REPO devs are making that new Overcharge mechanic kick in later on—alongside other difficulty scaling

One of Repo's player characters, resembling a yellow pedal bin with googly eyes, encounters a skeletal, open mouthed face with glowing yellow eyes.


The devs behind co-op horror game REPO have laid out a decision they’ve made after player feedback from their latest open beta update: they’re going to make the Overcharge mechanic that penalizes players grabbing onto monsters something that only kicks in after 10 levels of play.

That’ll tie it into their escalating scheme of difficulty to come in the future—every 10 levels something new will show up to get in your way.



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