‘Please stop that’: In the run-up to Baldur’s Gate 3 modding support, Larian’s head of publishing speaks out against ‘threats and toxicity against our devs and community teams’

Astarion, a beautiful vampire spawn in Baldur

Patch 6 of Baldur’s Gate 3 released recently, and it came with its fair share of bugs and issues, most of which are getting fixed in short order. One thing that had modders’ hackles raised, however, was a double-tap that busted the game’s script extender (required to run the lion’s share of mods) twice: One expected breakage when the patch dropped, and a second less-anticipated break from a hotfix.

While you should never expect mods to work after a major patch, I can see how it’d be frustrating for some players to sit through a (self-inflicted) wait after a major update and get things working again, only for a ‘smaller’ one to put them back in the queue. 



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