Well, now we know why Google closed Stadia

A Stadia controller


January saw the closure of Google’s Stadia cloud gaming service and, while Google managed the process well (opens in new tab) and no-one was left out of pocket, now we know the big reason why. The UK’s Competition and Markets Authority has been in the headlines for saying it will oppose Microsoft’s proposed acquisition of Activision Blizzard (opens in new tab), and as part of that it released various statistics about the games industry, including the cloud gaming market. It makes painful reading for most companies in the sector apart from, funnily enough, Microsoft.

The CMA’s provisional findings (opens in new tab) include a section on cloud gaming that includes statistics on how many people used various cloud gaming services. It doesn’t provide exact headcounts but each service’s market share as a percentage range, over the period 2021-2022, based on monthly active users, and the report makes clear these figures are based on information provided directly by the companies concerned. These percentages also reflect global use and not just the UK audience.



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