Remembering the weird HeroQuest novel that combined Beowulf, Discworld, Dying Earth, and American Psycho

HeroQuest

It can’t be easy turning a board game into a book, though at least with a fantasy game there are plenty of fantasy novels offering a template to work from. You don’t get that if you’re asked to adapt, say, Power Grid. Given the task of turning children’s dungeon crawl HeroQuest into a book, Dave Morris decided to borrow from four existing templates: the verbose Vancian fantasy of the Dying Earth stories; the epic saga of Beowulf; the comic stylings of Terry Pratchett’s Discworld; and the twentieth century nihilism of Bret Easton Ellis.

No, you’re right. One of these things is not like the others.



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