Obsidian’s next big RPG Avowed is looking to Vermintide’s ‘masterclass in having a sense of hitting and impact’ to make its first-person sword-swinging feel weighty

A horde of heavily-armoured skeletons in Obsidian


Obsidian (the studio behind Pillars of Eternity, Fallout: New Vegas, and The Outer Worlds) released an extended gameplay trailer diving into its first-person RPG Avowed last week. PC Gamer’s own Ted Litchfield sat down with both the game’s director Carrie Patel and the gameplay director Gabe Paramo to talk shop.

First-person melee combat is hard to design. In any third-person action game, you have all kinds of tools at your disposal—bespoke animations, the situational awareness of bird’s-eye view, cool flips—things that are much harder to execute on when you’re in your protagonist’s skull. Especially the cool flips thing, that’ll just get you motion sick. 



Source link