Animal Well review

Animal Well

At first Animal Well presents itself as a quiet, ruminative metroidvania. A simple time-worn videogame blob wanders a psychedelic subterranean labyrinth towards some obscure purpose, solving puzzles with a growing collection of tools. My cherished blob is neither armed nor dangerous, because while animals populate this murky realm—cats, dogs, crows, kangaroos, worms, stingrays—few are hungry for blobs. Most are content just to sit and watch, often in proximity to the many bizarre statues built in their honour. Built by who or by what? I’ve got no idea. I’m so far down the food chain most creatures don’t even consider me food.

Need to know

What is it? A free-roaming puzzle game with a bottomless well of secrets.
Expect to pay: TBC
Developer: Billy Basso
Publisher: Bigmode
Reviewed on: RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM
Multiplayer? No
Steam Deck: Verified
Link: Official site

But in the rare cases animals do take issue with my presence the noise is terrifying. Shrieks pierce through the reverberant gloom with an exaggeration matched only by the oversized animals themselves, whose limbs don’t perambulate so much as they ooze across the screen. The whole world seems to wobble when shit hits the fan; loud drones breach the quiet. These encounters aren’t usually difficult per se, but they are unutterably stressful, cutting through the tomblike tranquillity with abrupt violence. There are never two animal species on screen at once, because all have staked their territory.



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