Chasing the Unseen is a delightfully strange and meditative take on Shadow of the Colossus, where the giant beasties can’t hurt you and your mission is to climb

An image of a little boy riding on the tentacle of a large octopus in Chasing the Unseen.

Heading into Chasing the Unseen, I was expecting Shadow of the Colossus, but without the sword. What I got instead was a delightfully weird, mindful little experience about climbing—and after spending most of my time this week shooting bugs for Super Earth and desperately trying to learn tabletop rules for my gaming group, it’s just what I needed.

You play a teeny-tiny monk exploring a surreal network of floating islands. You’ve got a glider, a Breath-of-the-Wild style climbing button, and a jump—that’s it. It’s a completely stripped-back experience filled with eerie music, and while its beasties are a touch unsettling at first glance, Chasing the Unseen isn’t really trying to scare you.

(Image credit: Strange Shift Studio)

Its big, sprawling levels are difficult to navigate and a touch frustrating at times, but it’s worth getting over that initial hump. For a game about climbing, scaleable surfaces are actually pretty rare—instead, you’re meant to shuffle your way through awkward, winding routes, navigating on precarious ledges while the world yawns away beneath you. It’ll have you asking: “I can probably survive that fall, right?” a lot.



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