Baldur’s Gate 3’s offscreen secrets include an ‘asylum’ for plot-critical NPCs and a ‘magical teleporting death journal’ to help particularly murderous players find Act 2

Baldur's Gate 3

Baldur’s Gate 3 YouTuber SlimX has released a 25-minute video about all the offscreen tricks and shortcuts Larian used to make Baldur’s Gate 3’s first act work. Among them are a holding pen for plot-critical NPCs to hang out in, and a “magical teleporting death journal” to point you in the direction of Act 2 should you kill all the NPCs who would otherwise direct you there.

One consistently impressive thing about Baldur’s Gate 3 is how elastic and responsive it is to player choice. Part of this comes from having more consistent rules than any RPG I’ve ever played⁠. For example, items and characters never appear or disappear out of thin air. If you sell Dammon a +1 Dagger in Act 1, he’ll still have it in his inventory come Act 3, because BG3 uses the same NPC data across the entire game rather than separate instances or copies like you might see elsewhere. To help support all of that, BG3 has some fairly unique and strange digital machinery whirring away behind the scenes.



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