Blizzard’s survival game team has ‘doubled in size’ and BlizzCon is coming back

Two young figures look over a lush fantasy landscape which includes a floating castle. Behind them, a dark path leads to a city of modern skyscrapers.


Blizzard President Mike Ybarra has published his end-of-year update, summarising all the major developments at the company in the last year. Citing 2022 as a “great year” for Blizzard, the blog includes a rundown of the company’s recent achievements, a few mind-boggling stats like “12 billion hours of Blizzard games were played last year”, and a fair amount of discussion regarding Blizzard’s attempts to improve its work culture.

Before that though, there are a couple of more specific points worth drilling into. First, while covering positional changes to Blizzard’s various internal teams, Ybarra notes that the team for its untitled survival game has “doubled in size”. The project, which Ybarra emphasises is Blizzard’s “first new IP since Overwatch”, is led by Dan Hay, who was previously executive producer on Ubisoft’s Far Cry series. Little else is known about the survival game, but it is coming to PC, and according to a job posting from earlier this year, is “A place full of heroes we have yet to meet, stories yet to be told, and adventures yet to be lived.”



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