Obsidian seems scared people will compare Avowed to Skyrim, but it shouldn’t be—the similarities are obvious, but the differences make it compelling

Avowed

Within seconds of being set loose in a behind-closed-doors demo of Avowed at Gamescom, I had already walked up to a plant and ripped it apart for some key ingredient. The Skyrim-ness of Avowed has been much debated—Obsidian repeatedly downplaying the comparison, no doubt due to fears of disappointing anyone expecting something the size and scope of Bethesda’s sandbox behemoth.

This is all fine and good—I cannot speak to the size of Avowed, or the depth of its story. What I can say is that, having played through a dungeon-sized encounter, there is a comforting familiarity to Avowed’s moment-to-moment exploration. Let’s not beat around the bush: It’s kinda like Skyrim.

(Image credit: Microsoft)

So yes, I saw a plant I could interact with, walked up and stripped it of its ingredients. I picked the legs off giant spiders, and scoured around for chests full of potions and other assorted loot. I do not know what these things are actually used for, but I can certainly imagine how my growing alchemical collection might be put towards some familiar crafting systems. Sure, it lacks some larcenous depth, by which I mean I could not fill my pockets full of forks and cups and cheese wheels and other household items. On the macro level, though, the vibes are clear.



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