If you aren’t a fan of Corsair’s iCUE or simply don’t like too much software on your rig, Corsair has just launched a new website that allows you to bypass it entirely for software updates.
Simply titled firmware updater, you authorise the browser to access your Corsair devices, where it then recommends firmware to download. You can find a list of supported devices at the bottom of the page to check if your equipment is on there.
If you have cooling supplied by Corsair, you will still need iCUE to control how fast the fans spin and what colours they display with their built-in RGB. The same is true of lighting in peripherals, macros in your keyboard, and other forms of customisation you may want.
You can register your Corsair peripherals to get notified every time there’s a new firmware update, which means you don’t have to manually check anytime you suspect something is wrong. This is a pretty good workaround for anyone looking to skip downloading more software.
(Image credit: Corsair)
Corsair iCUE is, at best, an okay piece of software, and actively annoying at worst. Polling the office, multiple members of the PC Gamer team directed ire at the software, though also admitted peripheral software from other companies can be worse.
I’ve had problems with Logitech and SteelSeries’ software, though I haven’t really touched iCUE for the cooling in my personal rig all that much.
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I’d love to see more of the industry follow Corsair’s footsteps. Logitech has a firmware update tool but it only works for a handful of mice. SteelSeries GG, SteelSeries’ software, is necessary for its peripherals.
This means, that if you want to use a Logitech mouse and SteelSeries keyboard (my exact setup), you need two different bits of software just to make sure they’re up-to-date. These bits of software can sometimes cause as many problems as they fix.
I’ll take any possible way to remove more software from my machine, and the new website seems like a pretty good way of doing so.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744198045_Corsairs-new-website-to-update-firmware-means-I-can-finally.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-09 10:08:432025-04-09 10:08:43Corsair’s new website to update firmware means I can finally say goodbye to iCUE
It happened as it always does: A new Monster Hunter released, veteran hunters complained it was too easy, and those of us who’ve watched this cycle repeat for the last 14 years settled in to wait for Capcom to inevitably send along a fresh parade of powerhouse monsters to balance the scales.
Now that Title Update 1 is here, I’m pleased to report that it only took Wilds a month to start humbling me.
(Image credit: Capcom)
Before last week’s Wilds patch, I could count the times I’d been KO’d by a monster on one hand. I was still enjoying myself. For me, the satisfaction of Monster Hunter isn’t in having slain a monster, but the fantasy of fighting it—how the weapon mechanics and arcane systems all feed into a natural mimicry where you’re studying monsters just as your hunter has, until you’re capable of fighting on equal footing with any two-story behemoth of horns, talons, and occasional lightning blasts.
Even Gore Magala had become the proverbial coughing baby, and I the hydrogen bomb.
The problem is, once you’re acclimatized to Monster Hunter’s higher difficulty tiers, which are added to each game in post-release expansions, you’re not going to be on equal footing in the launch quests. You’re going to be death incarnate. The visual, kinetic splendor of a well-executed hunt is still there—swatting aside a lunging monster with an offset attack will never disappoint—but by the time I’d upgraded my Wilds weapons and kitted out my endgame armor set, the fights were simply ending too soon.
Even worse, I was starting to develop bad habits, ripsawing into monster wounds with a reckless abandon, confident enough in my ability to trigger the next stagger window that I was willing to ignore inconsequential monster attacks. For all its frenzy, even Gore Magala had become the proverbial coughing baby, and I the hydrogen bomb.
(Image credit: Capcom)
Which is why I was so thrilled on Friday when I was casually swatted off my raptor house and punted back to camp with a nuclear fireball.
Zoh Shia, the final boss of Wilds’ Low Rank story, is now a repeatable High Rank hunt, and Capcom wasn’t stingy when it gave the frankendragon the necessary combat upgrades. It’s faster, meaner. It’s gained an arena-wide instakill attack: an apocalyptic torrent of fire that’s guaranteed to cart you if you can’t quickly find a way to spare yourself.
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But that’s only an aperitif for the fight’s later stages. By the end of the hunt, the rapidly-mutating monster becomes a stress test of dodge timing and situational awareness, filling its cave with a barrage of atomic projectiles and lightning strikes, each capable of charging and detonating the crystals it leaves behind with every claw slam.
(Image credit: Capcom)
And it’s not alone: Mizutsune, returning in the title update after its last appearance in Monster Hunter: Rise, is arguably a greater threat. Between all its bubble projectiles and pressurized water beams, it’s capable of deploying a near-instant somersaulting tail slam that, in its Tempered variant, can one-shot an unsuspecting hunter. By the end of patch day, it’d cemented its reputation as Wilds’ worst terror.
Monster Hunter has a habit of turning its players into Gokus.
My gaming habits are about as laidback as they come—my thousand hours and single raid completion in Destiny 2 are proof of that. But even as a pathological casual, I’m thrilled when a monster hits me hard enough that I have to use a fraction of my full power.
(Image credit: Capcom)
Monster Hunter has a habit of turning its players into Gokus. When I was abruptly smoked by Zoh Shia, it was a signal that I was being knocked back down to a more even playing field. It was Capcom saying I’d graduated from sleepwalking through sparring matches; it was time to put me back into a proper bout.
I finished that first HR Zoh Shia fight with one life left, and immediately dove back into another; for materials to make its weapons and armor, sure, but moreso to watch how cool it would look once I was weaving through the hellfire and arc lightning to land a clean sequence of hits on its alabaster-plated dome. I’m now seeking out Mizutsune whenever it spawns for the simple satisfaction of the five-or-so minutes I’ll spend dodging its tail slams.
Luckily for me, there are even more threats coming my way. Arch-Tempered Rey Dau is arriving later this month, promising even higher intensity hunts against what might be my favorite addition that Wilds made to the Monster Hunter bestiary. And sometime this summer, I’ll get to make an overdue acquaintance with Lagiacrus once the fan-favorite monster makes its long-awaited return.
If Title Update 1 is any indication, Capcom’s lining up a healthy amount of carting in my future. Can’t wait.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744161982_At-last-Monster-Hunter-Wilds-is-willing-to-kick-my.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-09 00:09:432025-04-09 00:09:43At last: Monster Hunter Wilds is willing to kick my ass
Herobrine is a legend that’s nearly as old as Minecraft itself, first being referenced in the game’s alpha before stories of the character proliferated in the early 2010s. The question with Herobrine, especially if you were on the younger side in those days, was always whether he was real and could be found in the game: or whether it was just a meme that refused to die.
There’s an enormous amount to unpack about Herobrine’s story over the years, but the short version is that he’s supposed to be a ghost that haunts the worlds of singleplayer games, and the subject of endless creepypasta accounts of how he’s interfered with players’ worlds. Herobrine looks like Steve, who I guess we could call the main character of Minecraft, except for one detail: blank white eyes.
A Minecraft Movie features what seems to be an unmistakable nod to Herobrine and I’m going to explain what happens so, if you want to see the movie spoiler-free, maybe stop here.
Halfway through A Minecraft Movie the character Henry (Sebastian Eugene Hansen) meets an Enderman at the Woodland Mansion, who casts some voodoo and makes Henry have visions of Steve (Jack Black) saying nasty things to him. But the version of Steve in this scene has glowing white eyes.
Given that this is a movie that’s been made in co-operation with Mojang and features endless in-jokes and Easter eggs about the game, this seems like a fairly obvious nod to the ultimate Minecraft urban legend. But Mojang Studios’ creative director Torfi Frans Olafsson, a producer on the movie, claims it’s unintentional (thanks, GR+).
“It’s super strange that all of their eyes were supposed to be purple,” says Olafsson, “but when it was rendered one of the characters’ eyes kept coming out white in the final rendered frames so we wound up keeping it like that, because the VFX studio ran out of time.”
(Image credit: Warner Bros)
Hmm. Far be it from me to question someone who actually worked on the movie but this just doesn’t seem plausible, and Olafsson clearly likes teasing about Herobrine specifically. In response to someone asking about Herobrine being in a possible sequel, Olafsson jokes: “I think Herobrine was patched out of the game a very long time ago. Repeatedly.”
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So call me a cynic but it seems like this is a Herobrine nod that, in deference to the actual myths and backstory of the character, the creators have decided is best left unacknowledged. It just got in there somehow. The VFX people ran out of time. Herobrine wasn’t supposed to be in A Minecraft Movie and yet, somehow, there he is.
We’ll see: perhaps the white eyes will be corrected for the streaming release, but I’m betting not. A Minecraft Movie has proven to be a tremendous success so far, even if the film itself is a bit of a mixed bag, so a sequel (and another Herobrine cameo) feels like an inevitability. The director himself says he’d love some more money to make a sequel: “It’d be amazing!”
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744125919_It-wouldnt-be-A-Minecraft-Movie-if-there-wasnt-a.jpg450800Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-08 16:16:582025-04-08 16:16:58It wouldn’t be A Minecraft Movie if there wasn’t a Herobrine mystery tucked-away in there: ‘One of the characters’ eyes kept coming out white’
https://gamingarmyunited.com/wp-content/uploads/2025/04/naoe-is-a-warriorassassinscreed-acshadows-assassinscreedshadows-fyp-naoe.jpg7201280DecayeD20https://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngDecayeD202025-04-08 13:48:302025-04-08 13:48:30naoe is a warrior#assassinscreed #acshadows #assassinscreedshadows #fyp #naoe
Polish up your daily Wordle puzzle solving with our general tips. They offer handy advice that’ll make every game that little bit easier, and help you make the most out of every letter. Pair those with our clue for the April 8 (1389) puzzle for maximum effect. Or cut to the best bit and read today’s answer instead if you like, we won’t judge.
Some days everything falls perfectly into place, and today was one of those Wordles for me. My opening row was an immaculate collection of helpful clues, and my second row was only one letter off the answer. To have an easier game I’d have had to have made a wish, or peeked at today’s clue before I started.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Tuesday, April 8
An extra of something, just in case the other breaks or gets lost. Also a tenpin bowling term, for those times you clear the lane with two balls.
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Let’s get this Wordle won. The answer to the April 8 (1389) Wordle is SPARE
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Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
April 7: HAZEL
April 6: VILLA
April 5: FOAMY
April 4: KRILL
April 3: SHEAR
April 2: CURSE
April 1: JEWEL
March 31: BOOTY
March 30: QUOTA
March 29: SORRY
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
In a rather pointed example of life imitating art imitating life, Schedule I and Drug Dealer Simulator are beefing over turf—and by “beefing over turf,” I mean that Drug Dealer Simulator publisher Movie Games SA has begun an investigation into potential copyright infringement of its games by Schedule I.
The investigation was first reported last week by Polish site PAP Biznes, which said (via Google Translate) that Movie Games had received a “legal analysis” indicating that Schedule I had committed a “potential infringement” of its IP rights in the Drug Dealer Simulator games, “including elements of the game’s plot, mechanics, as well as [the] UI.”
Schedule I and Drug Dealer Simulator don’t look at all alike: The DDS games are rooted in GTA-style realism while Schedule I is, let’s say, more akin to a downgraded Rick and Morty. But they’re both games about rising up from a small-time dope dealer to drug empire kingpin, and so some possible gameplay crossover between the two doesn’t seem unlikely.
Does that crossover cross the line into infringement? In a statement shared with PC Gamer and posted on Discord, Movie Games said that’s what the investigation is all about.
“Due to repeated opinions that Schedule I is very similar to DDS, we were obliged to request a legal analysis from an intellectual property specialist,” Movie Games head of marketing Michał Puczyński said. “It has indicated that there might have been an infringement by the Schedule I developers in relation to Drug Dealer Simulator.
“Now we are obliged to follow up further, but we are yet to contact the Schedule I developers. Our goal at this point is discussing the situation with them and we have an open approach.”
Puczyński said that no legal action against Schedule I developer TVGS has been taken, and that reports suggesting otherwise are likely the result of “misinterpreting” a report that was originally published in Polish. He added that Movie Games isn’t looking to stop TVGS from making or selling Schedule I, but “we need to consider our legal obligations if law specialists determine that there are grounds to claim infringement.”
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“This is a very serious situation for us,” Puczyński said. “We’re not a big corporation, but a relatively small indie publisher. There are other drug simulators out there with very positive scores and good sales. These are A-OK in regards to DDS according to lawyers. What we know is we have to be very careful in all proceedings.”
Puczyński said Movie Games actually contacted TVGS shortly before the release of Schedule I and “wished them all the best” with it, “but that was before that legal analysis. Back then no one expected it to be needed, not to mention that it would bring these results.”
Tyler of Schedule I developer TVGS (Tyler’s Video Game Studio, in case you’re wondering where the name came from) confirmed with PC Gamer that he did in fact receive an email from Movie Games in March “providing positive feedback on the Schedule I demo and wishing me well for the full release,” but said he’s had no contact with the publisher since.
So there might be some sort of infringement issue here, but at this point Movie Games is still figuring out what’s what—and, pointedly, reassuring everyone in the meantime that it’s not looking to drop a heavy hammer on Schedule I. That remains to be seen, of course, but there’s no mystery as to why it would want to be as clear as possible on that point. The blowback against the Drug Dealer Simulator games in response to early reports about the investigation has been fast and ferocious: Both games have been inundated with negative reviews complaining about Movie Games’ investigation—quite a few accuse the company of suing TVGS, which as noted is not the case—and urging anyone interested in the DDS games to play Schedule I instead.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744053749_The-turf-wars-begin-Schedule-I-is-being-investigated-for.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-07 18:51:282025-04-07 18:51:28The turf wars begin: Schedule I is being investigated for possible copyright infringement by the publisher of Drug Dealer Simulator
Following a hype trail that’s included an ARG and a pretty sweet trailer complete with robotic animal life and a bold color scheme, Bungie has announced a “Marathon gameplay reveal” is due on April 12.
The reboot of Bungie’s classic FPS as a multiplayer extraction shooter sure looks and sounds stylish, but the studio’s been real tight with the details so far. Back in October a developer update explained it would be a PvP FPS where players compete for loot that they lose if they fail to extract, and also mentioned characters codenamed “Thief” and “Stealth”.
Bungie described it in a press release like so: “Set on the mysterious planet of Tau Ceti IV, Marathon will see players inhabit the bodies of Runners, cybernetic mercenaries who have been designed to survive the planet’s harsh environments. While exploring the lost colony that once inhabited the surface, players will search for valuable loot including new weapons and gear.”
Beyond that, not much has been made public about Marathon, and a gameplay reveal sure would help nail down some of the specifics.
We’ve had a chance to play Marathon already, and will share our impressions in coverage that will follow the reveal. I say we but I don’t mean me. They don’t trust the weekend gremlin with this stuff. The reveal will begin at 10 am PDT on Saturday, April 12, and you can watch it on the official Marathon Twitch channel. It’s got a Steam page too.
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https://gamingarmyunited.com/wp-content/uploads/2025/04/1744017673_Bungie-is-finally-ready-for-a-Marathon-gameplay-reveal.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-07 04:18:092025-04-07 04:18:09Bungie is finally ready for a Marathon ‘gameplay reveal’
A couple of months ago PC Gamer’s Joshua Wolens bemoaned the state of this world with regards to how there is not in fact an elaborate remaster or remake of Oblivion available to him. He was consoled, however, by the fact that some indies were making an entire slew of jam games based on Oblivion’s uh, polarizing, persuasion wheel. (It’s bad, actually. You can watch a little video of it.)
Well, the game jam’s runtime is over and it… actually produced some really good, weird ideas for games. These were all made in a week of total chaos by indie developers—which is to say they’re proof of concept, not finished games. But they’re free, cute, and fun.
One of the best is Blade & Wheel, a game that twists the wheel into a method of going on a heroic journey to battle monsters. The wheel’s elements become things like Attack and Struggle during combat, or Meander, Move, and Rush during exploration.
There’s also the rather clever ObliviGun, which retitles the now rather ancient joke about Fallout 3 just being Oblivion With Guns into a little hardcore boomer-esque shooter where your wheel-powered gun just can’t ever really be relied on to shoot in the way you expect it to because you’ve got to rebuild its properties via wheel every time you reload it.
There’s a lot more that’s cool too. There’s one about fighting demons using your wheel-driven office productivity software. There’s one about the wheel being a magic circle. There’s one pretty straightforward one about befriending weirdo cryptids via wheel. There’s one about cooking chili using the wheel. There’s one about engine flywheels and I’ll bet you can figure out where the wheel is in there.
There’s even one made just for me, specifically, about the beautiful and perfectly engineered control systems of vintage spacecraft. It’s called Reaction Wheels. Obviously.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1743981636_That-game-jam-based-on-Oblivions-terrible-persuasion-wheel-actually.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-06 23:00:002025-04-06 23:00:00That game jam based on Oblivion’s terrible persuasion wheel actually produced some good, weird ideas
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