This classic 1970s text adventure now has Google AI graphics

A Google Imagen visualisation of a Zork location showing a white house.


Zork was the first game made by the great Infocom, and one that would influence an entire genre. Inspired by the example of Colossal Cave Adventure, the first text adventure to gain any kind of widespread notice in the computer scene of the 1970s, Zork is a sprawling piece of interactive fiction, initially developed by four friends and coders at MIT on the PDP-10 computer. It was first released in 1977 for the PDP-10, before its original developers and other collaborators set up Infocom to polish, expand and release it as a commercial product for PCs.

The game was not only the launchpad for Infocom generally, but an entire genre. This wasn’t the first text adventure but its sophistication far surpassed what had come before (adventure used two word commands). The text parser was designed such that players could enter ‘natural’ language and the game would interpret these commands and act as a kind of narrator or dungeon master, explaining what happened and the current situation / locale. Zork isn’t just responsive, but it’s funny too, and managed to create that sense of a personality in the computer talking back to you. It inspired a flood of similar games, very few of which came close.



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