Ars Magica, the pioneering ‘oops all wizards’ tabletop RPG, is getting a Definitive Edition

A wizard summons lightning while standing over a fallen warrior


First published in 1987, Ars Magica is a tabletop RPG set in a version of medieval Europe where magic is real and all the player-characters are wizards. Well, technically. One of the novel ideas of Ars Magica was “troupe-style play” in which every player created multiple characters, playing different ones as the story dictated. You might be a powerful wizard of the Order of Hermes one week, then one of their menial sidekicks called “grogs” the next.

Ars Magica also pioneered rules for shared worldbuilding, with players collaborating to create a covenant—a stronghold where the wizards and their associated outcasts and misfits banded together. It also suggested players take turns being the Game Master or Story Guide, each telling different stories in Mythic Europe before handing on the reins.



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