Marvel Rivals’ next patch will finally fix my beautiful boy Captain America

Marvel Rivals promo image - Captain America fighting the Winter Soldier


Wam, bam, clonk, clonk, bonk. That’s the sound of a Captain America main barging straight past Magneto to smack around the backline supports with two full servings of manifest destiny. I love Marvel Rivals’ rendition of Cap as the load-bearing pillar of his team—a mobile, aggressive dive tank who weaves defense into his offense and disrupts the other team’s equilibrium. He’s an exceptionally fun tank archetype in a game full of fun tanks, but there’s one aspect of his kit that’s bugged me to no end these last few months: Why can’t Cap hold up his shield while he jumps?

I clearly wasn’t the only one asking, because in a Marvel Rivals patch dropping on February 21, the ability to shield while leaping is the headliner of a handful of Captain America buffs:

  • He will be able to shield himself with Living Legend mid-leap
  • Increase Vibranium Energy Saw’s projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s
  • Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800
  • Enhance Captain America’s combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.


Source link