Dragon’s Dogma 2’s true ending is a high point for RPG climaxes

Pathfinder

I am not prepared for the final battle of Dragon’s Dogma 2. My borrowed pawns are underleveled, I’m running low on healing supplies and, after playing non-stop for 12 hours, I am very tired. I should have been smashed to bits, but something clicks as I’m scurrying underneath the massive dragon. I become one with my duospear, and I carve the scaly bastard up a treat. He goes down and I allow myself a tired “whoop!” before looking sheepish. I’ve bloody done it. 

As the credits roll, I’m beckoned towards the sovran’s throne. I can usher in a new era of peace as the Arisen who defeated the dragon. But sitting amongst the oblivious nobles is a ghostly figure: my spectral guide, the Pathfinder, whose identity remains a mystery even as the game is poised to end. He’s annoyed when I chat with him, as if he’s just waiting for me to finish the game so he can go to the pub with his mates. But I don’t like being told what to do. I chat with him again. He’s angry this time. 

This is when I realise the game is absolutely not over. 

(Image credit: Capcom)

My refusal to simply accept my fate causes my guide to transport me out of the castle and back in time. The dragon is alive once more, and we’re hurtling through the sky towards our final battle again. I have no idea what’s going on or what I should do. I decide to crawl towards his weak spot. Maybe I can stab him before we land? But I can’t do that. What I can do, however, is equip the Godsbane sword I was gifted by the first Arisen countless hours before. And I stab myself in the heart. 



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