now has fully destructible buildings and trees.
“Solid cover is now temporary, destruction changes everything!” writes Bohemia in the update’s Steam post. “Buildings can be destroyed, entire forests can be cleared, sightlines can be expanded, and chokepoints can be bypassed.” There’s an image of the destruction systems at play below, and it looks like buildings can be completely levelled, leaving players exposed to enemy attack.
(Image credit: Bohemia Interactive)
Alongside the destruction system, the update adds several new toys to facilitate it. First, there are two new “offensive helicopters”—the Mi-8 and UH-1H. Both gunships come equipped with “fully adjustable collimator sights, detachable rocket pods, and various ammunition options”, letting you deal explosive death from above to your enemies. For more terrestrial obliteration, the update folds in “realistic and immersive” mortars. With these, players can coordinate with spotter teams to “delay enemy advances, cut off supply routes, level towns [and] support friendly attacking forces from kilometers away”.
The goal of the update is to ensure that “nowhere on the battlefield is safe anymore”. Not everything added is destruction focussed, however. Single-player ArmA fans get a little love from Bohemia, with a new elimination scenario casting players as a U.S Spec-ops soldier tasked with taking out a Soviet officer. There’s also a bunch of tweaks to vehicles so they can carry more supplies, and an overhaul to ammunition supply depots so players must rank up before they can use better equipment, which Bohemia hopes will prevent “arsenal spam.”
It’s too early to tell what effect the update will have on the game’s Steam rating, though it’s already come a long way since launch. Debuting with a “Mixed” rating back in 2022, Reforger now has a “Mostly Positive” overall rating out of over 23,000 reviews, and a “Very Positive” recent rating from approximately 2,000 reviews over the last 30 days.
It’s heartening to see Reforger slowly earn the community’s trust, not least because they’ll be waiting another few years before ArmA 4 arrives. You can read the full changelog for update 1.3 here.
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https://gamingarmyunited.com/wp-content/uploads/2025/03/1743260412_Game-changing-ArmA-Reforger-update-adds-attack-helicopters-mortars-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-29 14:00:002025-03-29 14:00:00‘Game changing’ ArmA Reforger update adds attack helicopters, mortars, and destructible buildings: ‘nowhere on the battlefield is safe anymore’
Get your weekend Wordle off to the perfect start, or instantly un-stick a tricky game, with our tips. Keep it short and simple with a click through to today’s answer if you like, or sip your favourite breakfast drink as you casually ponder our clue for the March 29 (1379) game. However you want to play, we’ve got it covered.
I didn’t really think the word I eventually won today’s game with was going to work. It just didn’t feel right. I needed more clues, more certainty, so I avoided it for a while. And then I tried it anyway and somehow it was the one thing I should’ve tried several rows earlier. Lesson learned (until next time).
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, March 29
You’d bring this word out if you needed to apologise for something, or express empathy if someone had bad news.
Is there a double letter in Wordle today?
Yes, there is a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here’s your weekend win. The answer to the March 29 (1379) Wordle is SORRY.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
March 28: VERSE
March 27: SHEET
March 26: ELBOW
March 25: SHELF
March 24: ANGLE
March 23: DOPEY
March 22: AMBLE
March 21: NUDGE
March 20: BASTE
March 19: SPARK
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Path of Exile 2 players hoping the game will go into full release this year may need to be a little more patient than expected. In an interview with PC Gamer, game director Jonathan Rogers said Grinding Gear Games still hopes to wrap up early access in 2025, but it “may take a little bit of extra time.”
The Path of Exile 2 Steam page says early access will last “as long as needed,” with a timeline of “at least six months” to get it all done. Given the December 2024 release, a quick finger-count puts the full release—at the soonest—around June. That’s three months from now, which at this point doesn’t seem very likely—and Rogers confirmed it’s not just unlikely, it’s straight up out of the question.
“In terms of the overall time, I think we’re still broadly on track,” Rogers said. “Initially, before we kind of got to the crunch period, we were sort of saying six months in early access, which in retrospect was not going to happen. My current feeling is kind of a year of early access. Like, I want to get it done this year, but we’ll see how things go. I mean, maybe it’ll take a little bit of extra time, but I’m hoping.
“I still really want to get the game out and fully released in 2025 so yeah, that’s the target. We’ll see how it goes though.”
The cadence of new classes may also be slowed: Path of Exile 2 went into early access with six classes and six more were planned to be added leading up to the 1.0 release, but that too is proving challenging. Rogers said he’d “love to add a class in every update” but the Dawn of the Hunt update coming on April 4, the biggest PoE2 update yet, was “incredibly stressful” because of “absolutely having to have the Huntress in there,” which meant the team couldn’t lock down a release date until, well, yesterday.
“This is sort of very inside baseball, production-y problems, but effectively it was just kind of a pain in the ass,” Rogers said. “While I’d very much like to get a class in every new league that we do, I just don’t want to promise it anymore because it just led to that situation where there was a lot of production uncertainty and we couldn’t promise dates to anyone.”
It all sounds not unlike what Grinding Gear experienced in the months leading up to Path of Exile 2’s release, when developers on the original PoE were drafted to help get the new game in shape, which ultimately resulted in a delay of a planned Path of Exile expansion: Rogers said in January that “we were fooling ourselves” with the originally planned timeline because PoE2 ran into a whole slew of troubles immediately after launch that required an all-hands effort to get sorted.
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“How could we think about making a PoE expansion when we still have hundreds of thousands of people having a bad experience in PoE 2?” Rogers said in January. “There are crashes, there are severe endgame balance problems, how could I justify taking some of the most experienced developers we have off PoE2 when it’s on fire?”
Such is the way of early access, and games in general, which are often delayed because scheduling things is hard—and that’s not flippant or dismissive, it is hard, and the more complex the systems in question, the more difficult it becomes to tie them altogether into something that actually works. But in the end, that’s the real priority—getting it right is a lot more important than adhering to a schedule somebody scribbled out on a napkin in 2023. As Gabe Newell famously said, “Late is just for a little while. Suck is forever.”
https://gamingarmyunited.com/wp-content/uploads/2025/03/1743188288_Path-of-Exile-2-director-says-it-may-not-leave.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-28 18:40:052025-03-28 18:40:05Path of Exile 2 director says it may not leave early access in 2025: ‘I want to get it done this year, but we’ll see how things go’
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