Blizzard isn’t ‘completely satisfied’ with Overwatch 2’s rewards, will make them suck slightly less next season

Overwatch 2 D.Va


With Overwatch 2 (opens in new tab) pivoting to free-to-play, it’s shaken up a lot of what long-time fans have been used to. One of those is the way new hero goodies are earned. Loot boxes stuffed with random voice lines, sprays and skins are gone, with battle passes where everybody gets the same thing becoming the new normal. But the new reward system hasn’t proved the most popular, and it’s a problem Blizzard is aware of.

In a developer blog (opens in new tab), new executive producer Jared Neuss addressed the poor reception of how the game currently handles rewards and its sense of progression since its “big shift” to free-to-play. “I could say a lot here, but I think a good place to start is saying that we aren’t completely satisfied with how everything feels right now,” Neuss said. “There’s a lot we like about it—knocking out a bunch of daily/weekly challenges or getting something new for a hero you love can feel great! But we also recognise that today’s experience has opportunity for improvement that we need to focus on.”



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