Before becoming a Call of Duty sequel factory, Treyarch made experimental 1998 action game Die By the Sword

Before becoming a Call of Duty sequel factory, Treyarch made experimental 1998 action game Die By the Sword

From 2010 to 2014 Richard Cobbett (opens in new tab) wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, he who lives by the sword, dies by the sword. Well, half-right.

When the first warrior looked at the first sword, he was heard to muse, “One day, there will be a game in which people can pretend to wield these.” For his prognostication, he was then obviously burned at the stake. But the words remained, echoing down the years, in the dreams of everyone who heard about the Nintendo Wii before actually playing something like Red Steel, and the Kickstarter of at least and in fact probably no more than one famous science fiction writer with a love of clashing blades and an audience demanding to know why his Metaverse idea turned into Second Life’s red light district.



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