24 years ago, Microsoft released the silliest PC controller ever

A Sidewinder Dual Strike controller.

Tech Tales

PC Gamer magazine UK issue 378, US issue 366.

(Image credit: Future)

This article first appeared in PC Gamer magazine issue 378 in December 2022, as part of our Tech Tales series. Every month we talk about the ups and downs of PC hardware, with a look back on our own history with the hobby.

Part of our culture is the need to go beyond what’s strictly necessary in order to run a game and control it. Since there have been PC games, there’s been an industry adjacent to it that plays on that desire, promises us new and improved ways to interact with our virtual worlds, assures us we’ll look impossibly cool doing it too, then asks us for $300.

Without the innovations of PC gaming’s hardware manufacturers, we wouldn’t have arrived at such a high standard for input devices. Mice that NASA could probably trust to control a rocket launch and calculate a trip to Saturn. Keyboards that will still be registering inputs correctly when we’re just biomass in the ground. And the greatest innovation in PC gaming history: RGB lighting. 

But the R&D that paved the way for our favourite peripherals was funded by sales of gaming snake oil. The dusty doohickeys we bought for full price in 2003 and almost immediately retired to our attics or the bag under the stairs where every modem we’ve ever owned lives. In short, it’s been hit and miss for gaming hardware. We’ve all bought into fads, and maybe it’s time for an amnesty. 

(Image credit: Microsoft)
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The story of this writer’s dalliances in dead tech begins in 1999. Microsoft—yes, that Microsoft—released a controller for Windows PCs that was intended for first-person shooters. You saw it all over games mags, held by actors who could scarcely conceive of the blistering action they were apparently a part of. It was as though they were hanging onto this thing for dear life. Its name? The SideWinder Dual Strike.



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