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iFixit has cancelled its Samsung ‘Galaxy of Repair’ partnership criticising the company’s commitment: ‘We tried to make this work. Gosh, we tried’
Successful business partnerships rely on co-operation, open communication, and shared goals. None of which appears to have been present in the partnership between iFixit and Samsung, as the former has announced it’s cutting ties with the South Korean tech giant over multiple repairability concerns. iFixit—a how-to website that sells electronics repair parts and publishes guides […]
Today’s GPUs are supremely capable and graphics in the latest games are utterly spectacular, so why do I not get the same wow factor that I got 26 years ago?
Nick Evanson, Hardware writer (Image credit: Future) This month I’ve been testing: Ghost of Tsushima. Nixxes has done one heck of a great job porting it to the PC, especially its support for the PS5 Dualsense controller. Oh, and I’ve also been delving into a Ryzen 7 5700X3D, as an upgrade for a 5600X. More on […]
‘We’re on solid moral ground’: If you don’t like Still Wakes The Deep’s use of yellow paint, then take it up with OSHA and the HSE
I’ve always found yellow paint useful, whether that be for knowing where I can park my car or helping me figure out the best way to traverse an environment in a video game, but as some players have a problem with this bright signpost the developers from Still Wakes the Deep wanted to set the […]
‘It’s not the most glamourous setting’: Still Wakes the Deep’s developers discuss why the oil rig setting works so well
Abandoned locations go hand in hand with horror games where players can be isolated, vulnerable, and, if you’re anything like me, confused. So Still Wakes the Deep’s location isn’t out of the ordinary for its genre, but even still, an oil rig off the Scottish coast is a pretty sick setting for some terrifying encounters. […]
Still Wakes the Deep gets the fundamentals of horror just right while also having an incredible location and grisly action
“The player should feel like they are almost always about to die but never do.” This is what the lead developer, Rob McLachlan, told me after I’d finished playing through the first third of the upcoming single-player horror game Still Wakes the Deep. Almost a week later, I’m still thinking about how brilliantly accurate that […]