

Whether you need a little Wordle help, a lot of Wordle help, or just a few quick tips, we’ve got everything you need right here. Go straight for today’s answer if you like the idea of winning in a flash, or take it easy and muddle through, knowing our clue for the April 15 (1396) game is here if you need it.
Finding a decent spread of clues wasn’t the issue today—the problem was working out what the heck to do with them afterwards. Nothing seemed to fit, no clever idea wanted to work out. Persistence was the only thing that paid off, eventually leading me to Tuesday’s winning word.
Today’s Wordle hint
Wordle today: A hint for Tuesday, April 15
On its own this is a dull light grey colour. If someone’s face looks like today’s answer then they’re either very ill or have received terrible, shocking news.
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
- A good opening guess should contain a mix of unique consonants and vowels.
- Narrow down the pool of letters quickly with a tactical second guess.
- Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
What is today’s Wordle answer?
Here’s that word you’ve been looking for. The answer to the April 15 (1396) Wordle is ASHEN.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
- April 14: CREST
- April 13: LAUGH
- April 12: NURSE
- April 11: ARROW
- April 10: TURBO
- April 9: WHEAT
- April 8: SPARE
- April 7: HAZEL
- April 6: VILLA
- April 5: FOAMY
Learn more about Wordle
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
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The Zone might always be a place where stepping a few feet in the wrong direction will leave you compressed into a wet mess by a gravitational anomaly, but you can’t say it’s not improving. After completing months of major patches that smoothed out some of the rougher jank in the Stalker 2 experience since its November release, developer GSC Game World just released its Q2 2025 update roadmap to sketch out its plans for post-release support as it moves from fixes to new additions.
“The Zone is evolving and will continue to,” GSC Game World said in an accompanying news post on Steam. “Throughout the year, we will be delivering updates and hotfixes dedicated to making the game better in every aspect. With proper planning, double testing (internal and closed beta for big updates) of all features and fixes, and your feedback, Stalker 2: Heart of Chornobyl will become the game we imagined—and you deserve.”
First on the Q2 docket is an initial beta deployment of an official Stalker 2 modding SDK. GSC Game World says it will be inviting modders to a closed modkit beta before eventually releasing the SDK with an accompanying mod guide. The studio also intends to support Mod.io and Steam Workshop integration.
Next, work will continue on polishing Stalker 2’s “A-Life” system. At Stalker 2’s launch, the A-Life system—which produced all kinds of emergent fun and/or anguish in previous Stalker games by simulating NPC behavior and events independently of the player’s actions throughout the Zone—was pretty busted.
Stalker 2’s early patches did some major work to get A-Life’s basic functionality up and running, and now GSC Game World will be adding “persistent A-Life improvements” to bring additional depth to those simulated behaviors. Likewise, the studio says it’s adding combat AI updates, giving human NPCs “better cover/flanking use” and limited grenades.
The Zone’s gnarlier inhabitants will enjoy some tune-ups, too. In addition to an ominous roadmap line that just reads “mutants react to threats,” the studio says mutants will soon be able to eat corpses. Lovely. But they’ll also be dropping loot eventually, so it’s not all horrific.
Rounding out the roadmap is the planned addition of two new, unspecified weapons, an option to skip shader compilation at startup (which I’m surprised to hear is a thing that you can skip, frankly), a size increase for the stash window, and—as is obligatory for even hypothetical update notes—further stability and optimization improvements. Some things never change.
After a reminder that work is continuing on the “next-gen update” for the original Stalker trilogy, GSC Game World added one last note to the roadmap that “mission targets may be moved from Q2 to later dates in case of Zone instability.” After all, game development has its own reality-warping anomalies to contend with.
Thankfully, if the studio’s plans change, we should find out before too long. GSC Game world says that it will “keep things clear and on track” by offering additional quarterly roadmap updates every three months.
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With a whole three seconds of footage, this month’s Nintendo Direct put a new release window on Hollow Knight: Silksong: 2025. The game has blown past announced release windows before, of course, but this does feel a bit more concrete—brief though the appearance was, this was still Nintendo announcing the lineup for its brand new console. There’s some weight to that.
But as the Silksong community once again goes wild with rapture, I’m left troubled by a question that’s been floating around this game for a while now: after this long of a wait, what are we actually expecting Silksong to be?
As originally conceived, Silksong was just an expansion for Hollow Knight. If it had released as a relatively substantial DLC in 2019, I’m sure it would have been well received. Instead, that year it was announced as a full sequel, far expanded in scope from the original idea. And if that sequel had come out in 2020 and turned out to just be a new slice of good Hollow Knight content, we’d have probably all been happy with that too.
Six years on from that initial reveal, however—during which the hype has only grown exponentially—the bar feels like it’s set rather a lot higher. Dip into the Silksong subreddit and you’ll find fans praying for the game’s release like it’s the second coming. There’s a comparable, arguably even greater fervor than the one we saw around Elden Ring.
How industry-shaking and genre-defining is Silksong going to have to be to live up to that?
The original Hollow Knight was brilliant. Combining elements of Soulslikes with metroidvania in a unique and beautifully illustrated setting, it made exploration and discovery the focus, pushing you into frightening, uncertain, and deeply rewarding adventures beyond the borders of your map.
But that was 2017—eight years ago. In the time since, the metroidvania genre has only continued to grow exponentially. Particularly 2D metroidvanias of the same style as Hollow Knight have absolutely flooded Steam.
Developers have pushed that Soulslike connection further and further forward, in games like Blasphemous and Dead Cells. They’ve taken the genre in strange and experimental new directions in Rain World and Animal Well. Major publishers have continued to imbue the genre with polish and spectacle, with entries like Ubisoft‘s slick Prince of Persia: The Lost Crown, or Moon Studios’ gorgeous Ori and the Will of the Wisps. An awful lot of ground has been covered, and there’s an incredible amount of choice available to genre fans.
Hollow Knight was excellent, and rightly lauded, but it didn’t reinvent the genre or even kick off any of those trends. Salt and Sanctuary was doing Soulslike-meets-metroidvania a year earlier, and the first Ori game was a year before that. It’s been influential, no doubt, but it was primarily just an exciting and creative take on a trend that was already well in motion. A standout in a crowd.
After six years of hype and speculation, I can’t help but feel Silksong will have to be a lot more than that to satisfy its rabid fanbase. Surely just another good slice of Hollow Knight won’t suffice? It will need to be revolutionary, ground-breaking, and wildly ambitious, or else be deemed an underwhelming climax to over half a decade of build up.
It’s the same problem that trapped Duke Nukem Forever in development for 14 years.
I suspect that in itself is a huge part of why it’s taken so long to reach us in the first place. It’s the same problem that trapped Duke Nukem Forever in development for 14 years. After a massive success, the resources are there to really take your time on the follow-up, but the more time that passes, the more the pressure grows. That leads to the developer constantly expanding the scope or reinventing the game, which takes up yet more time, during which expectations continue to grow, and plans must be scaled up all the more to keep pace with them.
In Duke Nukem’s case, that vicious circle ended in disaster, with the studio dissolved and its work left to rot until it was salvaged into a sorry but at least releasable form by Gearbox Software. And in many ways, Team Cherry’s task has only been harder—similarly unwieldy levels of hype, but with a team of only three still relatively inexperienced developers trying to meet them. Hollow Knight was an incredible debut, but it was still a debut—Silksong will only be their second ever full game release, remember.
I don’t say any of this to wish doom on Team Cherry—far from it. I loved Hollow Knight and I’m rooting for the team 100%. I just worry that developer and fans together may have created an impossible situation for this game to launch into—and if it does end up struggling to match the version people have created in their heads, I dread to think how a community this invested will react.
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On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2025 games that are launching this year.
Locomoto

Steam page
Release: April 9
Developer: Green Tile Digital
Locomoto is a cute lil’ cosy game about conducting a train full of cute lil’ animals. That means tending to your passengers’ moment-to-moment needs while also making sure your train presents well. In other words, expect lots of whimsical conversations and tasks, intermingled with resource acquisition towards better and fancier furniture. While the art style looks like standard cosy fare from afar, the characters themselves have loads of character, and the quaint lil’ villages you’ll visit are full of carefully applied detail.
Leila

Steam page
Release: April 8
Developer: Ubik Studios
Leila is a narrative puzzle game which seems heavily inspired by the brilliant Amanita Design games (think Samorost, Creaks, Chuchel). It explores the life of Leila, whose confusing life decisions are rendered more fathomable via the solving of puzzles. What follows is an impressively varied set of puzzles set in beautiful—and occasionally disturbing—hand-drawn dioramas.
Crashlands 2

Steam page
Release: April 11
Developers: Butterscotch Shenanigans
Here’s the sequel to one of the better-received crafting and building RPGs of late. This follow-up is very promising (to me) chiefly because the world isn’t procedurally-generated like its predecessor: it’s all handmade, which plays to the strengths of Butterscotch Shenanigans’ colorful art sensibilities. All manner of weapons and traps can be crafted, all the better to gather the stuff you need to build a sprawling home base that will help expedite the process of gathering more stuff. Looks like a perfect Steam Deck game: it’s not verified but the studio says it works fine.
Slimekeep

Steam page
Release: April 8
Developer: BenBonk
Slimekeep is a Game Boy-styled roguelike starring a cheerful little blot of slime who must stamp out the wrath of the “evil Slime King”. With twin-stick shooter combat and light creature collecting elements, it’s a pretty straightforward affair, elevated by smooth more-ish combat and a good sense of humor. There are over 80 weapons and upgrades, and the ability to cultivate a fierce slime pet, who you can command to do your dirty work for you.
Pub Toilet Simulator 25
Steam page
Release: April 8
Developer: Christopher Bowes
This “simulator” is both dumber and smarter than it first appears. It’s basically a parkour game set in an endless, procedurally generated J D Wetherspoons, which is a UK chain of mostly-identical pubs. Pub Toilet Simulator 25 is all about navigating these labyrinthine identikit hellscapes in search of the lav. If you run too recklessly you’ll spill your beer, but if you take too long you’ll micturate in your trackies. PC gaming, folks.
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Epic’s weekly game giveaways are now as familiar a part of the PC gaming landscape as eye-wateringly expensive graphics cards and Half-Life 3 conspiracy theories. But this week’s offering is a little bit different.
For starters, there are three games to download and keep for free this week, rather than the traditional two. The first is Arcadegeddon, a cooperative rogue-like shooter developed by IllFonic and released in 2023. This is already available for free anyway, but you get $20 worth of the in-game currency ‘Arccoins’ with this download. The other is River City Girls, the well-liked side-scrolling beat ’em up originally launched in 2019.
The main event, though is Idle Champions of the Forgotten Realms, a clicker take on Dungeons and Dragons where parties of DnD characters fight enemies and extract hoards of gold from their corpses, while you mainly unlock new characters and faff about with their formations. Jody ran a few quests with it back in 2017, noting that “Idle Champions is a game designed to play itself. It even carries on in your absence when you shut it down, welcoming you back with a pile of gold the heroes earned while you were away.”
But Idle Champions appears to have grown quite a bit since then. Recently, it added the central party of Baldur’s Gate 3, letting you click away the hours with Astarion, Shadowheart, Karlach etc.

Like Arcadegeddon, Idle Champions is a free-to-play game, so the Epic giveaway similarly gives you a bunch of extra stuff gratis. Considerably more extra stuff, in fact. Alongside the Lobita the Guardian Familiar pack, which adds a friendly canine companion to your party, the giveaway also furnishes you with a total of 9,760 Platinum, the game’s premium in-game currency. Combined, these extras are apparently worth over $100, and that doesn’t include the value of River City Girls or Arcadegeddon’s $20 in Arccoins.
In short, it’s a hefty chunk of free stuff. It may seem like an awful lot to give away, but Epic’s free games programme has been apparently working wonders for getting users to spend money on the platform elsewhere. Epic’s Tim Sweeney explained this himself in a call with press last year, stating “you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness.”
On the subject of raising awareness, I’m going to finish by highlighting that next week’s free games include Botanicula, Amanita Design’s hilarious microorganism adventure game from 2012, and possibly my favourite point and click ever. If you want to keep track of all Epic’s free game giveaways for 2025, make sure to regularly check into our Epic Store free games list.
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It is a tradition well-regarded that PC gaming’s long-standing FPS Doom be ported to every new piece of hardware that could, even vaguely conceivably, run it.
Last year, id Software surprise-dropped an updated Doom and Doom 2 as a collection, one that runs on modern hardware and has been pretty well-received. To wit, Limited Run Games is going to make a physical release of Doom + Doom 2. When it goes on pre-order on April 18 it’ll come in a standard case, a retro-style big box, or as one of 666 limited copies of a completely absurd $666.66 Will It Run Edition.
Naturally, the box of the Will It Run edition is itself a device that runs Doom. Is that completely insane? Yeah, that’s completely insane. Oh, and it also includes a little handheld Cacodemon toy… that also runs Doom. And some trading cards and the soundtrack on cassette tape and whatever: the box plays Doom. What the hell.
Doom is perhaps one of the only games that can justify this level of absurd, celebratory excess. After all, in the words of PC Gamer’s staff: Doom is Eternal. It’s one of the foundational FPS games, and its technology and design became foundational to a wide variety of games.
Anyway, now seems as good a time as ever to revisit some things people have run Doom on. Like, for example, inside Doom itself.
You can also run Doom in a motherboard BIOs, in your Notepad app, on the teletext TV information service, on gut bacteria, on your dystopian wifi-enabled toothbrush, on a very expensive international satellite, right on your Nintendo Alarmo, and most recently directly inside a PDF file.
And, soon, you can run it on the box for Doom.
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Bungie’s taking a crack at the extraction shooter genre and so can you when the Marathon alpha test opens up later this month. Official launch day for Marathon isn’t until September this year, but it will be running an alpha and beta test before that. From what we’ve played so far, it’s all that Bungie FPS sauce in a different live service package than Destiny 2.
The first alpha will give players who get in a chance to try out four of its different characters (“runners”) and two maps in crews of three players all doing the PvPvE thing and trying to exfil with gear and completed contracts. Here’s the quick facts on the Marathon alpha:
When is the Marathon alpha test?
Marathon’s first alpha test will start April 23 later this month, with Bungie yet to disclose how long it will run for. Signups are live now over in the official Marathon Discord server.
The alpha test is private, requiring a code from Bungie, and is limited to North American players over 18 years of age.
What’s in the Marathon alpha test?
Marathon’s first alpha test will include four runners and two maps for your squad to test out.
Runners:
- Blackbird: Has a tactical spiderbot and feels similar to Destiny 2’s Warlock class
- Void: Has tactical invisibility and feels most like Destiny 2’s Void Hunter
- Locus: Has a tactical shield and works well for Destiny 2 Titan mains
- Glitch: Super speedy class with a double jump and tactical slide
Maps:
- Perimeter: a woodland map for five crews (15 runners)
- Dire Marsh: a more open map for six crews (18 runners)
Marathon is built on teams of three players and you’ll want to crew up with friends if possible. Bungie says you’ll have the option to fill your team with randoms or queue as a solo or duo but there is no solos or duos match mode, trios always.
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It’s the first day of the weekend so sit back, relax, and let us help you win this Wordle and every single one that comes after it. Treat yourself to a quick win with a cheeky little click through to today’s answer if you like, or get comfy and spend some time with our hint for the April 12 (1393) puzzle. However you’d like to play, we’ve got you covered.
What a brilliant way to start the weekend. That wasn’t the breeziest Wordle I’ve faced recently, but that was why I enjoyed it. A few clues, a few stumbles, and then one fantastic “Ah, got it” moment as it all fell into place. Don’t worry if you’re not so lucky—you can guarantee yourself a similar experience with our hints (or today’s answer).
Today’s Wordle hint
Wordle today: A hint for Saturday, April 12
Any person who cares for someone else could be this, but most often this is a trained medical professional busily treating sick people in hospitals.
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
- A good opening guess should contain a mix of unique consonants and vowels.
- Narrow down the pool of letters quickly with a tactical second guess.
- Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
What is today’s Wordle answer?
Here’s that word you’ve been looking for. The answer to the April 12 (1393) Wordle is NURSE.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
- April 11: ARROW
- April 10: TURBO
- April 9: WHEAT
- April 8: SPARE
- April 7: HAZEL
- April 6: VILLA
- April 5: FOAMY
- April 4: KRILL
- April 3: SHEAR
- April 2: CURSE
Learn more about Wordle
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
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