Shadow of the Erdtree shows that modern FromSoft’s concept of ‘a challenge’ relies too heavily on boss fights

Elden Ring Shadow of the Erdtree dragon boss named Bayle the Dread summoning lightning from the sky in a red and black arena

It took me 10 hours in the Land of Shadow before I begrudgingly faced the Dancing Lion. That 10 hours was spent exploring the new world as thoroughly as I could, finding all but one map fragment, diving shallowly into various dungeons, and feeling that unique joy that comes with exploring a FromSoft world for the first time. The magnitude of the panorama seen after beating Rellana was lost on me, because I had already discovered that part of the world in reverse. Elsewhere, I had already explored most of Shadow Keep before hitting the back door of the Golden Hippopotamus. If we’re to take Elden Ring’s bosses as the main course—which I think increasingly they are—then I had basically nibbled around the chocolate chips of the cookie.

Those first 10 hours were the most absorbing 10 hours I’ve spent with any game this year. By that time I had my scadutree blessing level up to eight, and I had respecced away from a shoddily constructed mage into one of those famously OP blood builds that some true Elden Ring heads look upon with derision. I was having fun. The Land of Shadow is stunning; it’s one of those game worlds I can barely believe exists. It may be a cliché to make this comparison, but it really does look like a fantasy paperback cover brought to life. I can’t imagine a fantasy game ever looking more inviting than this. 



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