Final Fantasy 7 Rebirth PC performance analysis: Runs well and looks good, but the tight system requirements and dearth of PC-centric options spoil the show

A screenshot of Final Fantasy 7 Rebirth PC version, using the game's photo mode

Released to critical acclaim almost one year ago on the PlayStation 5, Final Fantasy 7 Rebirth’s port to the PC is unlikely to achieve the same accolades in the PC gaming community. Not because it’s a bad conversion and not because the game itself is poor—Square Enix has done an excellent job of making the Windows version run very well, if the PC meets certain requirements. And on maximum quality, it does look better than the PS5 version.

But if you were hoping the developers would use Unreal Engine 5, perhaps to shoehorn in some fancy virtual geometry or ray-traced Clouds… err, clouds, then you’re going to be somewhat disappointed. Rebirth on the PC is based on UE4 and there’s a dearth of modern graphics technology involved. Yes, upscaling is an option, and it even uses DirectStorage to ease the load on the CPU while streaming assets and reduce loading times, but that’s about it for tech.



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