As it unveils its roadmap, Eternal Strands’ dev defends the ‘slippery’ feeling of its physics-based player character, saying it ‘can’t be as snappy or reactive as it is in games that rely on animation’

The protagonist of Eternal Strands stands with sword and shield at the ready in an eternal storm.

Chaotic physics-based action RPG Eternal Strands just unveiled its roadmap, detailing plans for updates, adjustments and various free DLC packages all the way through to summer. But as noted by RPS, developer Yellow Brick Games also took the opportunity to address various complaints players have with the game. Some of these it is either fixing or has promised to fix, but in others its response has been a touch more defensive.

This is especially the case regarding character movement. “We heard your feedback about the sometimes ‘slippery’ feeling of Brynn’s movements in the game,” writes Yellow Brick. “Some of you have described that her walking/running felt a little bit too much like ‘skating’ and that the lack of precision could be frustrating at times.”



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