Happy settings are beyond FromSoftware’s ‘capability or experiences,’ says Miyazaki

A Hollow cries next to a bonfire


Is FromSoftware okay? I don’t mean to pry, but I can’t help but notice that pretty much every single one of the company’s recent games takes place in a blighted world of husks and ghosts slipping slowly into oblivion. Are things, like, alright over there? Have some of the most important games of the past decade been a sustained cry for help?

These are the questions—more or less—posed to FromSoft president Hidetaka Miyazaki in a recent IGN interview (opens in new tab). The Dark Souls director was asked why it is the studio so often sets its games in dreary, apocalyptic settings. There’s a couple of reasons, the first of which is that the devs just really like ’em.



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