YouTube Baldur’s Gate 3 expert SlimX, who brought to our attention developer secrets like the offscreen “asylum” where plot-critical NPCs hide, is back with another chunky set of secrets and cut content from our favorite fantasy RPG/wiki deep dive subject. This time he’s highlighting the endgame, finding things we’d never have seen otherwise in the game’s finale and epilogue.
For instance, the fact that Minthara can end up serving the Absolute in a sewer. Most players either kill or recruit the drow dommy-mommy in act 1, but if you don’t—and then don’t recruit her the second time you meet her in act 2—she hooks up with a squad of bad dudes in the Upper City Sewers.
Which sewer is that? Probably one you didn’t see, because it’s beneath the courtyard you have to fight through on your way to the High Hall and the netherbrain at the end of act 3. Completionists can find a way beneath the streets and bash up some cultists and a death knight there, and perhaps find Minthara among them.
Unless she’s a zombie. One other uncommon outcome for Minthara if you don’t recruit her is that she can become undead and be lumped in with a bunch of other zombies in the mind flayer colony beneath Moonrise Towers in act 2. Things really don’t go great for Minthara if you don’t pick her up.
That’s just one of the many oddities SlimX has uncovered in this latest video. There’s also the unused beach where the ending could have taken place—a nice mirror to the beach the story began on 90 hours or so earlier—and Mephistopheles’ vault, which would have provided a home for the Orphic Hammer in a version of events where it wasn’t in Raphael’s House of Hope.
https://gamingarmyunited.com/wp-content/uploads/2025/03/1742719511_Another-round-of-Baldurs-Gate-3-unearthing-reveals-Minthara-can.jpg6661200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-23 04:50:532025-03-23 04:50:53Another round of Baldur’s Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
First reported by TheGamer, a Steam listing for a game called Sniper: Phantom’s Resolution has been pulled from the storefront by the developer after players discovered malware being distributed as a “demo” from the dev’s official website. Though the site had a link on Steam, the malware was not distributed through Steam itself like last month’s PirateFi fiasco.
The case against developer Sierra Six seems almost airtight, but someone purporting to be one of the developers has surfaced on Reddit to claim that they were set up, and that their domain was hijacked before they had the chance to secure it.
Occam’s Razor would have Sierra Six as a bad actor attempting further social engineering, but it’s not impossible that it actually is caught up in some kind of Philip K. Dickian nightmare of digital impersonation.
Sniper: Phantom’s Resolution first popped up on Steam at the end of December last year, and was removed from the storefront on March 20 according to SteamDB. This was not a Valve moderation decision: The changelog for Sniper shows the message “app_retired_publisher_request.” This is in contrast to the Web3 game PirateFi, which was removed from Steam by Valve last month.
On March 16, user Feral_Wasp called out Sniper: Phantom’s Resolution in a post on the PC gaming subreddit. Feral_Wasp pointed out that the Steam page contained a link to the developer’s website and a supposed demo of the game, with scuttlebut being that the “demo” was actually malware.
You can still see this thanks to the WayBack Machine: Sierra Six’s username on Steam is sierrasix.dev, and the “Official Website” widget on the page links to the domain “sierrasix.dev.”
User meatbent3 decided to pound the pavement and get the skinny on this “demo,” which appears to have been an absurdly malicious and sophisticated “infostealer” virus that would launch a multipronged assault on your PC when run. Here’s the breakdown:
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It had a file structure that superficially resembled a Unity game, but was not a game.
The demo contained a .exe to run admin privilege programs via command line.
It opened a browser, potentially to hijack cookies.
The program ran network traffic analysis and interception tools, as well as a number of difficult-to-detect programs with its command line admin privileges.
It also created a malicious startup task to run every time the PC would boot.
Meatbent3 characterized it as a “new and clever” example of malware, and advised anyone who ran the program to “remove the files it created and change every password for every account you have.” Commenters in the thread also make reference to a “sierrasixstudiosdev” GitHub account that hosted the malware and which has since been taken down.
Sierra Six has purged much of the Steam discussions section for Sniper: Phantom’s Resolution, but it still has a developer statement up that, at first glance, appears almost comically audacious, an instance of real brass balls, “We’re all trying to find the guy who did this” absurdity I can’t help but admire.
“To avoid scams and potential issues, please ensure you download the game only from the official Steam page and disregard any other sources,” the statement reads. “If you come across suspicious links or offers related to our game, please report them and stay cautious.” The punchline, of course, is that the malware at the center of the controversy comes from a domain Sierra Six itself linked to, that is also its developer/publisher name on Steam.
I thought this was open and shut, but there’s one final wrinkle to the story: Sierra Six says it was set up. I don’t know if I buy the explanation, but it raises enough questions that I don’t want to commit to grave dancing on Sierra Six as thwarted and humiliated scammers.
An account with the name AndrewPillDev responded to Feral_Wasp’s post on March 19, one day before Sniper: Phantom’s Resolution was retired for good now. Andrew claims to speak on behalf of Sierra Six, and offers explanations for the malware being linked from the Steam page, the removal of Steam discussion posts about the malware, and the fact that this account was only created that very day.
Andrew claims that he found out about the malware via Polish news sites, and that English is not his first language. To hear him tell it, the team simply did not register the sierrasixstudios.dev domain in a timely fashion, putting it on the Steam page as a placeholder before they fleshed it out. He alleges that a malicious third party used this as a vector of attack. Here’s some of his other defenses:
A typo on the store page? An honest mistake from a small team that doesn’t speak English as a first language.
The generic appearance of the game and alleged use of screenshots from other games? Andrew shared footage he claims was from an in-progress level viewed with Unity dev tools.
Deleting discussion posts on Steam? A perhaps-misguided reaction to the waves of hostile comments.
His own account only having been made that day? “I want to add that I have never used Reddit before, so I’m not entirely sure if this message will reach everyone in the thread.”
I truly do not know what to make of this. It would be such an elaborate scheme, framing a no-name developer on Steam in order to steal information from a few dozen players enticed enough to check out its official website instead of just wishlisting.
For the footage, it’s interesting, but also liable to have been somehow faked, manufactured, or otherwise sourced from somewhere else and taken out of context. Andrew does not address the GitHub page, which is still a troubling dimension of this story, and it honestly beggars belief that an indie game developer could claim, with a straight face, to have never used Reddit before.
But what if? Why would a hacker feel the need to keep up appearances through further social engineering like this post if the jig is already up? The stakes are already so low, the potatoes so small, and there are far easier ways to make money at other people’s expense on the internet: I recommend pumping and dumping your own crypto shitcoin. For “Andrew” to be a hacker or even just an anarchic prankster stretches credulity almost as much as the story he tells.
If it is true, it’s some real A Scanner Darkly stuff, a saga of digital impersonation and reputation-destroying total war that would be maddening to live through. People on the other side of the world have turned against you, proffering compelling evidence that you are a huckster and a criminal, and you have no recourse to prove your innocence, your protestations to the contrary—in a second language, no less—falling on deaf ears.
But, and I’m sorry if you are who you say you are, Andrew, Sniper: Phantom’s Resolution simply does not look like a good game, real or fake. It’s the stuff of generic milsim-adjacent tacticool shooting, aesthetically bland and promising an experience along the lines of “We have Sniper Elite at home.” If Sniper: Phantom’s Resolution was real, it was the perfect victim to be framed as a fake game.
“Be careful clicking on external links from Steam” appears to be one of few concrete takeaways here, with “be sure to secure your small business’ web domain before you say it’s yours” potentially being a second.
As with so many games industry stories, I’m reminded of the ending to the Coen Brothers film, Burn After Reading:
“What did we learn, Palmer?”
“I don’t know, sir.”
“I don’t fucking know either. I guess we learned not to do it again.”
https://gamingarmyunited.com/wp-content/uploads/2025/03/1742683448_An-FPS-studio-pulled-its-game-from-Steam-after-it.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-22 22:30:492025-03-22 22:30:49An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
It doesn’t take much to get me thinking about Monolith’s classic FPS FEAR, but it’s barely left my thoughts since Warner Bros’ baffling decision to shut down the veteran studio, which also created games like No One Lives Forever and Middle-earth: Shadow of Mordor. Yet it’s Monolith’s 2005 shooter that is my favourite of its games, mainly thanks to its landmark AI design. Its army of clones was eerily capable of outflanking and outfoxing you as you battled through the game’s office complexes and research labs.
Hence, any game that strives to create genuinely smart-seeming enemies is likely to grab my attention, which is why this unassuming development video of a Korean tactical shooter caught my eye. Project TH (short for ‘Project Two Hearts’) is a third-person stealth-action game with shades of Splinter Cell and Ghost Recon: Wildlands. But it was a recent overview of the game’s enemy navigation and movement systems that got me thinking about Monolith’s classic FPS.
“In Project TH, the AI system is designed to actively utilize environmental structures to apply continuous pressure on the player,” explains developer EVR Studio in the video’s description. “To achieve this, we have integrated situational awareness AI with dynamic navigation, allowing the AI to employ tactical movement strategies rather than simply pursuing the player along linear paths.”
Going further, EVR points out that “Instead of following a predetermined route, the AI dynamically recalculates its path in real time, tracking the player’s movement and selecting the most effective tactical maneuvers”. Such manoeuvres include some familiar abilities like vaulting over ledges and opening doors, but the AI can also apparently enter structures from windows and drop down from higher leges. You can see an example of the latter about a minute into the video, when an enemy soldier drops down right in front of the player and immediately tries to engage them in melee combat.
But it’s more the general movements of the AI, rather than anything specific, that bring to mind FEAR’s slow-motion gunfights. The way enemies move to encircle the player, pressing from different directions in a cold and measured fashion. This is particularly clear at the end of the video, where two enemies enter a room from a door and a window almost simultaneously, while a third climbs a stack of boxes to reach the same level as the player.
“The AI prioritizes environment-driven movement, ensuring that it does not simply chase but rather applies tactical pressure by leveraging the game world effectively,” EVR Studio points out. “Through real-time path recalculations and dynamic navigation systems, AI agents can intelligently flank, intercept, and adapt to the player’s movements, making every combat encounter unpredictable and intense.”
Not everything is the same, of course. This is a different style of game, a third-person cover shooter rather than an FPS, which means it has a more deliberate, less frantic pace. But the way it all moves gives me that same sense of being in a room with enemies trying not just to outgun you, but outthink you.
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There’s no word on when Project TH will be released. Despite being around for a few years, it still seems to be heavily in development. But it’s now officially on my radar, and I’ll be keeping a close eye on how it progresses.
https://gamingarmyunited.com/wp-content/uploads/2025/03/1742647406_This-upcoming-Korean-tactical-shooter-features-situational-awareness-AI-that.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-22 12:00:002025-03-22 12:00:00This upcoming Korean tactical shooter features ‘situational awareness AI’ that reminds me of the uber-smart clones from Monolith’s FEAR
The near future plans of many game studios depend on whether or not Grand Theft Auto 6 actually releases this year, and making the wrong guess could be disastrous for some of them, says Ben Porter, director of consulting at games industry intelligence firm Newzoo.
“If you’re a game company who’s holding its breath waiting for GTA 6 to get out, and then it gets delayed by three, four, five, six months, what do you do?” said Porter in an interview with PC Gamer at GDC 2025 this week. “You either have to be able to launch into that big black hole that’s been left open now, or you have to extend your run rate by an additional six months—I’m certain some companies are going to tank as a result of that, right?”
GTA 6 is currently scheduled to launch on consoles this fall (PC is still TBD, annoyingly), but it’s so common for games to be delayed that it’s easy to imagine it being pushed into 2026. Cyberpunk 2077 was delayed, Starfield was delayed, Assassin’s Creed Shadows was delayed—big games get delayed, a lot.
It’s also common for studios to time their releases to avoid big competitors that are likely to hog the limelight, and there isn’t a bigger hog than a new GTA. Even very niche games might want to get out of the way, picking release dates in spring or summer 2026.
But if GTA 6 is itself delayed to spring or summer 2026, those developers could end up having to push their release dates even further out. A setback like that could be disastrous for a studio whose finances are already fragile, and given the number of closures we’ve seen in recent years, financial fragility doesn’t seem rare.
On the other hand, a last-minute GTA 6 delay would be a big opportunity for anyone who can fill the space with a game that tides over disappointed GTA fans. There’s a lot of money riding on what Rockstar decides to do before the year ends, and not just for Rockstar.
Everybody that we’re talking to, they’re ships trying to move out of the way of this big iceberg that is GTA 6.
Ben Porter, Newzoo
One possible clue about the likelihood of a GTA 6 delay is the Borderlands 4 release date: September 23, 2025. Why would Take-Two, which owns both Borderlands 4 and Grand Theft Auto 6, put them in competition with each other this fall? Does the Borderlands 4 release date mean that GTA 6 is likely to be delayed?
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It’s a sensible guess, but I wouldn’t want money riding on it. Porter says there’s hope that the games industry as a whole could get a boost from GTA 6’s release—which if nothing else will probably get a lot of people to upgrade their consoles—but he doubts that industry execs are going to be all smiles this fall, whatever happens.
“You do hear a lot of people who are saying that GTA 6 is going to rejuvenate the market,” said Porter. “And I think that there’s an element of truth to that, but I don’t know that it’s necessarily going to be universally uplifting.
“It will certainly have an effect. It will put eyes back on the games market from investors and things like that. But everybody that we’re talking to, they’re ships trying to move out of the way of this big iceberg that is GTA 6. Everybody’s trying to pull their game forward, push their game back—their strategy is to get out of the way. So if that’s what everybody’s behavior is, then how do you believe that this is going to rejuvenate the games industry?”
https://gamingarmyunited.com/wp-content/uploads/2025/03/1742611345_The-specter-of-a-GTA-6-delay-haunts-the-games.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-22 01:15:342025-03-22 01:15:34The specter of a GTA 6 delay haunts the games industry: ‘Some companies are going to tank’ if they guess wrong, says analyst
In the wake of tariffs set by the Trump administration and new factories in the US from world-leading chip foundry TSMC, Nvidia’s CEO says it aims to produce “several hundred billion” dollars worth of electronics in the US in the next four years. That means there’s a growing chance your next GPU will be made in America.
According to a Financial Times interview with Nvidia CEO Jen-Hsun Huang, Nvidia will “procure, over the course of the next four years, probably half a trillion dollars worth of electronics in total”. Of that total sum, Huang says “We can easily see ourselves manufacturing several hundred billion of it here in the US.”
It was revealed this week that Nvidia is now making chips in the USA. We don’t yet have specifics on the type or quantity of chips but the announcement is a further declaration of Nvidia’s shift from Taiwan-based manufacturing to closer to home (in theory, as the chips still have a long way to go around the world until they’re in a functioning graphics card).
In a move that might help Nvidia get on the Trump administration’s good side, Nvidia is also seemingly pretty happy with the administration’s recent moves to deregulate AI. Just this week, the official White House website shared a quote from Huang saying “Having the support of an administration who cares about the success of this industry and not allowing energy to be an obstacle is a phenomenal result for AI in the U.S.”
President Trump’s tariffs are an ongoing proponent of his plan to push for more manufacturing in the US. Effectively, a 25% tariff on Chinese goods will make them more expensive for the consumer to buy, and less worthwhile to import. The logic is that this will incentivize in-country manufacturing.
This has pushed many companies to adapt, in order to continue supplying to America. Some graphics card manufacturers have moved their production of actual cards out of China as a result.
Huang tells Financial Times “At this point, we know that we can manufacture in the US, we have a sufficiently diversified supply chain.”
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(Image credit: An Rong Xu/Bloomberg via Getty Images)
Nvidia is not the only major computing manufacturer to show increased investment in US production after threats of tariffs. Just earlier this month, TSMC and Trump announced a $100 billion investment into the US, with the intent to make three new factories. It is not yet clear if this is different from the $65 billion TSMC has already announced, which it had earmarked for building fabs in the US, some of which came from President Biden’s CHIPS Act.
TSMC is the world’s biggest semiconductor manufacturer and designer and doesn’t just work with Nvidia. AMD and Intel, among many others, utilise it, with the former even said to be making some Ryzen chips in the US. Based out of Taiwan, its Taiwanese fabs are currently developing the most advanced node processes for chips. Despite continued investment in America, a spokesperson for Taiwan’s president’s office clarified, “The most advanced processes will remain in Taiwan.”
Nvidia’s Blackwell architecture, which can be found in RTX 50-series cards, uses a custom 4 nm node process, which is a spin on a slightly older process from TSMC. The same is true of Nvidia’s current AI chips. Whereas the likes of the Apple M4 chip use a newer 3 nm process. Effectively, the smaller the process, the higher the transistor density, and the more efficient a chip can be.
Nvidia has rarely been on the cutting edge of the latest process, however, which means TSMC keeping the most advanced processes in Taiwan may not substantially affect its plans if it were to focus on more US production. Still, if it had wanted 3 nm chips, it wouldn’t have been able to get those in the US. At least not from TSMC. Perhaps it could tap Intel for its cutting-edge 18A node once that’s up and running.
https://gamingarmyunited.com/wp-content/uploads/2025/03/1742575305_Nvidia-CEO-sets-sights-on-making-several-hundred-billion-dollars.jpg6381200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-21 16:38:422025-03-21 16:38:42Nvidia CEO sets sights on making ‘several hundred billion’ dollars worth of electronics in the USA over the next four years, increasing the chance of your next GPU being made in America
Silent Hill 4: The Room may not be my favorite Silent Hill, but it’s far from the worst and it occupies an important place in the series—it’s the last one Team Silent worked on. So it’s always been a shame the PC version is incomplete, missing stuff that was in the PlayStation 2 version.
Until now, that is. As part of GOG’s Preservation Program, the version of Silent Hill 4 that it’s selling has been updated to include all those missing bits.
What makes Silent Hill 4 unique is that, in between the thoroughly traditional third-person survival horror cult investigation and weird nurse-bashing, you get to hang out in your apartment in first-person. It’s a break from all that ammo-hoarding tension—until the point where it’s not.
Your apartment eventually becomes haunted and a series of spooky scenes play out. While this was true of the PC version as well, for some reason seven whole hauntings that our PS2 friends enjoyed weren’t there. We missed out on the wall of haunted dolls, the water tap leaking blood, the crying shadow child, and more. I know, you feel robbed as well. How dare they take away our sobbing cupboard infant.
As well as restoring all the missing hauntings, which were in the game’s code but not enabled for some reason, the GOG version is now more stable and won’t bug out if you alt-tab away to take a break from the ghostly visitations. It’s also got improved modern controller support, so you’ll be able to use your DualSense, vibration is working, and you can unplug one controller and plug in another mid-game without issue.
As previously announced, FEAR Platinum has also joined the GOG Preservation Program, alongside games like Fallout 2, Vampire: The Masquerade – Redemption, Ultima 1–8, Jagged Alliance 2, and the early games in the Tomb Raider series. Silent Hill 4: The Room is currently 30% off on GOG.
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https://gamingarmyunited.com/wp-content/uploads/2025/03/1742539222_GOGs-version-of-Silent-Hill-4-has-been-updated-with.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-21 05:18:532025-03-21 05:18:53GOG’s version of Silent Hill 4 has been updated with missing content from the original console game
Here’s my confession: I think I prefer System Shock 2 to Deus Ex. Not that I don’t love JC Denton like a son, mind you, it’s just that SS2’s creepy hallways and pitch-perfect antagonists have taken root in my heart forever.
So I gotta be honest, of all the whizzbang announcements spilling out of the Future Games Show, the one I’m most excited about is Nightdive’s KEX Engine redo—the System Shock 2: 25th Anniversary Remaster, which just got shown off during the show. It’s coming out on June 26 this year on Steam and GOG, a brisk six years after it was originally announced.
If you’re not familiar, SS2 is on the Mt Rushmore of immersive sims, and is a direct antecedent of the BioShock games (but it’s better). You’re a hapless schmuck trapped on a spaceship filled with mutated horrors and have to get the hell off of it through the judicious application of implants and skill points. Also, hitting psychic monkeys with a wrench.
The SS2 remaster has touched “every aspect of the game,” says Nightdive, and will feature “unknowable horrors, in high definition,” which is a very good press release bullet point, fair play. On PC, that means 4K resolutions and 144 fps, plus ultra-widescreen support for those of you playing on a kitchen door you’ve turned sideways.
We’ve also got achievements, gamepad support (blasphemy to some, incredibly great news for me personally), and full mod support, with “the ability to implement community-made missions at launch.”
Which is all I need as someone who really just wants a pretty, easy-to-run version of SS2 I can fire up and play on my TV, but the mad lads at Nightdive have also gone and resurrected the original game’s co-op mode, meaning you can play through the game with a pal on any other platform. Unfortunately, I don’t have friends, so you’ll have to figure out how that all works for yourself.
I’m eager to get my hands on this one. Nightdive did a great job with the remake of System Shock 1, even if I found it a little too conservative, but that same conservatism is exactly what I want from a remaster. If I get an SS2 that looks how I remember it (Ie. better than it actually did in the ’90s) and plays easily, I’ll be a very happy man.
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https://gamingarmyunited.com/wp-content/uploads/2025/03/1742503147_Nightdives-remaster-of-System-Shock-2-the-peak-of-immersive.jpg6341128Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-20 20:32:492025-03-20 20:32:49Nightdive’s remaster of System Shock 2, the peak of immersive sims, finally has a release date
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