4X RTS Sins of a Solar Empire 2 is finally coming to Steam this summer with a new faction and modding tools
I was beyond excited when I chatted to developer Ironclad about the imminent arrival of Sins of a Solar Empire 2 back in 2022. With its simulated celestial mechanics and modular ship design, it sounded like a significant step up from its brilliant predecessor. But like so many in-development games that launch exclusively on the Epic Games Store, it soon left my brain. Even with all its discoverability issues, Steam simply makes it easier to keep track of games. So it’s good news, then, that Sins of a Solar Empire 2’s exclusivity is coming to an end, heralding its arrival on Steam this summer.
Worth emphasising is the fact that Sins of a Solar Empire 2 is effectively in early access. This isn’t remotely clear from the Epic page, nor its Steam page, where you could be forgiven for assuming the game is complete. That said, the Steam launch will come with a bunch of new features.
- The Advent Unity faction, including two sub-factions: the Advent Reformation faction and the Advent Reckoning faction.
- Updated VO and dynamic music that’s specific to factions.
- The official release of modding tools.
- A visual UI refresh that lets you select custom UI themes tailored to each major faction.
- Enhanced AI, taking advantage of more advanced strategies, scheming against you and making diplomatic offers.
- A damage FX system that makes combat damage visible on large units and structures.
- More environments, planets and maps.
That’s what’s new for the Steam release, but more broadly Sins of a Solar Empire 2 introduces a whole heap of new things that make it quite a bit different from the original game.
The aforementioned celestial mechanics simulation is the one that made me most excited. Planets don’t have a fixed position, you see, instead orbiting their stars at different speeds, altering the map continually. Depending on a planet’s position, then, it might be easier or more challenging to conquer, forcing you to tweak your plans on the fly.
Ship combat has a more sim-like element, too, where ships have turrets that acquire targets, move and fire in real-time, and they act independently rather than all of them having the same firing solutions. Missiles are also physically simulated, and you can use tougher ships to move in front of weaker ones to body block the projectiles, as well as using their point defence turrets, which spin around and try to track and destroy any threats.
You’ll be able to check all of this out on Steam this summer, though we’re still waiting for a specific date.
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