Baldur’s Gate 3’s lead mocap choreographer reveals Lae’zel’s combat stance is based on a real technique that came to an ancient samurai master in a dream

Baldur's Gate 3's lead mocap choreographer reveals Lae'zel's combat stance is based on a real technique that came to an ancient samurai master in a dream

General Mocappery: Combat with Mustapha – YouTube General Mocappery: Combat with Mustapha - YouTube
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Baldur’s Gate 3‘s flavourful character animations are among the many things the game does brilliantly. They imbue each character with their own distinctive personality: From the poise and elegance of Shadowheart’s resting stance, to the cute soft-step-shuffle of Karlach while she’s keeping heself juiced up for battle, and onto to the brutal lunges, sweeps and kicks of Lae’zel and others, there’s a vivid, real feel to how these characters move.

Now, thanks to an enlightening new video diary from Larian, we’ve just got some really cool, never-before-seen insight into how the animations for Baldur’s Gate 3 were created, with a specific emphasis on everyone’s favourite Githyanki warrior queen. The video stars Larian’s mocap and choreography master, Mustapha El Bachiri, and it can be watched in full above.



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