Kerbal Space Program 2’s new blueprint mode makes rocket building more accessible, even if you’re just as likely to crash

rocket flying in space past the moon

I went into Kerbal Space Program 2 feeling quite confident. I’d put away a decent amount of hours with its predecessor and expected—wrongly, as it turned out—that I’d be able to get a rocket into orbit and even fly to the moon (or Mun as it’s called in KSP). Turns out, there’s no future in rocket building for me. My career trajectory from Guides Editor to rocket scientist seems to have come to an explosive end, but at least I had a parachute equipped.

My thoughts go to Bill Kerman’s family, the little green dude who willingly sacrificed his life in the name of extremely bad rocket building—several times, in fact. Bill was one of the few green beings who were unfortunate enough to brave my designs. On more than one occasion, Bill and his crewmates came crashing back down to the planet, exploding in a fiery blaze as the rocket bullseye’d into the desert, though I was able to plunge them into a watery grave on occasion.

(Image credit: Intercept Games)

Despite my failures, vehicle creation is relatively straightforward and a lot of fun. KSP2 comes complete with a new blueprint layout screen and toggleable snap mechanics so you can get those extra fuel boosters coupled to your rocket just right, and make other interesting compound shapes. Nate Simpson, KSP2’s creative director, highlighted the community’s frustration with the lack of precision-building in KSP. Regarding the new blueprint tool, he says: “All of a sudden, you’re an architect in this beautiful, clean world of parallel lines and it’s wonderful.”  



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