Why You Should be Afraid of Wo Long: Fallen Dynasty’s Bosses – IGN First – IGN

Why You Should be Afraid of Wo Long: Fallen Dynasty’s Bosses – IGN First - IGN

“When first facing a boss, you usually start out in despair, thinking there is no way you can beat it. Figuring out when a boss is open to attack and finding clues on how to beat it through trial and error by yourself is what I see as the most enjoyable part of a boss battle. Not giving the player too many hints is something we’ve been conscious about since the Nioh series, and that hasn’t changed for Wo Long: Fallen Dynasty.”

So says Fumihiko Yasuda, the brand head of Team Ninja and the producer of Wo Long. While the design philosophy of Wo Long’s bosses is very much in line with that of Nioh – the developer’s first Soulsborne title – there are also quite a few elements that are unique to Wo Long’s Chinese martial arts based combat. The most distinctive feature of Wo Long’s more fast-paced, smooth combat is Deflect, a move that can be activated by pressing the dodge button at the right moment to parry an enemy’s attack. Deflecting attacks lowers the enemy’s Spirit, ultimately allowing the player to unleash a powerful Fatal Strike that inflicts massive damage. If you want to defeat bosses efficiently, Deflect is key, Yasuda says.

“Utilizing Deflect to reverse the tide of battle in a satisfying way is one of Wo Long’s most unique features,” says Yasuda. “First, you will need to learn the motion of a boss’ attack patterns before you can react. I think that this cycle is what makes Wo Long stand out.”

No matter how strong and overwhelming a boss’ attacks might appear, theoretically, any attack in Wo Long can be parried with Deflect.

“I personally find it impossible, but I’m looking forward to seeing videos by players who can dodge every single attack in the game,” says development producer Masaaki Yamagiwa.

Learning enemy attack patterns and timings is key to victory in Wo Long, but of course that’s not the only thing you will be doing.

“If you successfully Deflect, not only does the enemy’s Spirit decrease, but your own Spirit gauge simultaneously increases,” says Wo Long director Masakazu Hirayama. “Special attacks like Martial Arts and Wizardry Spells consume the Spirit gauge. That means that the more attacks you Deflect, the more special attacks you’ll be able to use. Figuring out which Wizardry Spell is effective against a certain boss or what Martial Art works best against it, and using your Spirit gauge accordingly, is another important layer of strategy.”

“Of course, even if you’re using the same Deflect technique, the timing is drastically different depending on which boss you’re facing,” adds Yasuda. “For a more agile type of boss, you will need completely different timing compared with when you’re facing a bigger boss with heavy attacks. At first, it might be difficult to successfully utilize Deflect, so it will be important to learn the attack motions and habits of each boss.”

Wo Long’s Morale Rank system plays a big role in how difficult you want these boss fights to be. Both the player and enemies have a Morale Rank that is subject to change when the player defeats or is defeated by stronger enemies and by discovering War Flags through exploration. By raising your Morale Rank, you can increase your advantage against a boss. In other words, to a certain extent, the Morale Rank system allows you to decide just how much of a challenge you want Wo Long’s bosses to be.

“Even during battle, it’s actually possible to decrease a boss’s Morale Rank by successfully utilizing a Fatal Strike,” says Hirayama. “Gaining advantage as the boss becomes weaker due to your actions should add a dynamic layer of change to Wo Long’s combat and the sense of being on a battlefield.”

Different from a level-based progression system, Wo Long’s Morale Rank can increase or decrease during battle. In the end, it all comes back to the game’s Deflect mechanic. If you want to decrease a boss’ rank through a Fatal Strike, you’ll first need to Deflect multiple enemy attacks in order to wear down its Spirit.

According to Yamagiwa, Wo Long’s bosses can be classified into different types.

“Since the game is set in the Three Kingdoms period, there will obviously be warlords to fight,” Yamagiwa says. “When they appear as bosses, they stand in front of the player as superhuman beings. There are also demon bosses, which are often ominous giant creatures. Demon bosses provide an entirely different kind of intensity when compared with the warlords.”

The warlords’ characteristics are not only reflected in their visual design, but also in their behavior and attack patterns.

“Some warlords are strategic, while others are more powerful,” says Hirayama. “For a warlord like Zhang Fei, we would want him to have devastating powerful attacks. If the warlord is more of a shady type, they may use a throwing tool or a despicable throw move. We are always conscious of the boss’ movements so that they do not diverge from the image of the warlords themselves.”

Lu Bu, the strongest warlord of the Three Kingdoms period

As an example of a warlord boss, the Team Ninja developers explain the flow of the game’s epic battle against Lu Bu, one of the most famous warlords from the Three Kingdoms period.

“Lu Bu is not only one of the period’s most well known and popular warlords, but also one of the strongest,” says Yamagiwa. “The main point of Lu Bu’s boss design was that we want people to feel just how strong he is. At the same time, if he can’t be beaten the game doesn’t function, so we had to be very careful to strike the right balance.”

At the start of the fight, Lu Bu will be riding his horse, Red Hare. Later, he gets off the horse and attacks with his iconic weapon, the Sky-Piercing Halberd.

“As a boss, Lu Bu goes back and forth between a mounted state and a state in which he fights you on foot,” says Hirayama. “You could say that you’re experiencing two different types of enemies in one boss battle. He is so powerful in his mounted state that even a single hit is dangerous. When he is on the ground, he attacks violently with his Sky-Piercing Halberd and bow and arrow. The heaviness and speed of his attacks change drastically depending on if he is mounted or not. When he is mounting Red Hare, to some extent it is easier to Deflect his attacks. When he’s on foot, it becomes more realistic to guard against his attacks, so you will have to figure out when it is best to Deflect.”

With his bow, Lu Bu can simultaneously fire 10 arrows. It’s the sort of superhuman attack that only someone like Lu Bu would be able to perform. That being said, you might be able to use it against him.

“It’s possible to jump over the arrows he fires at you, Hirayama explains. “If you succeed, you might be able to get near him and attack from a closer range.”