As CDPR resurrected Cyberpunk 2077, it focused on one word: ‘believability’

Cyberpunk 2077 character leaning against a car

When Gabe Amatangelo stepped into the director role for Cyberpunk 2077 in May 2021, morale among the team was low. The RPG had sold 13 million copies, yet was plagued with bugs and ran so poorly on older consoles it was pulled from sale on the PlayStation Store. And despite the incredible detail and density of Night City, players were quick to point to all of the ways it disappointed—the teleporting cops, the braindead NPCs, the skill trees that just amounted to percentage stat bumps.

Figuring out how to solve those problems inspired a whole new way of working on the game and the long process of righting a very large, very ungainly ship. 



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