Diablo 4 dev says players ‘want open world and free choice, but they also want to be told where to go’

Diablo 4 dev says players 'want open world and free choice, but they also want to be told where to go'


Diablo 4 (opens in new tab) will have an open world, but Blizzard hasn’t been very clear about what exactly that means. In a new interview with IGN (opens in new tab), game director Joe Shely and Diablo general manager Rod Fergusson went a bit deeper on what players can expect when they return to the world of Sanctuary.

“One of the concerns about putting ‘open world’ in a big neon sign and flashing that sign is that people have that notion of the Breath of the Wild kind of, ‘Oh, it’s completely organic and I can go anywhere and do anything and eventually I can figure it out for myself’,” Fergusson said. “That’s not really our story. Our story allows for non-linearity, but there is a story. We wanted to have a beginning, middle, and end. We wanted to start a certain place, we wanted to end at a certain place.”



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